What is 5G in VR Market Scope?
5G has been associated with the promise of new digital applications and services that come with a hyper-connected life. We have seen that this new technology, which provides “perfect” connectivity, creates new value for both us as individuals and to industries and enterprises. The telecom industry has always evolved to take advantage of newer, better technologies as they become available – starting with 1G and evolving into 4G, and now 5G. In fact, the pace of technology adoption will accelerate with 5G. Technologies such as virtualization, cloud-native, cloud computing, edge computing, artificial intelligence, machine learning, network slicing, automation, management, and orchestration are all key components in enabling the use cases and business models that are expected to come with 5G. These technologies will contribute to the high-performance, high-capacity, high-reliability, and low-latency associated with 5G, all delivered at a low total cost of ownership (TCO). This combination of high performance and low TCO is essential, both in addressing the exponential growth in data traffic and in handling the increasing number of IoT devices.
The 5G in VR market study is being classified, by Application (Consumer-level (comprises gaming, live events, and video entertainment), Enterprise-level and Industrial level(military, engineering, civil aviation)) and major geographies with country level break-up.
The companies are exploring the market by adopting expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to gain a competitive advantage through combined collaborations. Analysts at AMA predicts that Players from United States will contribute to the maximum growth of Global 5G in VR market throughout the predicted period.
Google LLC ( United States), Oculus Rift (Facebook Inc.) (United States), Sony Corporation (Japan), Unity Technologies (United States), HTC Corporation (Taiwan), Microsoft Corporation (United States), Apple Inc. (United States), Sixense Enterprises Inc. (United States), Eon Reality Inc. (United States), Dassault Systems SE (France) and Qualcomm Inc. (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Autodesk Inc. (United States).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global 5G in VR market by Type, Application and Region.
On the basis of geography, the market of 5G in VR has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
In February 2020 Qualcomm United States company launches 5G-enabled VR, AR reference design. According to the organization, reference design provides a rough outline for building headsets for the 5G-enabled Snapdragon XR2 chipset.
Market Drivers
- The Growing application of virtual reality (VR) solutions in the defense sector
- High demand for immersive solutions
Opportunities
- The growing acceptance of digital technologies
Restraints
- Delay in Standardization of Spectrum Allocation
Challenges
- Technological Design Challenges
Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, 5G in VR Provider, Government Regulatory and Research Organizations and End-Use Industry
Customization available in this Study:
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