3D Animation Comprehensive Study by Application (Media & Entertainment, Architecture & Construction, Education & Academics, Healthcare, Others), Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects (VFX), Others), Service (Consulting, Support and Maintenance, Integration and Deployment, Education and Training), Software (SDK, Plug-in Software, Platforms, Others) Players and Region - Global Market Outlook to 2030

3D Animation Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 12.1%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About 3D Animation
3D Animation is a method of developing & creating three dimensional moving images in the digital environment. Currently, the trend towards 3D animation is constantly growing. It is highly used in the media and entertainment industry. 3D animation is used to provide view in diverse projections and angles which makes it look lively. It is widely used among game developers & designers. It offers benefits such as provides superior facility to portray movements,high visual effects, and effortlessly grab attention, time management, among others. Attributed to many benefits of 3D animation, the market is likely to grow over near future. Moreover, rising adoption of visual effects technology in movies & the growing demand for 3D mobile applications are impelling the 3D animation market growth.

AttributesDetails
Study Period2018-2030
Base Year2023
High Growth MarketAsia-Pacific
UnitValue (USD Billion)
CAGR12.1%


Many key players in the global 3D animation market such as Autodesk Inc., Maxon Computer, NewTek Inc., and NVIDIA Corporation who offer 3D animation software & services to the commercial clients are using new product launches, and acquisitions strategies to remain competitive. Analyst at AMA Research estimates that United Kingdom, Canada and United States Players will contribute the maximum growth to Global 3D Animation market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Autodesk, Inc. (United States), Corel Corporation (Canada), Zco Corporation (United States), Adobe Systems Incorporated (United States), NVIDIA Corporation (United States), Pixologic, Inc. (United States), Side Effects Software Inc. (Canada), The Foundry VisionMongers Ltd. (United Kingdom), NewTek Inc. (United States) and Maxon Computer (Germany) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Image Metrics (United States), Trimble Navigation Ltd. (United States) and Toon Boom Animation Inc. (Canada).

Segmentation Overview
AMA Research has segmented the market of Global 3D Animation market by , Application (Media & Entertainment, Architecture & Construction, Education & Academics, Healthcare and Others) and Region.



On the basis of geography, the market of 3D Animation has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement. If we see Market by Technology, the sub-segment i.e. 3D Modeling will boost the 3D Animation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Service, the sub-segment i.e. Consulting will boost the 3D Animation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Software, the sub-segment i.e. SDK will boost the 3D Animation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increasing demand for animated videos in the education sector.

Market Growth Drivers:
Rising adoption of visual effects technology in movies, Growing demand for 3D mobile applications & games and Growing use of 3D mapping technology in navigation & geospatial analysis

Challenges:
Price sensitivity and low proficiency level

Restraints:
Threat from piracy coupled with corruption

Opportunities:
Rise of virtual reality & artificial technologies and Rising Use of 3D Animation Technology in Medical Forensics

Market Leaders and their expansionary development strategies
In July 2019, KKR, a leading global investment firm, and Corel Corporation one of the world's top software platforms, announced KKR's complete acquisition of Corel from Vector Capital, a leading technology-focused private equity firm. Financial details of the transaction were not disclosed. Corel products enable millions of connected knowledge workers around the world to do great work faster
In September 2022, Autodesk launched Maya Creative, a more affordable and flexible version of Maya, making content creation and access to professional 3D tools more accessible for artists at smaller facilities.


Key Target Audience
3D animation service providers, 3D animation vendors, Third-party system integrators, Consultancy / advisory firms, 3D animation consultants, 3D animation professionals, Investors and Venture capitalists and Production houses / Animation studios

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Media & Entertainment
  • Architecture & Construction
  • Education & Academics
  • Healthcare
  • Others
By Technology
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects (VFX)
  • Others

By Service
  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training

By Software
  • SDK
  • Plug-in Software
  • Platforms
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising adoption of visual effects technology in movies
      • 3.2.2. Growing demand for 3D mobile applications & games
      • 3.2.3. Growing use of 3D mapping technology in navigation & geospatial analysis
    • 3.3. Market Challenges
      • 3.3.1. Price sensitivity
      • 3.3.2. Low proficiency level
    • 3.4. Market Trends
      • 3.4.1. Increasing demand for animated videos in the education sector.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global 3D Animation, by Application, Technology, Service, Software and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global 3D Animation (Value)
      • 5.2.1. Global 3D Animation by: Application (Value)
        • 5.2.1.1. Media & Entertainment
        • 5.2.1.2. Architecture & Construction
        • 5.2.1.3. Education & Academics
        • 5.2.1.4. Healthcare
        • 5.2.1.5. Others
      • 5.2.2. Global 3D Animation by: Technology (Value)
        • 5.2.2.1. 3D Modeling
        • 5.2.2.2. Motion Graphics
        • 5.2.2.3. 3D Rendering
        • 5.2.2.4. Visual Effects (VFX)
        • 5.2.2.5. Others
      • 5.2.3. Global 3D Animation by: Service (Value)
        • 5.2.3.1. Consulting
        • 5.2.3.2. Support and Maintenance
        • 5.2.3.3. Integration and Deployment
        • 5.2.3.4. Education and Training
      • 5.2.4. Global 3D Animation Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. 3D Animation: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Autodesk, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Corel Corporation (Canada)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Zco Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Adobe Systems Incorporated (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NVIDIA Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Pixologic, Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Side Effects Software Inc. (Canada)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. The Foundry VisionMongers Ltd. (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. NewTek Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Maxon Computer (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global 3D Animation Sale, by Application, Technology, Service, Software and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global 3D Animation (Value)
      • 7.2.1. Global 3D Animation by: Application (Value)
        • 7.2.1.1. Media & Entertainment
        • 7.2.1.2. Architecture & Construction
        • 7.2.1.3. Education & Academics
        • 7.2.1.4. Healthcare
        • 7.2.1.5. Others
      • 7.2.2. Global 3D Animation by: Technology (Value)
        • 7.2.2.1. 3D Modeling
        • 7.2.2.2. Motion Graphics
        • 7.2.2.3. 3D Rendering
        • 7.2.2.4. Visual Effects (VFX)
        • 7.2.2.5. Others
      • 7.2.3. Global 3D Animation by: Service (Value)
        • 7.2.3.1. Consulting
        • 7.2.3.2. Support and Maintenance
        • 7.2.3.3. Integration and Deployment
        • 7.2.3.4. Education and Training
      • 7.2.4. Global 3D Animation Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. 3D Animation: by Application(USD Billion)
  • Table 2. 3D Animation Media & Entertainment , by Region USD Billion (2018-2023)
  • Table 3. 3D Animation Architecture & Construction , by Region USD Billion (2018-2023)
  • Table 4. 3D Animation Education & Academics , by Region USD Billion (2018-2023)
  • Table 5. 3D Animation Healthcare , by Region USD Billion (2018-2023)
  • Table 6. 3D Animation Others , by Region USD Billion (2018-2023)
  • Table 7. 3D Animation: by Technology(USD Billion)
  • Table 8. 3D Animation 3D Modeling , by Region USD Billion (2018-2023)
  • Table 9. 3D Animation Motion Graphics , by Region USD Billion (2018-2023)
  • Table 10. 3D Animation 3D Rendering , by Region USD Billion (2018-2023)
  • Table 11. 3D Animation Visual Effects (VFX) , by Region USD Billion (2018-2023)
  • Table 12. 3D Animation Others , by Region USD Billion (2018-2023)
  • Table 13. 3D Animation: by Service(USD Billion)
  • Table 14. 3D Animation Consulting , by Region USD Billion (2018-2023)
  • Table 15. 3D Animation Support and Maintenance , by Region USD Billion (2018-2023)
  • Table 16. 3D Animation Integration and Deployment , by Region USD Billion (2018-2023)
  • Table 17. 3D Animation Education and Training , by Region USD Billion (2018-2023)
  • Table 18. South America 3D Animation, by Country USD Billion (2018-2023)
  • Table 19. South America 3D Animation, by Application USD Billion (2018-2023)
  • Table 20. South America 3D Animation, by Technology USD Billion (2018-2023)
  • Table 21. South America 3D Animation, by Service USD Billion (2018-2023)
  • Table 22. South America 3D Animation, by Software USD Billion (2018-2023)
  • Table 23. Brazil 3D Animation, by Application USD Billion (2018-2023)
  • Table 24. Brazil 3D Animation, by Technology USD Billion (2018-2023)
  • Table 25. Brazil 3D Animation, by Service USD Billion (2018-2023)
  • Table 26. Brazil 3D Animation, by Software USD Billion (2018-2023)
  • Table 27. Argentina 3D Animation, by Application USD Billion (2018-2023)
  • Table 28. Argentina 3D Animation, by Technology USD Billion (2018-2023)
  • Table 29. Argentina 3D Animation, by Service USD Billion (2018-2023)
  • Table 30. Argentina 3D Animation, by Software USD Billion (2018-2023)
  • Table 31. Rest of South America 3D Animation, by Application USD Billion (2018-2023)
  • Table 32. Rest of South America 3D Animation, by Technology USD Billion (2018-2023)
  • Table 33. Rest of South America 3D Animation, by Service USD Billion (2018-2023)
  • Table 34. Rest of South America 3D Animation, by Software USD Billion (2018-2023)
  • Table 35. Asia Pacific 3D Animation, by Country USD Billion (2018-2023)
  • Table 36. Asia Pacific 3D Animation, by Application USD Billion (2018-2023)
  • Table 37. Asia Pacific 3D Animation, by Technology USD Billion (2018-2023)
  • Table 38. Asia Pacific 3D Animation, by Service USD Billion (2018-2023)
  • Table 39. Asia Pacific 3D Animation, by Software USD Billion (2018-2023)
  • Table 40. China 3D Animation, by Application USD Billion (2018-2023)
  • Table 41. China 3D Animation, by Technology USD Billion (2018-2023)
  • Table 42. China 3D Animation, by Service USD Billion (2018-2023)
  • Table 43. China 3D Animation, by Software USD Billion (2018-2023)
  • Table 44. Japan 3D Animation, by Application USD Billion (2018-2023)
  • Table 45. Japan 3D Animation, by Technology USD Billion (2018-2023)
  • Table 46. Japan 3D Animation, by Service USD Billion (2018-2023)
  • Table 47. Japan 3D Animation, by Software USD Billion (2018-2023)
  • Table 48. India 3D Animation, by Application USD Billion (2018-2023)
  • Table 49. India 3D Animation, by Technology USD Billion (2018-2023)
  • Table 50. India 3D Animation, by Service USD Billion (2018-2023)
  • Table 51. India 3D Animation, by Software USD Billion (2018-2023)
  • Table 52. South Korea 3D Animation, by Application USD Billion (2018-2023)
  • Table 53. South Korea 3D Animation, by Technology USD Billion (2018-2023)
  • Table 54. South Korea 3D Animation, by Service USD Billion (2018-2023)
  • Table 55. South Korea 3D Animation, by Software USD Billion (2018-2023)
  • Table 56. Taiwan 3D Animation, by Application USD Billion (2018-2023)
  • Table 57. Taiwan 3D Animation, by Technology USD Billion (2018-2023)
  • Table 58. Taiwan 3D Animation, by Service USD Billion (2018-2023)
  • Table 59. Taiwan 3D Animation, by Software USD Billion (2018-2023)
  • Table 60. Australia 3D Animation, by Application USD Billion (2018-2023)
  • Table 61. Australia 3D Animation, by Technology USD Billion (2018-2023)
  • Table 62. Australia 3D Animation, by Service USD Billion (2018-2023)
  • Table 63. Australia 3D Animation, by Software USD Billion (2018-2023)
  • Table 64. Rest of Asia-Pacific 3D Animation, by Application USD Billion (2018-2023)
  • Table 65. Rest of Asia-Pacific 3D Animation, by Technology USD Billion (2018-2023)
  • Table 66. Rest of Asia-Pacific 3D Animation, by Service USD Billion (2018-2023)
  • Table 67. Rest of Asia-Pacific 3D Animation, by Software USD Billion (2018-2023)
  • Table 68. Europe 3D Animation, by Country USD Billion (2018-2023)
  • Table 69. Europe 3D Animation, by Application USD Billion (2018-2023)
  • Table 70. Europe 3D Animation, by Technology USD Billion (2018-2023)
  • Table 71. Europe 3D Animation, by Service USD Billion (2018-2023)
  • Table 72. Europe 3D Animation, by Software USD Billion (2018-2023)
  • Table 73. Germany 3D Animation, by Application USD Billion (2018-2023)
  • Table 74. Germany 3D Animation, by Technology USD Billion (2018-2023)
  • Table 75. Germany 3D Animation, by Service USD Billion (2018-2023)
  • Table 76. Germany 3D Animation, by Software USD Billion (2018-2023)
  • Table 77. France 3D Animation, by Application USD Billion (2018-2023)
  • Table 78. France 3D Animation, by Technology USD Billion (2018-2023)
  • Table 79. France 3D Animation, by Service USD Billion (2018-2023)
  • Table 80. France 3D Animation, by Software USD Billion (2018-2023)
  • Table 81. Italy 3D Animation, by Application USD Billion (2018-2023)
  • Table 82. Italy 3D Animation, by Technology USD Billion (2018-2023)
  • Table 83. Italy 3D Animation, by Service USD Billion (2018-2023)
  • Table 84. Italy 3D Animation, by Software USD Billion (2018-2023)
  • Table 85. United Kingdom 3D Animation, by Application USD Billion (2018-2023)
  • Table 86. United Kingdom 3D Animation, by Technology USD Billion (2018-2023)
  • Table 87. United Kingdom 3D Animation, by Service USD Billion (2018-2023)
  • Table 88. United Kingdom 3D Animation, by Software USD Billion (2018-2023)
  • Table 89. Netherlands 3D Animation, by Application USD Billion (2018-2023)
  • Table 90. Netherlands 3D Animation, by Technology USD Billion (2018-2023)
  • Table 91. Netherlands 3D Animation, by Service USD Billion (2018-2023)
  • Table 92. Netherlands 3D Animation, by Software USD Billion (2018-2023)
  • Table 93. Rest of Europe 3D Animation, by Application USD Billion (2018-2023)
  • Table 94. Rest of Europe 3D Animation, by Technology USD Billion (2018-2023)
  • Table 95. Rest of Europe 3D Animation, by Service USD Billion (2018-2023)
  • Table 96. Rest of Europe 3D Animation, by Software USD Billion (2018-2023)
  • Table 97. MEA 3D Animation, by Country USD Billion (2018-2023)
  • Table 98. MEA 3D Animation, by Application USD Billion (2018-2023)
  • Table 99. MEA 3D Animation, by Technology USD Billion (2018-2023)
  • Table 100. MEA 3D Animation, by Service USD Billion (2018-2023)
  • Table 101. MEA 3D Animation, by Software USD Billion (2018-2023)
  • Table 102. Middle East 3D Animation, by Application USD Billion (2018-2023)
  • Table 103. Middle East 3D Animation, by Technology USD Billion (2018-2023)
  • Table 104. Middle East 3D Animation, by Service USD Billion (2018-2023)
  • Table 105. Middle East 3D Animation, by Software USD Billion (2018-2023)
  • Table 106. Africa 3D Animation, by Application USD Billion (2018-2023)
  • Table 107. Africa 3D Animation, by Technology USD Billion (2018-2023)
  • Table 108. Africa 3D Animation, by Service USD Billion (2018-2023)
  • Table 109. Africa 3D Animation, by Software USD Billion (2018-2023)
  • Table 110. North America 3D Animation, by Country USD Billion (2018-2023)
  • Table 111. North America 3D Animation, by Application USD Billion (2018-2023)
  • Table 112. North America 3D Animation, by Technology USD Billion (2018-2023)
  • Table 113. North America 3D Animation, by Service USD Billion (2018-2023)
  • Table 114. North America 3D Animation, by Software USD Billion (2018-2023)
  • Table 115. United States 3D Animation, by Application USD Billion (2018-2023)
  • Table 116. United States 3D Animation, by Technology USD Billion (2018-2023)
  • Table 117. United States 3D Animation, by Service USD Billion (2018-2023)
  • Table 118. United States 3D Animation, by Software USD Billion (2018-2023)
  • Table 119. Canada 3D Animation, by Application USD Billion (2018-2023)
  • Table 120. Canada 3D Animation, by Technology USD Billion (2018-2023)
  • Table 121. Canada 3D Animation, by Service USD Billion (2018-2023)
  • Table 122. Canada 3D Animation, by Software USD Billion (2018-2023)
  • Table 123. Mexico 3D Animation, by Application USD Billion (2018-2023)
  • Table 124. Mexico 3D Animation, by Technology USD Billion (2018-2023)
  • Table 125. Mexico 3D Animation, by Service USD Billion (2018-2023)
  • Table 126. Mexico 3D Animation, by Software USD Billion (2018-2023)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. 3D Animation: by Application(USD Billion)
  • Table 138. 3D Animation Media & Entertainment , by Region USD Billion (2025-2030)
  • Table 139. 3D Animation Architecture & Construction , by Region USD Billion (2025-2030)
  • Table 140. 3D Animation Education & Academics , by Region USD Billion (2025-2030)
  • Table 141. 3D Animation Healthcare , by Region USD Billion (2025-2030)
  • Table 142. 3D Animation Others , by Region USD Billion (2025-2030)
  • Table 143. 3D Animation: by Technology(USD Billion)
  • Table 144. 3D Animation 3D Modeling , by Region USD Billion (2025-2030)
  • Table 145. 3D Animation Motion Graphics , by Region USD Billion (2025-2030)
  • Table 146. 3D Animation 3D Rendering , by Region USD Billion (2025-2030)
  • Table 147. 3D Animation Visual Effects (VFX) , by Region USD Billion (2025-2030)
  • Table 148. 3D Animation Others , by Region USD Billion (2025-2030)
  • Table 149. 3D Animation: by Service(USD Billion)
  • Table 150. 3D Animation Consulting , by Region USD Billion (2025-2030)
  • Table 151. 3D Animation Support and Maintenance , by Region USD Billion (2025-2030)
  • Table 152. 3D Animation Integration and Deployment , by Region USD Billion (2025-2030)
  • Table 153. 3D Animation Education and Training , by Region USD Billion (2025-2030)
  • Table 154. South America 3D Animation, by Country USD Billion (2025-2030)
  • Table 155. South America 3D Animation, by Application USD Billion (2025-2030)
  • Table 156. South America 3D Animation, by Technology USD Billion (2025-2030)
  • Table 157. South America 3D Animation, by Service USD Billion (2025-2030)
  • Table 158. South America 3D Animation, by Software USD Billion (2025-2030)
  • Table 159. Brazil 3D Animation, by Application USD Billion (2025-2030)
  • Table 160. Brazil 3D Animation, by Technology USD Billion (2025-2030)
  • Table 161. Brazil 3D Animation, by Service USD Billion (2025-2030)
  • Table 162. Brazil 3D Animation, by Software USD Billion (2025-2030)
  • Table 163. Argentina 3D Animation, by Application USD Billion (2025-2030)
  • Table 164. Argentina 3D Animation, by Technology USD Billion (2025-2030)
  • Table 165. Argentina 3D Animation, by Service USD Billion (2025-2030)
  • Table 166. Argentina 3D Animation, by Software USD Billion (2025-2030)
  • Table 167. Rest of South America 3D Animation, by Application USD Billion (2025-2030)
  • Table 168. Rest of South America 3D Animation, by Technology USD Billion (2025-2030)
  • Table 169. Rest of South America 3D Animation, by Service USD Billion (2025-2030)
  • Table 170. Rest of South America 3D Animation, by Software USD Billion (2025-2030)
  • Table 171. Asia Pacific 3D Animation, by Country USD Billion (2025-2030)
  • Table 172. Asia Pacific 3D Animation, by Application USD Billion (2025-2030)
  • Table 173. Asia Pacific 3D Animation, by Technology USD Billion (2025-2030)
  • Table 174. Asia Pacific 3D Animation, by Service USD Billion (2025-2030)
  • Table 175. Asia Pacific 3D Animation, by Software USD Billion (2025-2030)
  • Table 176. China 3D Animation, by Application USD Billion (2025-2030)
  • Table 177. China 3D Animation, by Technology USD Billion (2025-2030)
  • Table 178. China 3D Animation, by Service USD Billion (2025-2030)
  • Table 179. China 3D Animation, by Software USD Billion (2025-2030)
  • Table 180. Japan 3D Animation, by Application USD Billion (2025-2030)
  • Table 181. Japan 3D Animation, by Technology USD Billion (2025-2030)
  • Table 182. Japan 3D Animation, by Service USD Billion (2025-2030)
  • Table 183. Japan 3D Animation, by Software USD Billion (2025-2030)
  • Table 184. India 3D Animation, by Application USD Billion (2025-2030)
  • Table 185. India 3D Animation, by Technology USD Billion (2025-2030)
  • Table 186. India 3D Animation, by Service USD Billion (2025-2030)
  • Table 187. India 3D Animation, by Software USD Billion (2025-2030)
  • Table 188. South Korea 3D Animation, by Application USD Billion (2025-2030)
  • Table 189. South Korea 3D Animation, by Technology USD Billion (2025-2030)
  • Table 190. South Korea 3D Animation, by Service USD Billion (2025-2030)
  • Table 191. South Korea 3D Animation, by Software USD Billion (2025-2030)
  • Table 192. Taiwan 3D Animation, by Application USD Billion (2025-2030)
  • Table 193. Taiwan 3D Animation, by Technology USD Billion (2025-2030)
  • Table 194. Taiwan 3D Animation, by Service USD Billion (2025-2030)
  • Table 195. Taiwan 3D Animation, by Software USD Billion (2025-2030)
  • Table 196. Australia 3D Animation, by Application USD Billion (2025-2030)
  • Table 197. Australia 3D Animation, by Technology USD Billion (2025-2030)
  • Table 198. Australia 3D Animation, by Service USD Billion (2025-2030)
  • Table 199. Australia 3D Animation, by Software USD Billion (2025-2030)
  • Table 200. Rest of Asia-Pacific 3D Animation, by Application USD Billion (2025-2030)
  • Table 201. Rest of Asia-Pacific 3D Animation, by Technology USD Billion (2025-2030)
  • Table 202. Rest of Asia-Pacific 3D Animation, by Service USD Billion (2025-2030)
  • Table 203. Rest of Asia-Pacific 3D Animation, by Software USD Billion (2025-2030)
  • Table 204. Europe 3D Animation, by Country USD Billion (2025-2030)
  • Table 205. Europe 3D Animation, by Application USD Billion (2025-2030)
  • Table 206. Europe 3D Animation, by Technology USD Billion (2025-2030)
  • Table 207. Europe 3D Animation, by Service USD Billion (2025-2030)
  • Table 208. Europe 3D Animation, by Software USD Billion (2025-2030)
  • Table 209. Germany 3D Animation, by Application USD Billion (2025-2030)
  • Table 210. Germany 3D Animation, by Technology USD Billion (2025-2030)
  • Table 211. Germany 3D Animation, by Service USD Billion (2025-2030)
  • Table 212. Germany 3D Animation, by Software USD Billion (2025-2030)
  • Table 213. France 3D Animation, by Application USD Billion (2025-2030)
  • Table 214. France 3D Animation, by Technology USD Billion (2025-2030)
  • Table 215. France 3D Animation, by Service USD Billion (2025-2030)
  • Table 216. France 3D Animation, by Software USD Billion (2025-2030)
  • Table 217. Italy 3D Animation, by Application USD Billion (2025-2030)
  • Table 218. Italy 3D Animation, by Technology USD Billion (2025-2030)
  • Table 219. Italy 3D Animation, by Service USD Billion (2025-2030)
  • Table 220. Italy 3D Animation, by Software USD Billion (2025-2030)
  • Table 221. United Kingdom 3D Animation, by Application USD Billion (2025-2030)
  • Table 222. United Kingdom 3D Animation, by Technology USD Billion (2025-2030)
  • Table 223. United Kingdom 3D Animation, by Service USD Billion (2025-2030)
  • Table 224. United Kingdom 3D Animation, by Software USD Billion (2025-2030)
  • Table 225. Netherlands 3D Animation, by Application USD Billion (2025-2030)
  • Table 226. Netherlands 3D Animation, by Technology USD Billion (2025-2030)
  • Table 227. Netherlands 3D Animation, by Service USD Billion (2025-2030)
  • Table 228. Netherlands 3D Animation, by Software USD Billion (2025-2030)
  • Table 229. Rest of Europe 3D Animation, by Application USD Billion (2025-2030)
  • Table 230. Rest of Europe 3D Animation, by Technology USD Billion (2025-2030)
  • Table 231. Rest of Europe 3D Animation, by Service USD Billion (2025-2030)
  • Table 232. Rest of Europe 3D Animation, by Software USD Billion (2025-2030)
  • Table 233. MEA 3D Animation, by Country USD Billion (2025-2030)
  • Table 234. MEA 3D Animation, by Application USD Billion (2025-2030)
  • Table 235. MEA 3D Animation, by Technology USD Billion (2025-2030)
  • Table 236. MEA 3D Animation, by Service USD Billion (2025-2030)
  • Table 237. MEA 3D Animation, by Software USD Billion (2025-2030)
  • Table 238. Middle East 3D Animation, by Application USD Billion (2025-2030)
  • Table 239. Middle East 3D Animation, by Technology USD Billion (2025-2030)
  • Table 240. Middle East 3D Animation, by Service USD Billion (2025-2030)
  • Table 241. Middle East 3D Animation, by Software USD Billion (2025-2030)
  • Table 242. Africa 3D Animation, by Application USD Billion (2025-2030)
  • Table 243. Africa 3D Animation, by Technology USD Billion (2025-2030)
  • Table 244. Africa 3D Animation, by Service USD Billion (2025-2030)
  • Table 245. Africa 3D Animation, by Software USD Billion (2025-2030)
  • Table 246. North America 3D Animation, by Country USD Billion (2025-2030)
  • Table 247. North America 3D Animation, by Application USD Billion (2025-2030)
  • Table 248. North America 3D Animation, by Technology USD Billion (2025-2030)
  • Table 249. North America 3D Animation, by Service USD Billion (2025-2030)
  • Table 250. North America 3D Animation, by Software USD Billion (2025-2030)
  • Table 251. United States 3D Animation, by Application USD Billion (2025-2030)
  • Table 252. United States 3D Animation, by Technology USD Billion (2025-2030)
  • Table 253. United States 3D Animation, by Service USD Billion (2025-2030)
  • Table 254. United States 3D Animation, by Software USD Billion (2025-2030)
  • Table 255. Canada 3D Animation, by Application USD Billion (2025-2030)
  • Table 256. Canada 3D Animation, by Technology USD Billion (2025-2030)
  • Table 257. Canada 3D Animation, by Service USD Billion (2025-2030)
  • Table 258. Canada 3D Animation, by Software USD Billion (2025-2030)
  • Table 259. Mexico 3D Animation, by Application USD Billion (2025-2030)
  • Table 260. Mexico 3D Animation, by Technology USD Billion (2025-2030)
  • Table 261. Mexico 3D Animation, by Service USD Billion (2025-2030)
  • Table 262. Mexico 3D Animation, by Software USD Billion (2025-2030)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global 3D Animation: by Application USD Billion (2018-2023)
  • Figure 5. Global 3D Animation: by Technology USD Billion (2018-2023)
  • Figure 6. Global 3D Animation: by Service USD Billion (2018-2023)
  • Figure 7. South America 3D Animation Share (%), by Country
  • Figure 8. Asia Pacific 3D Animation Share (%), by Country
  • Figure 9. Europe 3D Animation Share (%), by Country
  • Figure 10. MEA 3D Animation Share (%), by Country
  • Figure 11. North America 3D Animation Share (%), by Country
  • Figure 12. Global 3D Animation share by Players 2023 (%)
  • Figure 13. Global 3D Animation share by Players (Top 3) 2023(%)
  • Figure 14. Global 3D Animation share by Players (Top 5) 2023(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Autodesk, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. Autodesk, Inc. (United States) Revenue: by Geography 2023
  • Figure 18. Corel Corporation (Canada) Revenue, Net Income and Gross profit
  • Figure 19. Corel Corporation (Canada) Revenue: by Geography 2023
  • Figure 20. Zco Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 21. Zco Corporation (United States) Revenue: by Geography 2023
  • Figure 22. Adobe Systems Incorporated (United States) Revenue, Net Income and Gross profit
  • Figure 23. Adobe Systems Incorporated (United States) Revenue: by Geography 2023
  • Figure 24. NVIDIA Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 25. NVIDIA Corporation (United States) Revenue: by Geography 2023
  • Figure 26. Pixologic, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 27. Pixologic, Inc. (United States) Revenue: by Geography 2023
  • Figure 28. Side Effects Software Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 29. Side Effects Software Inc. (Canada) Revenue: by Geography 2023
  • Figure 30. The Foundry VisionMongers Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. The Foundry VisionMongers Ltd. (United Kingdom) Revenue: by Geography 2023
  • Figure 32. NewTek Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. NewTek Inc. (United States) Revenue: by Geography 2023
  • Figure 34. Maxon Computer (Germany) Revenue, Net Income and Gross profit
  • Figure 35. Maxon Computer (Germany) Revenue: by Geography 2023
  • Figure 36. Global 3D Animation: by Application USD Billion (2025-2030)
  • Figure 37. Global 3D Animation: by Technology USD Billion (2025-2030)
  • Figure 38. Global 3D Animation: by Service USD Billion (2025-2030)
  • Figure 39. South America 3D Animation Share (%), by Country
  • Figure 40. Asia Pacific 3D Animation Share (%), by Country
  • Figure 41. Europe 3D Animation Share (%), by Country
  • Figure 42. MEA 3D Animation Share (%), by Country
  • Figure 43. North America 3D Animation Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Autodesk, Inc. (United States)
  • Corel Corporation (Canada)
  • Zco Corporation (United States)
  • Adobe Systems Incorporated (United States)
  • NVIDIA Corporation (United States)
  • Pixologic, Inc. (United States)
  • Side Effects Software Inc. (Canada)
  • The Foundry VisionMongers Ltd. (United Kingdom)
  • NewTek Inc. (United States)
  • Maxon Computer (Germany)
Additional players considered in the study are as follows:
Image Metrics (United States) , Trimble Navigation Ltd. (United States) , Toon Boom Animation Inc. (Canada)
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Key Highlights of Report


Mar 2024 205 Pages 50 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Autodesk, Inc. (United States), Corel Corporation (Canada), Zco Corporation (United States), Adobe Systems Incorporated (United States), NVIDIA Corporation (United States), Pixologic, Inc. (United States), Side Effects Software Inc. (Canada), The Foundry VisionMongers Ltd. (United Kingdom), NewTek Inc. (United States) and Maxon Computer (Germany) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing demand for animated videos in the education sector." is seen as one of major influencing trends for 3D Animation Market during projected period 2023-2030.
The 3D Animation market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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