Augmented Reality in Retail Comprehensive Study by Type (Apparel Fitting, Jewelry, Beauty and Cosmetics, Furniture and Lighting, Footwear, Grocery Shopping, Others), Application (Try-On Solutions, Planning & Designing, Advertising & Marketing, Information Systems), Technology (Marker-based Augmented Reality (Passive Marker, and Active Marker), Marker-less Augmented Reality (Model Based and Image Processing Based)), Device Type (Head-Mounted Display (HMD), Smart AR Mirror, Handheld Device), Offering (Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others), Software and Services (Software Development Kits (SDKs) and apps, and Services)) Players and Region - Global Market Outlook to 2028

Augmented Reality in Retail Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Augmented Reality in Retail
Augmented Reality (AR) in retail refers to the technology that permits integration of digital information with the users’ environment in real time over devices like smartphone or tablet. Increasing requirement to offer enhanced customer experience, growing internet penetration, as well as increasing IoT spending are the factors that fuel the demand of augmented reality in the retail market. Various retail types includes Apparel Fitting, Jewelry, Beauty and Cosmetics, Furniture and Lighting, Footwear, Grocery Shopping, and Others. Moreover, growing demand for online purchasing, easy & convenient shopping, as well as development of the e-commerce market are driving the growth of the global augmented reality in retail market.

AttributesDetails
Study Period2018-2028
Base Year2022
High Growth MarketAsia-Pacific
UnitValue (USD Billion)


Analyst at AMA Research estimates that French, United Kingdom, and United States Vendors will contribute the maximum growth to Global Augmented Reality in Retail market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Apple Inc. (United States), PTC Inc. (United States), Microsoft Corporation (United States), Google LLC (United States), Wikitude GmbH (Austria), DAQRI (United States), Zugara (United States), Blippar (UK), Marxent Labs (United States), Augment (France) and ViewAR (Austria) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are Holition (United Kingdom), Ikea (Netherlands), Sephora (France), Amazon (United States), Imaginate Technologies (India), Kudan (United Kingdom) and Total Immersion (France).

Segmentation Overview
AMA Research has segmented the market of Global Augmented Reality in Retail market by Type (Apparel Fitting, Jewelry, Beauty and Cosmetics, Furniture and Lighting, Footwear, Grocery Shopping and Others), Application (Try-On Solutions, Planning & Designing, Advertising & Marketing and Information Systems) and Region.



On the basis of geography, the market of Augmented Reality in Retail has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2022. If we see Market by Technology, the sub-segment i.e. Marker-based Augmented Reality (Passive Marker, and Active Marker) will boost the Augmented Reality in Retail market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device Type, the sub-segment i.e. Head-Mounted Display (HMD) will boost the Augmented Reality in Retail market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Offering, the sub-segment i.e. Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others) will boost the Augmented Reality in Retail market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Market Growth Drivers:
Growing smartphone penetration, Growing online shopping interests of retailers in AR and Rising adoption of connected devices

Challenges:
Absence of skills and expertise

Restraints:
Privacy and security concerns and Absence of compatibility & interoperability

Opportunities:
Increasing investments in retail sector

Market Leaders and their expansionary development strategies
In February 2020, Hilco Streambank, a market-leading advisory firm specializing in the sale of intellectual property assets and brokerage of domain names, and Rock Creek Advisors, LLC, an advisory firm with extensive expertise in turnaround, financial advisory, and liquidation, announced a marketing partnership. We are in progress. We sell the patent portfolio and certain related assets of leaders in professional-grade augmented reality ("AR") hardware and software technology. Seller acquires or licenses all or part of its patent portfolio.
In January 2020, PTC announced a partnership with Magic Leap. Major CAD vendor PTC has partnered with augmented reality hardware maker Magic Leap. The partnership will allow users to combine PTC's flagship industrial AR platform, the Vuforia Engine, with Magic Leap's wearable headset.
Augmented Reality involve the processing of personal data about their users, whether their IP addresses, location, images of them or others around them as well as other information about their activities in the app or on their connected social media accounts. Developers must be mindful to comply with the applicable data protection laws where the information they process or collect relate to an identifiable person. The General Data Protection Regulation 2016/679 is a regulation in The European Union law on data protection and privacy for all persons within the European Union & the European Economic Area. The strict regulations are likely to impact the global Augmented Reality (AR) in retail market growth.

Key Target Audience
Raw Material and Manufacturing Equipment Suppliers, Original Equipment Manufacturers (OEMs) (End-User Applications or Electronic Product Manufacturers), Product Manufacturers, Original Design Manufacturers (ODMs) and OEM Technology Solution Providers, Technology Standard Organizations, Forums, Alliances, and Associations, Governments, Financial Institutions, and Investment Communities, Retailers and End Users

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Apparel Fitting
  • Jewelry
  • Beauty and Cosmetics
  • Furniture and Lighting
  • Footwear
  • Grocery Shopping
  • Others
By Application
  • Try-On Solutions
  • Planning & Designing
  • Advertising & Marketing
  • Information Systems
By Technology
  • Marker-based Augmented Reality (Passive Marker, and Active Marker)
  • Marker-less Augmented Reality (Model Based and Image Processing Based)

By Device Type
  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

By Offering
  • Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others)
  • Software and Services (Software Development Kits (SDKs) and apps, and Services)

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing smartphone penetration
      • 3.2.2. Growing online shopping interests of retailers in AR
      • 3.2.3. Rising adoption of connected devices
    • 3.3. Market Challenges
      • 3.3.1. Absence of skills and expertise
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality in Retail, by Type, Application, Technology, Device Type, Offering and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality in Retail (Value)
      • 5.2.1. Global Augmented Reality in Retail by: Type (Value)
        • 5.2.1.1. Apparel Fitting
        • 5.2.1.2. Jewelry
        • 5.2.1.3. Beauty and Cosmetics
        • 5.2.1.4. Furniture and Lighting
        • 5.2.1.5. Footwear
        • 5.2.1.6. Grocery Shopping
        • 5.2.1.7. Others
      • 5.2.2. Global Augmented Reality in Retail by: Application (Value)
        • 5.2.2.1. Try-On Solutions
        • 5.2.2.2. Planning & Designing
        • 5.2.2.3. Advertising & Marketing
        • 5.2.2.4. Information Systems
      • 5.2.3. Global Augmented Reality in Retail by: Technology (Value)
        • 5.2.3.1. Marker-based Augmented Reality (Passive Marker, and Active Marker)
        • 5.2.3.2. Marker-less Augmented Reality (Model Based and Image Processing Based)
      • 5.2.4. Global Augmented Reality in Retail by: Device Type (Value)
        • 5.2.4.1. Head-Mounted Display (HMD)
        • 5.2.4.2. Smart AR Mirror
        • 5.2.4.3. Handheld Device
      • 5.2.5. Global Augmented Reality in Retail by: Offering (Value)
        • 5.2.5.1. Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others)
        • 5.2.5.2. Software and Services (Software Development Kits (SDKs) and apps, and Services)
      • 5.2.6. Global Augmented Reality in Retail Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
  • 6. Augmented Reality in Retail: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Apple Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. PTC Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Microsoft Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Google LLC (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Wikitude GmbH (Austria)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. DAQRI (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Zugara (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Blippar (UK)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Marxent Labs (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Augment (France)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. ViewAR (Austria)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Augmented Reality in Retail Sale, by Type, Application, Technology, Device Type, Offering and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality in Retail (Value)
      • 7.2.1. Global Augmented Reality in Retail by: Type (Value)
        • 7.2.1.1. Apparel Fitting
        • 7.2.1.2. Jewelry
        • 7.2.1.3. Beauty and Cosmetics
        • 7.2.1.4. Furniture and Lighting
        • 7.2.1.5. Footwear
        • 7.2.1.6. Grocery Shopping
        • 7.2.1.7. Others
      • 7.2.2. Global Augmented Reality in Retail by: Application (Value)
        • 7.2.2.1. Try-On Solutions
        • 7.2.2.2. Planning & Designing
        • 7.2.2.3. Advertising & Marketing
        • 7.2.2.4. Information Systems
      • 7.2.3. Global Augmented Reality in Retail by: Technology (Value)
        • 7.2.3.1. Marker-based Augmented Reality (Passive Marker, and Active Marker)
        • 7.2.3.2. Marker-less Augmented Reality (Model Based and Image Processing Based)
      • 7.2.4. Global Augmented Reality in Retail by: Device Type (Value)
        • 7.2.4.1. Head-Mounted Display (HMD)
        • 7.2.4.2. Smart AR Mirror
        • 7.2.4.3. Handheld Device
      • 7.2.5. Global Augmented Reality in Retail by: Offering (Value)
        • 7.2.5.1. Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others)
        • 7.2.5.2. Software and Services (Software Development Kits (SDKs) and apps, and Services)
      • 7.2.6. Global Augmented Reality in Retail Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality in Retail: by Type(USD Billion)
  • Table 2. Augmented Reality in Retail Apparel Fitting , by Region USD Billion (2017-2022)
  • Table 3. Augmented Reality in Retail Jewelry , by Region USD Billion (2017-2022)
  • Table 4. Augmented Reality in Retail Beauty and Cosmetics , by Region USD Billion (2017-2022)
  • Table 5. Augmented Reality in Retail Furniture and Lighting , by Region USD Billion (2017-2022)
  • Table 6. Augmented Reality in Retail Footwear , by Region USD Billion (2017-2022)
  • Table 7. Augmented Reality in Retail Grocery Shopping , by Region USD Billion (2017-2022)
  • Table 8. Augmented Reality in Retail Others , by Region USD Billion (2017-2022)
  • Table 9. Augmented Reality in Retail: by Application(USD Billion)
  • Table 10. Augmented Reality in Retail Try-On Solutions , by Region USD Billion (2017-2022)
  • Table 11. Augmented Reality in Retail Planning & Designing , by Region USD Billion (2017-2022)
  • Table 12. Augmented Reality in Retail Advertising & Marketing , by Region USD Billion (2017-2022)
  • Table 13. Augmented Reality in Retail Information Systems , by Region USD Billion (2017-2022)
  • Table 14. Augmented Reality in Retail: by Technology(USD Billion)
  • Table 15. Augmented Reality in Retail Marker-based Augmented Reality (Passive Marker, and Active Marker) , by Region USD Billion (2017-2022)
  • Table 16. Augmented Reality in Retail Marker-less Augmented Reality (Model Based and Image Processing Based) , by Region USD Billion (2017-2022)
  • Table 17. Augmented Reality in Retail: by Device Type(USD Billion)
  • Table 18. Augmented Reality in Retail Head-Mounted Display (HMD) , by Region USD Billion (2017-2022)
  • Table 19. Augmented Reality in Retail Smart AR Mirror , by Region USD Billion (2017-2022)
  • Table 20. Augmented Reality in Retail Handheld Device , by Region USD Billion (2017-2022)
  • Table 21. Augmented Reality in Retail: by Offering(USD Billion)
  • Table 22. Augmented Reality in Retail Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others) , by Region USD Billion (2017-2022)
  • Table 23. Augmented Reality in Retail Software and Services (Software Development Kits (SDKs) and apps, and Services) , by Region USD Billion (2017-2022)
  • Table 24. South America Augmented Reality in Retail, by Country USD Billion (2017-2022)
  • Table 25. South America Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 26. South America Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 27. South America Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 28. South America Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 29. South America Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 30. Brazil Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 31. Brazil Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 32. Brazil Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 33. Brazil Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 34. Brazil Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 35. Argentina Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 36. Argentina Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 37. Argentina Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 38. Argentina Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 39. Argentina Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 40. Rest of South America Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 41. Rest of South America Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 42. Rest of South America Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 43. Rest of South America Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 44. Rest of South America Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 45. Asia Pacific Augmented Reality in Retail, by Country USD Billion (2017-2022)
  • Table 46. Asia Pacific Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 47. Asia Pacific Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 48. Asia Pacific Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 49. Asia Pacific Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 50. Asia Pacific Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 51. China Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 52. China Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 53. China Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 54. China Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 55. China Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 56. Japan Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 57. Japan Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 58. Japan Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 59. Japan Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 60. Japan Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 61. India Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 62. India Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 63. India Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 64. India Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 65. India Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 66. South Korea Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 67. South Korea Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 68. South Korea Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 69. South Korea Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 70. South Korea Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 71. Taiwan Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 72. Taiwan Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 73. Taiwan Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 74. Taiwan Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 75. Taiwan Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 76. Australia Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 77. Australia Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 78. Australia Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 79. Australia Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 80. Australia Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 81. Rest of Asia-Pacific Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 82. Rest of Asia-Pacific Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 83. Rest of Asia-Pacific Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 84. Rest of Asia-Pacific Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 85. Rest of Asia-Pacific Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 86. Europe Augmented Reality in Retail, by Country USD Billion (2017-2022)
  • Table 87. Europe Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 88. Europe Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 89. Europe Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 90. Europe Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 91. Europe Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 92. Germany Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 93. Germany Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 94. Germany Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 95. Germany Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 96. Germany Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 97. France Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 98. France Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 99. France Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 100. France Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 101. France Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 102. Italy Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 103. Italy Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 104. Italy Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 105. Italy Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 106. Italy Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 107. United Kingdom Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 108. United Kingdom Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 109. United Kingdom Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 110. United Kingdom Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 111. United Kingdom Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 112. Netherlands Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 113. Netherlands Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 114. Netherlands Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 115. Netherlands Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 116. Netherlands Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 117. Rest of Europe Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 118. Rest of Europe Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 119. Rest of Europe Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 120. Rest of Europe Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 121. Rest of Europe Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 122. MEA Augmented Reality in Retail, by Country USD Billion (2017-2022)
  • Table 123. MEA Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 124. MEA Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 125. MEA Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 126. MEA Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 127. MEA Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 128. Middle East Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 129. Middle East Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 130. Middle East Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 131. Middle East Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 132. Middle East Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 133. Africa Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 134. Africa Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 135. Africa Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 136. Africa Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 137. Africa Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 138. North America Augmented Reality in Retail, by Country USD Billion (2017-2022)
  • Table 139. North America Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 140. North America Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 141. North America Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 142. North America Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 143. North America Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 144. United States Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 145. United States Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 146. United States Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 147. United States Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 148. United States Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 149. Canada Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 150. Canada Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 151. Canada Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 152. Canada Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 153. Canada Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 154. Mexico Augmented Reality in Retail, by Type USD Billion (2017-2022)
  • Table 155. Mexico Augmented Reality in Retail, by Application USD Billion (2017-2022)
  • Table 156. Mexico Augmented Reality in Retail, by Technology USD Billion (2017-2022)
  • Table 157. Mexico Augmented Reality in Retail, by Device Type USD Billion (2017-2022)
  • Table 158. Mexico Augmented Reality in Retail, by Offering USD Billion (2017-2022)
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Company Basic Information, Sales Area and Its Competitors
  • Table 170. Augmented Reality in Retail: by Type(USD Billion)
  • Table 171. Augmented Reality in Retail Apparel Fitting , by Region USD Billion (2023-2028)
  • Table 172. Augmented Reality in Retail Jewelry , by Region USD Billion (2023-2028)
  • Table 173. Augmented Reality in Retail Beauty and Cosmetics , by Region USD Billion (2023-2028)
  • Table 174. Augmented Reality in Retail Furniture and Lighting , by Region USD Billion (2023-2028)
  • Table 175. Augmented Reality in Retail Footwear , by Region USD Billion (2023-2028)
  • Table 176. Augmented Reality in Retail Grocery Shopping , by Region USD Billion (2023-2028)
  • Table 177. Augmented Reality in Retail Others , by Region USD Billion (2023-2028)
  • Table 178. Augmented Reality in Retail: by Application(USD Billion)
  • Table 179. Augmented Reality in Retail Try-On Solutions , by Region USD Billion (2023-2028)
  • Table 180. Augmented Reality in Retail Planning & Designing , by Region USD Billion (2023-2028)
  • Table 181. Augmented Reality in Retail Advertising & Marketing , by Region USD Billion (2023-2028)
  • Table 182. Augmented Reality in Retail Information Systems , by Region USD Billion (2023-2028)
  • Table 183. Augmented Reality in Retail: by Technology(USD Billion)
  • Table 184. Augmented Reality in Retail Marker-based Augmented Reality (Passive Marker, and Active Marker) , by Region USD Billion (2023-2028)
  • Table 185. Augmented Reality in Retail Marker-less Augmented Reality (Model Based and Image Processing Based) , by Region USD Billion (2023-2028)
  • Table 186. Augmented Reality in Retail: by Device Type(USD Billion)
  • Table 187. Augmented Reality in Retail Head-Mounted Display (HMD) , by Region USD Billion (2023-2028)
  • Table 188. Augmented Reality in Retail Smart AR Mirror , by Region USD Billion (2023-2028)
  • Table 189. Augmented Reality in Retail Handheld Device , by Region USD Billion (2023-2028)
  • Table 190. Augmented Reality in Retail: by Offering(USD Billion)
  • Table 191. Augmented Reality in Retail Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, and Others) , by Region USD Billion (2023-2028)
  • Table 192. Augmented Reality in Retail Software and Services (Software Development Kits (SDKs) and apps, and Services) , by Region USD Billion (2023-2028)
  • Table 193. South America Augmented Reality in Retail, by Country USD Billion (2023-2028)
  • Table 194. South America Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 195. South America Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 196. South America Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 197. South America Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 198. South America Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 199. Brazil Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 200. Brazil Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 201. Brazil Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 202. Brazil Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 203. Brazil Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 204. Argentina Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 205. Argentina Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 206. Argentina Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 207. Argentina Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 208. Argentina Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 209. Rest of South America Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 210. Rest of South America Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 211. Rest of South America Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 212. Rest of South America Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 213. Rest of South America Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 214. Asia Pacific Augmented Reality in Retail, by Country USD Billion (2023-2028)
  • Table 215. Asia Pacific Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 216. Asia Pacific Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 217. Asia Pacific Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 218. Asia Pacific Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 219. Asia Pacific Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 220. China Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 221. China Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 222. China Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 223. China Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 224. China Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 225. Japan Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 226. Japan Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 227. Japan Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 228. Japan Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 229. Japan Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 230. India Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 231. India Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 232. India Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 233. India Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 234. India Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 235. South Korea Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 236. South Korea Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 237. South Korea Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 238. South Korea Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 239. South Korea Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 240. Taiwan Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 241. Taiwan Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 242. Taiwan Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 243. Taiwan Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 244. Taiwan Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 245. Australia Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 246. Australia Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 247. Australia Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 248. Australia Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 249. Australia Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 250. Rest of Asia-Pacific Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 251. Rest of Asia-Pacific Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 252. Rest of Asia-Pacific Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 253. Rest of Asia-Pacific Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 254. Rest of Asia-Pacific Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 255. Europe Augmented Reality in Retail, by Country USD Billion (2023-2028)
  • Table 256. Europe Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 257. Europe Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 258. Europe Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 259. Europe Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 260. Europe Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 261. Germany Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 262. Germany Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 263. Germany Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 264. Germany Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 265. Germany Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 266. France Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 267. France Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 268. France Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 269. France Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 270. France Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 271. Italy Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 272. Italy Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 273. Italy Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 274. Italy Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 275. Italy Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 276. United Kingdom Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 277. United Kingdom Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 278. United Kingdom Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 279. United Kingdom Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 280. United Kingdom Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 281. Netherlands Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 282. Netherlands Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 283. Netherlands Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 284. Netherlands Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 285. Netherlands Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 286. Rest of Europe Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 287. Rest of Europe Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 288. Rest of Europe Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 289. Rest of Europe Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 290. Rest of Europe Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 291. MEA Augmented Reality in Retail, by Country USD Billion (2023-2028)
  • Table 292. MEA Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 293. MEA Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 294. MEA Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 295. MEA Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 296. MEA Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 297. Middle East Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 298. Middle East Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 299. Middle East Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 300. Middle East Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 301. Middle East Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 302. Africa Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 303. Africa Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 304. Africa Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 305. Africa Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 306. Africa Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 307. North America Augmented Reality in Retail, by Country USD Billion (2023-2028)
  • Table 308. North America Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 309. North America Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 310. North America Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 311. North America Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 312. North America Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 313. United States Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 314. United States Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 315. United States Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 316. United States Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 317. United States Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 318. Canada Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 319. Canada Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 320. Canada Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 321. Canada Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 322. Canada Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 323. Mexico Augmented Reality in Retail, by Type USD Billion (2023-2028)
  • Table 324. Mexico Augmented Reality in Retail, by Application USD Billion (2023-2028)
  • Table 325. Mexico Augmented Reality in Retail, by Technology USD Billion (2023-2028)
  • Table 326. Mexico Augmented Reality in Retail, by Device Type USD Billion (2023-2028)
  • Table 327. Mexico Augmented Reality in Retail, by Offering USD Billion (2023-2028)
  • Table 328. Research Programs/Design for This Report
  • Table 329. Key Data Information from Secondary Sources
  • Table 330. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality in Retail: by Type USD Billion (2017-2022)
  • Figure 5. Global Augmented Reality in Retail: by Application USD Billion (2017-2022)
  • Figure 6. Global Augmented Reality in Retail: by Technology USD Billion (2017-2022)
  • Figure 7. Global Augmented Reality in Retail: by Device Type USD Billion (2017-2022)
  • Figure 8. Global Augmented Reality in Retail: by Offering USD Billion (2017-2022)
  • Figure 9. South America Augmented Reality in Retail Share (%), by Country
  • Figure 10. Asia Pacific Augmented Reality in Retail Share (%), by Country
  • Figure 11. Europe Augmented Reality in Retail Share (%), by Country
  • Figure 12. MEA Augmented Reality in Retail Share (%), by Country
  • Figure 13. North America Augmented Reality in Retail Share (%), by Country
  • Figure 14. Global Augmented Reality in Retail share by Players 2022 (%)
  • Figure 15. Global Augmented Reality in Retail share by Players (Top 3) 2022(%)
  • Figure 16. Global Augmented Reality in Retail share by Players (Top 5) 2022(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Apple Inc. (United States) Revenue: by Geography 2022
  • Figure 20. PTC Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. PTC Inc. (United States) Revenue: by Geography 2022
  • Figure 22. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 23. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 24. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 25. Google LLC (United States) Revenue: by Geography 2022
  • Figure 26. Wikitude GmbH (Austria) Revenue, Net Income and Gross profit
  • Figure 27. Wikitude GmbH (Austria) Revenue: by Geography 2022
  • Figure 28. DAQRI (United States) Revenue, Net Income and Gross profit
  • Figure 29. DAQRI (United States) Revenue: by Geography 2022
  • Figure 30. Zugara (United States) Revenue, Net Income and Gross profit
  • Figure 31. Zugara (United States) Revenue: by Geography 2022
  • Figure 32. Blippar (UK) Revenue, Net Income and Gross profit
  • Figure 33. Blippar (UK) Revenue: by Geography 2022
  • Figure 34. Marxent Labs (United States) Revenue, Net Income and Gross profit
  • Figure 35. Marxent Labs (United States) Revenue: by Geography 2022
  • Figure 36. Augment (France) Revenue, Net Income and Gross profit
  • Figure 37. Augment (France) Revenue: by Geography 2022
  • Figure 38. ViewAR (Austria) Revenue, Net Income and Gross profit
  • Figure 39. ViewAR (Austria) Revenue: by Geography 2022
  • Figure 40. Global Augmented Reality in Retail: by Type USD Billion (2023-2028)
  • Figure 41. Global Augmented Reality in Retail: by Application USD Billion (2023-2028)
  • Figure 42. Global Augmented Reality in Retail: by Technology USD Billion (2023-2028)
  • Figure 43. Global Augmented Reality in Retail: by Device Type USD Billion (2023-2028)
  • Figure 44. Global Augmented Reality in Retail: by Offering USD Billion (2023-2028)
  • Figure 45. South America Augmented Reality in Retail Share (%), by Country
  • Figure 46. Asia Pacific Augmented Reality in Retail Share (%), by Country
  • Figure 47. Europe Augmented Reality in Retail Share (%), by Country
  • Figure 48. MEA Augmented Reality in Retail Share (%), by Country
  • Figure 49. North America Augmented Reality in Retail Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Apple Inc. (United States)
  • PTC Inc. (United States)
  • Microsoft Corporation (United States)
  • Google LLC (United States)
  • Wikitude GmbH (Austria)
  • DAQRI (United States)
  • Zugara (United States)
  • Blippar (UK)
  • Marxent Labs (United States)
  • Augment (France)
  • ViewAR (Austria)
Additional players considered in the study are as follows:
Holition (United Kingdom) , Ikea (Netherlands) , Sephora (France) , Amazon (United States) , Imaginate Technologies (India) , Kudan (United Kingdom) , Total Immersion (France)
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May 2023 248 Pages 86 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Apple Inc. (United States), PTC Inc. (United States), Microsoft Corporation (United States), Google LLC (United States), Wikitude GmbH (Austria), DAQRI (United States), Zugara (United States), Blippar (UK), Marxent Labs (United States), Augment (France) and ViewAR (Austria) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"" is seen as one of major influencing trends for Augmented Reality in Retail Market during projected period 2022-2028.
The Augmented Reality in Retail market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.
Analysts at AMA estimates Augmented Reality in Retail Market to reach USD8.03 Billion by 2028.

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