5G in Gaming Market Scope
5G is a mobile network that will provide more seamless connectivity for all connected devices. 5G in Gaming will provide faster downloads, more stable connections, and less latency. According to Deloitte’s 2019 Digital media trends survey, mobile gamers have the largest distribution across generations. In 2018, mobile gamers contributed 74% of consumer spending in mobile app stores. This growing popularity of gaming in smartphones has created huge opportunity for the market growth of 5G in gaming market.
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Unit | Value (USD Million) |
Key Companies Profiled | Microsoft Corporation (United States), Google (United States), Huawei Technologies (China), Nokia Networks (Finland), Sony Corporation (Japan), AT&T, Inc. (United States), Verizon Wireless (United States), NetEase Thunder Fire Studio (China), Ubitus (Taiwan) and China Mobile Hong Kong (China) |
CAGR | % |
5G in Gaming market companies operating in these industries are focusing more on efficient growth, improvement of operational efficiency and productivity, achieving high safety standards, and focusing on maintaining sustainable development. The market is highly competitive with a few players occupying the major share. The key players are highly focused on developing and innovating new strategies to maintain their market position and customer base. The companies are coming up with partnerships or agreements along with planning strategic activities such as partnerships, product launches, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge. Research Analyst at AMA estimates that United States, United Kingdom, China Players will contribute to the maximum growth of Global 5G in Gaming market throughout the predicted period.
Microsoft Corporation (United States), Google (United States), Huawei Technologies (China), Nokia Networks (Finland), Sony Corporation (Japan), AT&T, Inc. (United States), Verizon Wireless (United States), NetEase Thunder Fire Studio (China), Ubitus (Taiwan) and China Mobile Hong Kong (China) are some of the key players that are part of study coverage.
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.
Segmentation Overview
The study have segmented the market of Global 5G in Gaming market by Type and Region with country level break-up.
On the basis of geography, the market of 5G in Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
region held largest market share in the year 2022.
Market Leaders and their expansionary development strategies
In April 2023, The Sony Group division behind the PlayStation acquired U.S. game developer Firewalk Studios, the Japanese company announced as it seeks to bolster its live service multiplayer game business. The acquisition makes Firewalk Studios the 20th in-house studio for Sony Interactive Entertainment (SIE). Terms of the deal, including cost, were not disclosed.
In April 2020, China Mobile Hong Kong (CMHK) partnered with specialist Ubitus to launch a 5G cloud gaming service on its network. The gaming service named UGAME, is available to China Mobile customers on mobile and UTV devices. This strategy was aimed to attract more 5G subscribers by offering advanced performance powered by CMHK’s 5G network.
Influencing Trend:
Integration of Augmented Reality (AR) and Virtual Reality (VR) in Gaming
Market Growth Drivers:
Advancement of the Mobile Network from 4G to 5G, Demand Less Computational Power Games and Rising Internet Penetration
Challenges:
Fluctuating Internet Speed in Developing Countries
Restraints:
Piracy Issues and Concerns Relating to Fraud During Gaming Transaction
Opportunities:
Growing Demand for Multiple Player Games for Mobile Devices and Improved Cross-Platform Gaming Experience
Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, 5G in Gaming Providers, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and End Users