Sport Application Comprehensive Study by Type (Team Management Apps, Live Streaming Apps, Esports Apps, Sports Betting Apps, Fitness Apps, Others), Application (Sports Club, Sports Institutes, Export Agency, Others), Platform (Smartphones, Tablets, Desktop), Features (Real-time scores, News, Expert Analysis, Podcasts, Video Recordings, Others) Players and Region - Global Market Outlook to 2027

Sport Application Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Sport Application
Sport application provides sports and other industry associations to help in managing teams and leagues, organizing the games, tournaments, and more, it offers live streaming services, news scores, podcasts, etc. The application is widely used in school and sports institutes. The market is impacted by the current pandemic around the world, matches, and sports industries are on hold, at the same time online gaming is growing with the various types of sport application.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)


Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Walt Disney Company (United States), Speaser (United States), The Athletic Media Company (United States), Golden Matrix Group (United States), CBS Interactive Inc. (United States), Verizon Media (United States), Bleacher Report (United States), LiveScore Limited (Spain), Thuuz Inc. (United States), Forza Football (Sweden) and NBA Sport (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Sport Application market by Type (Team Management Apps, Live Streaming Apps, Esports Apps, Sports Betting Apps, Fitness Apps and Others), Application (Sports Club, Sports Institutes, Export Agency and Others) and Region.



On the basis of geography, the market of Sport Application has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Platform, the sub-segment i.e. Smartphones will boost the Sport Application market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Features, the sub-segment i.e. Real-time scores will boost the Sport Application market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Use of Gamification in Sport Application and The Emerging Social Media Integration in Sport Application

Market Growth Drivers:
Rising Number of Sports Enthusiasts Across the Globe, Demand for Sports-related News and Information and Increasing Demand for Online Gaming Due to the Pandemic Around the World

Challenges:
Technical Issues with Sport Application

Restraints:
Impact of Sport Application on Eyesight of People Using Constantly

Opportunities:
Increasing Demand for the Sport Application from the Developing Nation and The Growing Sports Marketing Will Boost the Sports Application Market

Market Leaders and their expansionary development strategies
On 7th April 2021, Golden Matrix Group Inc. a leading developer and licenser of full-service internet gaming platforms, systems, and gaming content, announced it has launched its first custom-built online sportsbook platform with an established online gaming operator in a new and significant geographic sports gaming market for Golden Matrix.
On 23rd January 2020, Speaser, the world's first social sports app, will be launched in the US. Created to unite sports fans all over the world, the app provides the latest sports headlines and allows you to chat with, and challenge your friends on the outcome of upcoming games.


Key Target Audience
Sport Application Developers, Sports Industry Association, Research and Development in Institutes, Potential Investors, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Team Management Apps
  • Live Streaming Apps
  • Esports Apps
  • Sports Betting Apps
  • Fitness Apps
  • Others
By Application
  • Sports Club
  • Sports Institutes
  • Export Agency
  • Others
By Platform
  • Smartphones
  • Tablets
  • Desktop

By Features
  • Real-time scores
  • News
  • Expert Analysis
  • Podcasts
  • Video Recordings
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Number of Sports Enthusiasts Across the Globe
      • 3.2.2. Demand for Sports-related News and Information
      • 3.2.3. Increasing Demand for Online Gaming Due to the Pandemic Around the World
    • 3.3. Market Challenges
      • 3.3.1. Technical Issues with Sport Application
    • 3.4. Market Trends
      • 3.4.1. Use of Gamification in Sport Application
      • 3.4.2. The Emerging Social Media Integration in Sport Application
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Sport Application, by Type, Application, Platform, Features and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Sport Application (Value)
      • 5.2.1. Global Sport Application by: Type (Value)
        • 5.2.1.1. Team Management Apps
        • 5.2.1.2. Live Streaming Apps
        • 5.2.1.3. Esports Apps
        • 5.2.1.4. Sports Betting Apps
        • 5.2.1.5. Fitness Apps
        • 5.2.1.6. Others
      • 5.2.2. Global Sport Application by: Application (Value)
        • 5.2.2.1. Sports Club
        • 5.2.2.2. Sports Institutes
        • 5.2.2.3. Export Agency
        • 5.2.2.4. Others
      • 5.2.3. Global Sport Application by: Platform (Value)
        • 5.2.3.1. Smartphones
        • 5.2.3.2. Tablets
        • 5.2.3.3. Desktop
      • 5.2.4. Global Sport Application by: Features (Value)
        • 5.2.4.1. Real-time scores
        • 5.2.4.2. News
        • 5.2.4.3. Expert Analysis
        • 5.2.4.4. Podcasts
        • 5.2.4.5. Video Recordings
        • 5.2.4.6. Others
      • 5.2.5. Global Sport Application Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Sport Application (Price)
      • 5.3.1. Global Sport Application by: Type (Price)
  • 6. Sport Application: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Walt Disney Company (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Speaser (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. The Athletic Media Company (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Golden Matrix Group (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. CBS Interactive Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Verizon Media (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Bleacher Report (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. LiveScore Limited (Spain)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Thuuz Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Forza Football (Sweden)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. NBA Sport (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Sport Application Sale, by Type, Application, Platform, Features and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Sport Application (Value)
      • 7.2.1. Global Sport Application by: Type (Value)
        • 7.2.1.1. Team Management Apps
        • 7.2.1.2. Live Streaming Apps
        • 7.2.1.3. Esports Apps
        • 7.2.1.4. Sports Betting Apps
        • 7.2.1.5. Fitness Apps
        • 7.2.1.6. Others
      • 7.2.2. Global Sport Application by: Application (Value)
        • 7.2.2.1. Sports Club
        • 7.2.2.2. Sports Institutes
        • 7.2.2.3. Export Agency
        • 7.2.2.4. Others
      • 7.2.3. Global Sport Application by: Platform (Value)
        • 7.2.3.1. Smartphones
        • 7.2.3.2. Tablets
        • 7.2.3.3. Desktop
      • 7.2.4. Global Sport Application by: Features (Value)
        • 7.2.4.1. Real-time scores
        • 7.2.4.2. News
        • 7.2.4.3. Expert Analysis
        • 7.2.4.4. Podcasts
        • 7.2.4.5. Video Recordings
        • 7.2.4.6. Others
      • 7.2.5. Global Sport Application Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Sport Application (Price)
      • 7.3.1. Global Sport Application by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Sport Application: by Type(USD Million)
  • Table 2. Sport Application Team Management Apps , by Region USD Million (2016-2021)
  • Table 3. Sport Application Live Streaming Apps , by Region USD Million (2016-2021)
  • Table 4. Sport Application Esports Apps , by Region USD Million (2016-2021)
  • Table 5. Sport Application Sports Betting Apps , by Region USD Million (2016-2021)
  • Table 6. Sport Application Fitness Apps , by Region USD Million (2016-2021)
  • Table 7. Sport Application Others , by Region USD Million (2016-2021)
  • Table 8. Sport Application: by Application(USD Million)
  • Table 9. Sport Application Sports Club , by Region USD Million (2016-2021)
  • Table 10. Sport Application Sports Institutes , by Region USD Million (2016-2021)
  • Table 11. Sport Application Export Agency , by Region USD Million (2016-2021)
  • Table 12. Sport Application Others , by Region USD Million (2016-2021)
  • Table 13. Sport Application: by Platform(USD Million)
  • Table 14. Sport Application Smartphones , by Region USD Million (2016-2021)
  • Table 15. Sport Application Tablets , by Region USD Million (2016-2021)
  • Table 16. Sport Application Desktop , by Region USD Million (2016-2021)
  • Table 17. Sport Application: by Features(USD Million)
  • Table 18. Sport Application Real-time scores , by Region USD Million (2016-2021)
  • Table 19. Sport Application News , by Region USD Million (2016-2021)
  • Table 20. Sport Application Expert Analysis , by Region USD Million (2016-2021)
  • Table 21. Sport Application Podcasts , by Region USD Million (2016-2021)
  • Table 22. Sport Application Video Recordings , by Region USD Million (2016-2021)
  • Table 23. Sport Application Others , by Region USD Million (2016-2021)
  • Table 24. South America Sport Application, by Country USD Million (2016-2021)
  • Table 25. South America Sport Application, by Type USD Million (2016-2021)
  • Table 26. South America Sport Application, by Application USD Million (2016-2021)
  • Table 27. South America Sport Application, by Platform USD Million (2016-2021)
  • Table 28. South America Sport Application, by Features USD Million (2016-2021)
  • Table 29. Brazil Sport Application, by Type USD Million (2016-2021)
  • Table 30. Brazil Sport Application, by Application USD Million (2016-2021)
  • Table 31. Brazil Sport Application, by Platform USD Million (2016-2021)
  • Table 32. Brazil Sport Application, by Features USD Million (2016-2021)
  • Table 33. Argentina Sport Application, by Type USD Million (2016-2021)
  • Table 34. Argentina Sport Application, by Application USD Million (2016-2021)
  • Table 35. Argentina Sport Application, by Platform USD Million (2016-2021)
  • Table 36. Argentina Sport Application, by Features USD Million (2016-2021)
  • Table 37. Rest of South America Sport Application, by Type USD Million (2016-2021)
  • Table 38. Rest of South America Sport Application, by Application USD Million (2016-2021)
  • Table 39. Rest of South America Sport Application, by Platform USD Million (2016-2021)
  • Table 40. Rest of South America Sport Application, by Features USD Million (2016-2021)
  • Table 41. Asia Pacific Sport Application, by Country USD Million (2016-2021)
  • Table 42. Asia Pacific Sport Application, by Type USD Million (2016-2021)
  • Table 43. Asia Pacific Sport Application, by Application USD Million (2016-2021)
  • Table 44. Asia Pacific Sport Application, by Platform USD Million (2016-2021)
  • Table 45. Asia Pacific Sport Application, by Features USD Million (2016-2021)
  • Table 46. China Sport Application, by Type USD Million (2016-2021)
  • Table 47. China Sport Application, by Application USD Million (2016-2021)
  • Table 48. China Sport Application, by Platform USD Million (2016-2021)
  • Table 49. China Sport Application, by Features USD Million (2016-2021)
  • Table 50. Japan Sport Application, by Type USD Million (2016-2021)
  • Table 51. Japan Sport Application, by Application USD Million (2016-2021)
  • Table 52. Japan Sport Application, by Platform USD Million (2016-2021)
  • Table 53. Japan Sport Application, by Features USD Million (2016-2021)
  • Table 54. India Sport Application, by Type USD Million (2016-2021)
  • Table 55. India Sport Application, by Application USD Million (2016-2021)
  • Table 56. India Sport Application, by Platform USD Million (2016-2021)
  • Table 57. India Sport Application, by Features USD Million (2016-2021)
  • Table 58. South Korea Sport Application, by Type USD Million (2016-2021)
  • Table 59. South Korea Sport Application, by Application USD Million (2016-2021)
  • Table 60. South Korea Sport Application, by Platform USD Million (2016-2021)
  • Table 61. South Korea Sport Application, by Features USD Million (2016-2021)
  • Table 62. Taiwan Sport Application, by Type USD Million (2016-2021)
  • Table 63. Taiwan Sport Application, by Application USD Million (2016-2021)
  • Table 64. Taiwan Sport Application, by Platform USD Million (2016-2021)
  • Table 65. Taiwan Sport Application, by Features USD Million (2016-2021)
  • Table 66. Australia Sport Application, by Type USD Million (2016-2021)
  • Table 67. Australia Sport Application, by Application USD Million (2016-2021)
  • Table 68. Australia Sport Application, by Platform USD Million (2016-2021)
  • Table 69. Australia Sport Application, by Features USD Million (2016-2021)
  • Table 70. Rest of Asia-Pacific Sport Application, by Type USD Million (2016-2021)
  • Table 71. Rest of Asia-Pacific Sport Application, by Application USD Million (2016-2021)
  • Table 72. Rest of Asia-Pacific Sport Application, by Platform USD Million (2016-2021)
  • Table 73. Rest of Asia-Pacific Sport Application, by Features USD Million (2016-2021)
  • Table 74. Europe Sport Application, by Country USD Million (2016-2021)
  • Table 75. Europe Sport Application, by Type USD Million (2016-2021)
  • Table 76. Europe Sport Application, by Application USD Million (2016-2021)
  • Table 77. Europe Sport Application, by Platform USD Million (2016-2021)
  • Table 78. Europe Sport Application, by Features USD Million (2016-2021)
  • Table 79. Germany Sport Application, by Type USD Million (2016-2021)
  • Table 80. Germany Sport Application, by Application USD Million (2016-2021)
  • Table 81. Germany Sport Application, by Platform USD Million (2016-2021)
  • Table 82. Germany Sport Application, by Features USD Million (2016-2021)
  • Table 83. France Sport Application, by Type USD Million (2016-2021)
  • Table 84. France Sport Application, by Application USD Million (2016-2021)
  • Table 85. France Sport Application, by Platform USD Million (2016-2021)
  • Table 86. France Sport Application, by Features USD Million (2016-2021)
  • Table 87. Italy Sport Application, by Type USD Million (2016-2021)
  • Table 88. Italy Sport Application, by Application USD Million (2016-2021)
  • Table 89. Italy Sport Application, by Platform USD Million (2016-2021)
  • Table 90. Italy Sport Application, by Features USD Million (2016-2021)
  • Table 91. United Kingdom Sport Application, by Type USD Million (2016-2021)
  • Table 92. United Kingdom Sport Application, by Application USD Million (2016-2021)
  • Table 93. United Kingdom Sport Application, by Platform USD Million (2016-2021)
  • Table 94. United Kingdom Sport Application, by Features USD Million (2016-2021)
  • Table 95. Netherlands Sport Application, by Type USD Million (2016-2021)
  • Table 96. Netherlands Sport Application, by Application USD Million (2016-2021)
  • Table 97. Netherlands Sport Application, by Platform USD Million (2016-2021)
  • Table 98. Netherlands Sport Application, by Features USD Million (2016-2021)
  • Table 99. Rest of Europe Sport Application, by Type USD Million (2016-2021)
  • Table 100. Rest of Europe Sport Application, by Application USD Million (2016-2021)
  • Table 101. Rest of Europe Sport Application, by Platform USD Million (2016-2021)
  • Table 102. Rest of Europe Sport Application, by Features USD Million (2016-2021)
  • Table 103. MEA Sport Application, by Country USD Million (2016-2021)
  • Table 104. MEA Sport Application, by Type USD Million (2016-2021)
  • Table 105. MEA Sport Application, by Application USD Million (2016-2021)
  • Table 106. MEA Sport Application, by Platform USD Million (2016-2021)
  • Table 107. MEA Sport Application, by Features USD Million (2016-2021)
  • Table 108. Middle East Sport Application, by Type USD Million (2016-2021)
  • Table 109. Middle East Sport Application, by Application USD Million (2016-2021)
  • Table 110. Middle East Sport Application, by Platform USD Million (2016-2021)
  • Table 111. Middle East Sport Application, by Features USD Million (2016-2021)
  • Table 112. Africa Sport Application, by Type USD Million (2016-2021)
  • Table 113. Africa Sport Application, by Application USD Million (2016-2021)
  • Table 114. Africa Sport Application, by Platform USD Million (2016-2021)
  • Table 115. Africa Sport Application, by Features USD Million (2016-2021)
  • Table 116. North America Sport Application, by Country USD Million (2016-2021)
  • Table 117. North America Sport Application, by Type USD Million (2016-2021)
  • Table 118. North America Sport Application, by Application USD Million (2016-2021)
  • Table 119. North America Sport Application, by Platform USD Million (2016-2021)
  • Table 120. North America Sport Application, by Features USD Million (2016-2021)
  • Table 121. United States Sport Application, by Type USD Million (2016-2021)
  • Table 122. United States Sport Application, by Application USD Million (2016-2021)
  • Table 123. United States Sport Application, by Platform USD Million (2016-2021)
  • Table 124. United States Sport Application, by Features USD Million (2016-2021)
  • Table 125. Canada Sport Application, by Type USD Million (2016-2021)
  • Table 126. Canada Sport Application, by Application USD Million (2016-2021)
  • Table 127. Canada Sport Application, by Platform USD Million (2016-2021)
  • Table 128. Canada Sport Application, by Features USD Million (2016-2021)
  • Table 129. Mexico Sport Application, by Type USD Million (2016-2021)
  • Table 130. Mexico Sport Application, by Application USD Million (2016-2021)
  • Table 131. Mexico Sport Application, by Platform USD Million (2016-2021)
  • Table 132. Mexico Sport Application, by Features USD Million (2016-2021)
  • Table 133. Sport Application: by Type(USD/Units)
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. Company Basic Information, Sales Area and Its Competitors
  • Table 145. Sport Application: by Type(USD Million)
  • Table 146. Sport Application Team Management Apps , by Region USD Million (2022-2027)
  • Table 147. Sport Application Live Streaming Apps , by Region USD Million (2022-2027)
  • Table 148. Sport Application Esports Apps , by Region USD Million (2022-2027)
  • Table 149. Sport Application Sports Betting Apps , by Region USD Million (2022-2027)
  • Table 150. Sport Application Fitness Apps , by Region USD Million (2022-2027)
  • Table 151. Sport Application Others , by Region USD Million (2022-2027)
  • Table 152. Sport Application: by Application(USD Million)
  • Table 153. Sport Application Sports Club , by Region USD Million (2022-2027)
  • Table 154. Sport Application Sports Institutes , by Region USD Million (2022-2027)
  • Table 155. Sport Application Export Agency , by Region USD Million (2022-2027)
  • Table 156. Sport Application Others , by Region USD Million (2022-2027)
  • Table 157. Sport Application: by Platform(USD Million)
  • Table 158. Sport Application Smartphones , by Region USD Million (2022-2027)
  • Table 159. Sport Application Tablets , by Region USD Million (2022-2027)
  • Table 160. Sport Application Desktop , by Region USD Million (2022-2027)
  • Table 161. Sport Application: by Features(USD Million)
  • Table 162. Sport Application Real-time scores , by Region USD Million (2022-2027)
  • Table 163. Sport Application News , by Region USD Million (2022-2027)
  • Table 164. Sport Application Expert Analysis , by Region USD Million (2022-2027)
  • Table 165. Sport Application Podcasts , by Region USD Million (2022-2027)
  • Table 166. Sport Application Video Recordings , by Region USD Million (2022-2027)
  • Table 167. Sport Application Others , by Region USD Million (2022-2027)
  • Table 168. South America Sport Application, by Country USD Million (2022-2027)
  • Table 169. South America Sport Application, by Type USD Million (2022-2027)
  • Table 170. South America Sport Application, by Application USD Million (2022-2027)
  • Table 171. South America Sport Application, by Platform USD Million (2022-2027)
  • Table 172. South America Sport Application, by Features USD Million (2022-2027)
  • Table 173. Brazil Sport Application, by Type USD Million (2022-2027)
  • Table 174. Brazil Sport Application, by Application USD Million (2022-2027)
  • Table 175. Brazil Sport Application, by Platform USD Million (2022-2027)
  • Table 176. Brazil Sport Application, by Features USD Million (2022-2027)
  • Table 177. Argentina Sport Application, by Type USD Million (2022-2027)
  • Table 178. Argentina Sport Application, by Application USD Million (2022-2027)
  • Table 179. Argentina Sport Application, by Platform USD Million (2022-2027)
  • Table 180. Argentina Sport Application, by Features USD Million (2022-2027)
  • Table 181. Rest of South America Sport Application, by Type USD Million (2022-2027)
  • Table 182. Rest of South America Sport Application, by Application USD Million (2022-2027)
  • Table 183. Rest of South America Sport Application, by Platform USD Million (2022-2027)
  • Table 184. Rest of South America Sport Application, by Features USD Million (2022-2027)
  • Table 185. Asia Pacific Sport Application, by Country USD Million (2022-2027)
  • Table 186. Asia Pacific Sport Application, by Type USD Million (2022-2027)
  • Table 187. Asia Pacific Sport Application, by Application USD Million (2022-2027)
  • Table 188. Asia Pacific Sport Application, by Platform USD Million (2022-2027)
  • Table 189. Asia Pacific Sport Application, by Features USD Million (2022-2027)
  • Table 190. China Sport Application, by Type USD Million (2022-2027)
  • Table 191. China Sport Application, by Application USD Million (2022-2027)
  • Table 192. China Sport Application, by Platform USD Million (2022-2027)
  • Table 193. China Sport Application, by Features USD Million (2022-2027)
  • Table 194. Japan Sport Application, by Type USD Million (2022-2027)
  • Table 195. Japan Sport Application, by Application USD Million (2022-2027)
  • Table 196. Japan Sport Application, by Platform USD Million (2022-2027)
  • Table 197. Japan Sport Application, by Features USD Million (2022-2027)
  • Table 198. India Sport Application, by Type USD Million (2022-2027)
  • Table 199. India Sport Application, by Application USD Million (2022-2027)
  • Table 200. India Sport Application, by Platform USD Million (2022-2027)
  • Table 201. India Sport Application, by Features USD Million (2022-2027)
  • Table 202. South Korea Sport Application, by Type USD Million (2022-2027)
  • Table 203. South Korea Sport Application, by Application USD Million (2022-2027)
  • Table 204. South Korea Sport Application, by Platform USD Million (2022-2027)
  • Table 205. South Korea Sport Application, by Features USD Million (2022-2027)
  • Table 206. Taiwan Sport Application, by Type USD Million (2022-2027)
  • Table 207. Taiwan Sport Application, by Application USD Million (2022-2027)
  • Table 208. Taiwan Sport Application, by Platform USD Million (2022-2027)
  • Table 209. Taiwan Sport Application, by Features USD Million (2022-2027)
  • Table 210. Australia Sport Application, by Type USD Million (2022-2027)
  • Table 211. Australia Sport Application, by Application USD Million (2022-2027)
  • Table 212. Australia Sport Application, by Platform USD Million (2022-2027)
  • Table 213. Australia Sport Application, by Features USD Million (2022-2027)
  • Table 214. Rest of Asia-Pacific Sport Application, by Type USD Million (2022-2027)
  • Table 215. Rest of Asia-Pacific Sport Application, by Application USD Million (2022-2027)
  • Table 216. Rest of Asia-Pacific Sport Application, by Platform USD Million (2022-2027)
  • Table 217. Rest of Asia-Pacific Sport Application, by Features USD Million (2022-2027)
  • Table 218. Europe Sport Application, by Country USD Million (2022-2027)
  • Table 219. Europe Sport Application, by Type USD Million (2022-2027)
  • Table 220. Europe Sport Application, by Application USD Million (2022-2027)
  • Table 221. Europe Sport Application, by Platform USD Million (2022-2027)
  • Table 222. Europe Sport Application, by Features USD Million (2022-2027)
  • Table 223. Germany Sport Application, by Type USD Million (2022-2027)
  • Table 224. Germany Sport Application, by Application USD Million (2022-2027)
  • Table 225. Germany Sport Application, by Platform USD Million (2022-2027)
  • Table 226. Germany Sport Application, by Features USD Million (2022-2027)
  • Table 227. France Sport Application, by Type USD Million (2022-2027)
  • Table 228. France Sport Application, by Application USD Million (2022-2027)
  • Table 229. France Sport Application, by Platform USD Million (2022-2027)
  • Table 230. France Sport Application, by Features USD Million (2022-2027)
  • Table 231. Italy Sport Application, by Type USD Million (2022-2027)
  • Table 232. Italy Sport Application, by Application USD Million (2022-2027)
  • Table 233. Italy Sport Application, by Platform USD Million (2022-2027)
  • Table 234. Italy Sport Application, by Features USD Million (2022-2027)
  • Table 235. United Kingdom Sport Application, by Type USD Million (2022-2027)
  • Table 236. United Kingdom Sport Application, by Application USD Million (2022-2027)
  • Table 237. United Kingdom Sport Application, by Platform USD Million (2022-2027)
  • Table 238. United Kingdom Sport Application, by Features USD Million (2022-2027)
  • Table 239. Netherlands Sport Application, by Type USD Million (2022-2027)
  • Table 240. Netherlands Sport Application, by Application USD Million (2022-2027)
  • Table 241. Netherlands Sport Application, by Platform USD Million (2022-2027)
  • Table 242. Netherlands Sport Application, by Features USD Million (2022-2027)
  • Table 243. Rest of Europe Sport Application, by Type USD Million (2022-2027)
  • Table 244. Rest of Europe Sport Application, by Application USD Million (2022-2027)
  • Table 245. Rest of Europe Sport Application, by Platform USD Million (2022-2027)
  • Table 246. Rest of Europe Sport Application, by Features USD Million (2022-2027)
  • Table 247. MEA Sport Application, by Country USD Million (2022-2027)
  • Table 248. MEA Sport Application, by Type USD Million (2022-2027)
  • Table 249. MEA Sport Application, by Application USD Million (2022-2027)
  • Table 250. MEA Sport Application, by Platform USD Million (2022-2027)
  • Table 251. MEA Sport Application, by Features USD Million (2022-2027)
  • Table 252. Middle East Sport Application, by Type USD Million (2022-2027)
  • Table 253. Middle East Sport Application, by Application USD Million (2022-2027)
  • Table 254. Middle East Sport Application, by Platform USD Million (2022-2027)
  • Table 255. Middle East Sport Application, by Features USD Million (2022-2027)
  • Table 256. Africa Sport Application, by Type USD Million (2022-2027)
  • Table 257. Africa Sport Application, by Application USD Million (2022-2027)
  • Table 258. Africa Sport Application, by Platform USD Million (2022-2027)
  • Table 259. Africa Sport Application, by Features USD Million (2022-2027)
  • Table 260. North America Sport Application, by Country USD Million (2022-2027)
  • Table 261. North America Sport Application, by Type USD Million (2022-2027)
  • Table 262. North America Sport Application, by Application USD Million (2022-2027)
  • Table 263. North America Sport Application, by Platform USD Million (2022-2027)
  • Table 264. North America Sport Application, by Features USD Million (2022-2027)
  • Table 265. United States Sport Application, by Type USD Million (2022-2027)
  • Table 266. United States Sport Application, by Application USD Million (2022-2027)
  • Table 267. United States Sport Application, by Platform USD Million (2022-2027)
  • Table 268. United States Sport Application, by Features USD Million (2022-2027)
  • Table 269. Canada Sport Application, by Type USD Million (2022-2027)
  • Table 270. Canada Sport Application, by Application USD Million (2022-2027)
  • Table 271. Canada Sport Application, by Platform USD Million (2022-2027)
  • Table 272. Canada Sport Application, by Features USD Million (2022-2027)
  • Table 273. Mexico Sport Application, by Type USD Million (2022-2027)
  • Table 274. Mexico Sport Application, by Application USD Million (2022-2027)
  • Table 275. Mexico Sport Application, by Platform USD Million (2022-2027)
  • Table 276. Mexico Sport Application, by Features USD Million (2022-2027)
  • Table 277. Sport Application: by Type(USD/Units)
  • Table 278. Research Programs/Design for This Report
  • Table 279. Key Data Information from Secondary Sources
  • Table 280. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Sport Application: by Type USD Million (2016-2021)
  • Figure 5. Global Sport Application: by Application USD Million (2016-2021)
  • Figure 6. Global Sport Application: by Platform USD Million (2016-2021)
  • Figure 7. Global Sport Application: by Features USD Million (2016-2021)
  • Figure 8. South America Sport Application Share (%), by Country
  • Figure 9. Asia Pacific Sport Application Share (%), by Country
  • Figure 10. Europe Sport Application Share (%), by Country
  • Figure 11. MEA Sport Application Share (%), by Country
  • Figure 12. North America Sport Application Share (%), by Country
  • Figure 13. Global Sport Application: by Type USD/Units (2016-2021)
  • Figure 14. Global Sport Application share by Players 2021 (%)
  • Figure 15. Global Sport Application share by Players (Top 3) 2021(%)
  • Figure 16. Global Sport Application share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Walt Disney Company (United States) Revenue, Net Income and Gross profit
  • Figure 19. Walt Disney Company (United States) Revenue: by Geography 2021
  • Figure 20. Speaser (United States) Revenue, Net Income and Gross profit
  • Figure 21. Speaser (United States) Revenue: by Geography 2021
  • Figure 22. The Athletic Media Company (United States) Revenue, Net Income and Gross profit
  • Figure 23. The Athletic Media Company (United States) Revenue: by Geography 2021
  • Figure 24. Golden Matrix Group (United States) Revenue, Net Income and Gross profit
  • Figure 25. Golden Matrix Group (United States) Revenue: by Geography 2021
  • Figure 26. CBS Interactive Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 27. CBS Interactive Inc. (United States) Revenue: by Geography 2021
  • Figure 28. Verizon Media (United States) Revenue, Net Income and Gross profit
  • Figure 29. Verizon Media (United States) Revenue: by Geography 2021
  • Figure 30. Bleacher Report (United States) Revenue, Net Income and Gross profit
  • Figure 31. Bleacher Report (United States) Revenue: by Geography 2021
  • Figure 32. LiveScore Limited (Spain) Revenue, Net Income and Gross profit
  • Figure 33. LiveScore Limited (Spain) Revenue: by Geography 2021
  • Figure 34. Thuuz Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 35. Thuuz Inc. (United States) Revenue: by Geography 2021
  • Figure 36. Forza Football (Sweden) Revenue, Net Income and Gross profit
  • Figure 37. Forza Football (Sweden) Revenue: by Geography 2021
  • Figure 38. NBA Sport (United States) Revenue, Net Income and Gross profit
  • Figure 39. NBA Sport (United States) Revenue: by Geography 2021
  • Figure 40. Global Sport Application: by Type USD Million (2022-2027)
  • Figure 41. Global Sport Application: by Application USD Million (2022-2027)
  • Figure 42. Global Sport Application: by Platform USD Million (2022-2027)
  • Figure 43. Global Sport Application: by Features USD Million (2022-2027)
  • Figure 44. South America Sport Application Share (%), by Country
  • Figure 45. Asia Pacific Sport Application Share (%), by Country
  • Figure 46. Europe Sport Application Share (%), by Country
  • Figure 47. MEA Sport Application Share (%), by Country
  • Figure 48. North America Sport Application Share (%), by Country
  • Figure 49. Global Sport Application: by Type USD/Units (2022-2027)
List of companies from research coverage that are profiled in the study
  • Walt Disney Company (United States)
  • Speaser (United States)
  • The Athletic Media Company (United States)
  • Golden Matrix Group (United States)
  • CBS Interactive Inc. (United States)
  • Verizon Media (United States)
  • Bleacher Report (United States)
  • LiveScore Limited (Spain)
  • Thuuz Inc. (United States)
  • Forza Football (Sweden)
  • NBA Sport (United States)
Select User Access Type

Key Highlights of Report


Mar 2022 242 Pages 66 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Walt Disney Company (United States), Speaser (United States), The Athletic Media Company (United States), Golden Matrix Group (United States), CBS Interactive Inc. (United States), Verizon Media (United States), Bleacher Report (United States), LiveScore Limited (Spain), Thuuz Inc. (United States), Forza Football (Sweden) and NBA Sport (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Use of Gamification in Sport Application " is seen as one of major influencing trends for Sport Application Market during projected period 2021-2027.
The Sport Application market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

Know More About Global Sport Application Market Report?