About Children Entertainment Centers
Children’s entertainment centers also named discovery centers, provide discovery learning through free spontaneous play, but can also incorporate some elements of pure entertainment. These centers provide a broad variety of play and outdoor adventure play gardens. Children’s entertainment centers also include various activities including kiddie rides, play zone, video games, skilled games, redemption & novelty, and others. The global children's entertainment centers market is valued at 9,552 million in 2019 according to the AMA study. The major trend in this industry is rapid technology development such as augmented reality, and virtual reality. Another major trend in this industry is the rising movement towards children's edutainment centers to enhance the learning process from starting while playing.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
High Growth Market | Asia Pacific |
Unit | Value (USD Million) |
CAGR | 9.23% |
The companies operating in this industry are focusing more on efficient growth, improvement of operational efficiency and productivity, achieving high safety standards, and focus on maintaining sustainable development. The players are focusing on securing a leading position in this industry. They are continuously looking for the opportunity to reinforce their competitive advantage. To meet a high market share, and developing a socially responsible business company is identifying various strategic pillars such as mergers & acquisitions, new product and launch, product enhancement, and others. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Children Entertainment Centers market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
LEGOLAND Discovery Center (United Kingdom), Lucky Strike Entertainment (United States), CEC Entertainment Inc. (United States), The Walt Disney Company (United States), Smaaash Entertainment Pvt. Ltd. (India), Dave & Buster's (United States), Cinergy Entertainment (United States), KidZania (Mexico), Scene 75 Entertainment Centers (United States) and The Blackstone Group (United States) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Children Entertainment Centers market by Type (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others), Application (0-9 Year, 9-12 Year and 12-18 Year) and Region.
On the basis of Type, Arcade Studios are dominating the market in the year 2023 where as Physical Play Activities stood as second largest market share.
On the basis of application, 12-18 Year segment is dominating the market in the year 2023 where as 9-12 Year segment stood as second largest market .On the basis of geography, the market of Children Entertainment Centers has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement.
Influencing Trend:
High Adoption for the Educational Knowledge-Based Entertainment and Technology Development Such as AR and VR
Market Growth Drivers:
High Availability of Diversified Gaming and Entertainment Options and Rise in Disposable Income of Individuals Especially Parents
Challenges:
COVID-19 Had Generated Huge Challenges for Market Vendors During FY 2020 Which Has Slowed Down the market Growth
Restraints:
High Initial Investment Required in Developing Children Entertainment Centers
Opportunities:
Growing Demand in North America Region is Integrated with New Technologies Such as 3D Technology, and Others
Market Leaders and their expansionary development strategies
In June 2019, LEGOLAND Discovery Center announced that it has signed an agreement worth USD 6.7 Billion to acquire The Blackstone Group Inc.
In October 2019, Scene75 Entertainment Centers announced that it has opened its largest and newest location at the Mall at Tuttle Crossing in Columbus, Ohio wherein it has a 224,000 square foot indoor facility and expects to welcome more than 400,000 visitors per year.
Supportive government policies towards low-cost learning for children across different countries
Analyst View
COVID-19 pandemic has adversely affected the global economy. Because of this pandemic, the children's entertainment centers market is expected to decline by almost 26% in FY 2020 as compared to the previous year. As the gaming & entertainment industry already had facing significant challenges due to the slowdown in the economy. The sudden occurrence of COVID19 has boosted the slowdown significantly. In this pandemic situation, everyone is following social distancing norms, nobody is investing in outdoor entertainment centers. Because of the COVID-19 pandemic, the family entertainment industry gets adversely disrupted, which has also affected in demand for children entertainment centers. Furthermore, the entertainment industry noticed one of the worst slowdowns in FY 2020.
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.