Children Entertainment Centers Comprehensive Study by Type (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), Application (0-9 Year, 9-12 Year, 12-18 Year) Players and Region - Global Market Outlook to 2030

Children Entertainment Centers Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 9.23%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Children Entertainment Centers
Children’s entertainment centers also named discovery centers, provide discovery learning through free spontaneous play, but can also incorporate some elements of pure entertainment. These centers provide a broad variety of play and outdoor adventure play gardens. Children’s entertainment centers also include various activities including kiddie rides, play zone, video games, skilled games, redemption & novelty, and others. The global children's entertainment centers market is valued at 9,552 million in 2019 according to the AMA study. The major trend in this industry is rapid technology development such as augmented reality, and virtual reality. Another major trend in this industry is the rising movement towards children's edutainment centers to enhance the learning process from starting while playing.

AttributesDetails
Study Period2018-2030
Base Year2023
High Growth MarketAsia Pacific
UnitValue (USD Million)
CAGR9.23%


The companies operating in this industry are focusing more on efficient growth, improvement of operational efficiency and productivity, achieving high safety standards, and focus on maintaining sustainable development. The players are focusing on securing a leading position in this industry. They are continuously looking for the opportunity to reinforce their competitive advantage. To meet a high market share, and developing a socially responsible business company is identifying various strategic pillars such as mergers & acquisitions, new product and launch, product enhancement, and others. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Children Entertainment Centers market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

LEGOLAND Discovery Center (United Kingdom), Lucky Strike Entertainment (United States), CEC Entertainment Inc. (United States), The Walt Disney Company (United States), Smaaash Entertainment Pvt. Ltd. (India), Dave & Buster's (United States), Cinergy Entertainment (United States), KidZania (Mexico), Scene 75 Entertainment Centers (United States) and The Blackstone Group (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Children Entertainment Centers market by Type (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others), Application (0-9 Year, 9-12 Year and 12-18 Year) and Region. On the basis of Type, Arcade Studios are dominating the market in the year 2023 where as Physical Play Activities stood as second largest market share.

On the basis of application, 12-18 Year segment is dominating the market in the year 2023 where as 9-12 Year segment stood as second largest market .

On the basis of geography, the market of Children Entertainment Centers has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. Europe, on the other hand, stood as the second largest market due to the presence of key companies in the region and high technological advancement.

Influencing Trend:
High Adoption for the Educational Knowledge-Based Entertainment and Technology Development Such as AR and VR

Market Growth Drivers:
High Availability of Diversified Gaming and Entertainment Options and Rise in Disposable Income of Individuals Especially Parents

Challenges:
COVID-19 Had Generated Huge Challenges for Market Vendors During FY 2020 Which Has Slowed Down the market Growth

Restraints:
High Initial Investment Required in Developing Children Entertainment Centers

Opportunities:
Growing Demand in North America Region is Integrated with New Technologies Such as 3D Technology, and Others

Market Leaders and their expansionary development strategies
In June 2019, LEGOLAND Discovery Center announced that it has signed an agreement worth USD 6.7 Billion to acquire The Blackstone Group Inc.
In October 2019, Scene75 Entertainment Centers announced that it has opened its largest and newest location at the Mall at Tuttle Crossing in Columbus, Ohio wherein it has a 224,000 square foot indoor facility and expects to welcome more than 400,000 visitors per year.
Supportive government policies towards low-cost learning for children across different countries

Analyst View
COVID-19 pandemic has adversely affected the global economy. Because of this pandemic, the children's entertainment centers market is expected to decline by almost 26% in FY 2020 as compared to the previous year. As the gaming & entertainment industry already had facing significant challenges due to the slowdown in the economy. The sudden occurrence of COVID19 has boosted the slowdown significantly. In this pandemic situation, everyone is following social distancing norms, nobody is investing in outdoor entertainment centers. Because of the COVID-19 pandemic, the family entertainment industry gets adversely disrupted, which has also affected in demand for children entertainment centers. Furthermore, the entertainment industry noticed one of the worst slowdowns in FY 2020.

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others
By Application
  • 0-9 Year
  • 9-12 Year
  • 12-18 Year
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. High Availability of Diversified Gaming and Entertainment Options
      • 3.2.2. Rise in Disposable Income of Individuals Especially Parents
    • 3.3. Market Challenges
      • 3.3.1. COVID-19 Had Generated Huge Challenges for Market Vendors During FY 2020 Which Has Slowed Down the market Growth
    • 3.4. Market Trends
      • 3.4.1. High Adoption for the Educational Knowledge-Based Entertainment
      • 3.4.2. Technology Development Such as AR and VR
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Children Entertainment Centers, by Type, Application and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Children Entertainment Centers (Value)
      • 5.2.1. Global Children Entertainment Centers by: Type (Value)
        • 5.2.1.1. Arcade Studios
        • 5.2.1.2. AR and VR Gaming Zones
        • 5.2.1.3. Physical Play Activities
        • 5.2.1.4. Skill/Competition Games
        • 5.2.1.5. Others
      • 5.2.2. Global Children Entertainment Centers by: Application (Value)
        • 5.2.2.1. 0-9 Year
        • 5.2.2.2. 9-12 Year
        • 5.2.2.3. 12-18 Year
      • 5.2.3. Global Children Entertainment Centers Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Children Entertainment Centers: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. LEGOLAND Discovery Center (United Kingdom)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Lucky Strike Entertainment (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. CEC Entertainment Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. The Walt Disney Company (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Smaaash Entertainment Pvt. Ltd. (India)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Dave & Buster's (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Cinergy Entertainment (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. KidZania (Mexico)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Scene 75 Entertainment Centers (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. The Blackstone Group (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Children Entertainment Centers Sale, by Type, Application and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Children Entertainment Centers (Value)
      • 7.2.1. Global Children Entertainment Centers by: Type (Value)
        • 7.2.1.1. Arcade Studios
        • 7.2.1.2. AR and VR Gaming Zones
        • 7.2.1.3. Physical Play Activities
        • 7.2.1.4. Skill/Competition Games
        • 7.2.1.5. Others
      • 7.2.2. Global Children Entertainment Centers by: Application (Value)
        • 7.2.2.1. 0-9 Year
        • 7.2.2.2. 9-12 Year
        • 7.2.2.3. 12-18 Year
      • 7.2.3. Global Children Entertainment Centers Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Children Entertainment Centers: by Type(USD Million)
  • Table 2. Children Entertainment Centers Arcade Studios , by Region USD Million (2018-2023)
  • Table 3. Children Entertainment Centers AR and VR Gaming Zones , by Region USD Million (2018-2023)
  • Table 4. Children Entertainment Centers Physical Play Activities , by Region USD Million (2018-2023)
  • Table 5. Children Entertainment Centers Skill/Competition Games , by Region USD Million (2018-2023)
  • Table 6. Children Entertainment Centers Others , by Region USD Million (2018-2023)
  • Table 7. Children Entertainment Centers: by Application(USD Million)
  • Table 8. Children Entertainment Centers 0-9 Year , by Region USD Million (2018-2023)
  • Table 9. Children Entertainment Centers 9-12 Year , by Region USD Million (2018-2023)
  • Table 10. Children Entertainment Centers 12-18 Year , by Region USD Million (2018-2023)
  • Table 11. South America Children Entertainment Centers, by Country USD Million (2018-2023)
  • Table 12. South America Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 13. South America Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 14. Brazil Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 15. Brazil Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 16. Argentina Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 17. Argentina Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 18. Rest of South America Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 19. Rest of South America Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 20. Asia Pacific Children Entertainment Centers, by Country USD Million (2018-2023)
  • Table 21. Asia Pacific Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 22. Asia Pacific Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 23. China Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 24. China Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 25. Japan Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 26. Japan Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 27. India Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 28. India Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 29. South Korea Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 30. South Korea Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 31. Taiwan Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 32. Taiwan Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 33. Australia Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 34. Australia Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 35. Rest of Asia-Pacific Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 36. Rest of Asia-Pacific Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 37. Europe Children Entertainment Centers, by Country USD Million (2018-2023)
  • Table 38. Europe Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 39. Europe Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 40. Germany Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 41. Germany Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 42. France Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 43. France Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 44. Italy Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 45. Italy Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 46. United Kingdom Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 47. United Kingdom Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 48. Netherlands Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 49. Netherlands Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 50. Rest of Europe Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 51. Rest of Europe Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 52. MEA Children Entertainment Centers, by Country USD Million (2018-2023)
  • Table 53. MEA Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 54. MEA Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 55. Middle East Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 56. Middle East Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 57. Africa Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 58. Africa Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 59. North America Children Entertainment Centers, by Country USD Million (2018-2023)
  • Table 60. North America Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 61. North America Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 62. United States Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 63. United States Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 64. Canada Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 65. Canada Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 66. Mexico Children Entertainment Centers, by Type USD Million (2018-2023)
  • Table 67. Mexico Children Entertainment Centers, by Application USD Million (2018-2023)
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Children Entertainment Centers: by Type(USD Million)
  • Table 79. Children Entertainment Centers Arcade Studios , by Region USD Million (2025-2030)
  • Table 80. Children Entertainment Centers AR and VR Gaming Zones , by Region USD Million (2025-2030)
  • Table 81. Children Entertainment Centers Physical Play Activities , by Region USD Million (2025-2030)
  • Table 82. Children Entertainment Centers Skill/Competition Games , by Region USD Million (2025-2030)
  • Table 83. Children Entertainment Centers Others , by Region USD Million (2025-2030)
  • Table 84. Children Entertainment Centers: by Application(USD Million)
  • Table 85. Children Entertainment Centers 0-9 Year , by Region USD Million (2025-2030)
  • Table 86. Children Entertainment Centers 9-12 Year , by Region USD Million (2025-2030)
  • Table 87. Children Entertainment Centers 12-18 Year , by Region USD Million (2025-2030)
  • Table 88. South America Children Entertainment Centers, by Country USD Million (2025-2030)
  • Table 89. South America Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 90. South America Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 91. Brazil Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 92. Brazil Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 93. Argentina Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 94. Argentina Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 95. Rest of South America Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 96. Rest of South America Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 97. Asia Pacific Children Entertainment Centers, by Country USD Million (2025-2030)
  • Table 98. Asia Pacific Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 99. Asia Pacific Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 100. China Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 101. China Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 102. Japan Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 103. Japan Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 104. India Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 105. India Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 106. South Korea Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 107. South Korea Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 108. Taiwan Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 109. Taiwan Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 110. Australia Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 111. Australia Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 112. Rest of Asia-Pacific Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 113. Rest of Asia-Pacific Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 114. Europe Children Entertainment Centers, by Country USD Million (2025-2030)
  • Table 115. Europe Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 116. Europe Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 117. Germany Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 118. Germany Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 119. France Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 120. France Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 121. Italy Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 122. Italy Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 123. United Kingdom Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 124. United Kingdom Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 125. Netherlands Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 126. Netherlands Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 127. Rest of Europe Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 128. Rest of Europe Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 129. MEA Children Entertainment Centers, by Country USD Million (2025-2030)
  • Table 130. MEA Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 131. MEA Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 132. Middle East Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 133. Middle East Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 134. Africa Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 135. Africa Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 136. North America Children Entertainment Centers, by Country USD Million (2025-2030)
  • Table 137. North America Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 138. North America Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 139. United States Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 140. United States Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 141. Canada Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 142. Canada Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 143. Mexico Children Entertainment Centers, by Type USD Million (2025-2030)
  • Table 144. Mexico Children Entertainment Centers, by Application USD Million (2025-2030)
  • Table 145. Research Programs/Design for This Report
  • Table 146. Key Data Information from Secondary Sources
  • Table 147. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Children Entertainment Centers: by Type USD Million (2018-2023)
  • Figure 5. Global Children Entertainment Centers: by Application USD Million (2018-2023)
  • Figure 6. South America Children Entertainment Centers Share (%), by Country
  • Figure 7. Asia Pacific Children Entertainment Centers Share (%), by Country
  • Figure 8. Europe Children Entertainment Centers Share (%), by Country
  • Figure 9. MEA Children Entertainment Centers Share (%), by Country
  • Figure 10. North America Children Entertainment Centers Share (%), by Country
  • Figure 11. Global Children Entertainment Centers share by Players 2023 (%)
  • Figure 12. Global Children Entertainment Centers share by Players (Top 3) 2023(%)
  • Figure 13. Global Children Entertainment Centers share by Players (Top 5) 2023(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. LEGOLAND Discovery Center (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 16. LEGOLAND Discovery Center (United Kingdom) Revenue: by Geography 2023
  • Figure 17. Lucky Strike Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 18. Lucky Strike Entertainment (United States) Revenue: by Geography 2023
  • Figure 19. CEC Entertainment Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 20. CEC Entertainment Inc. (United States) Revenue: by Geography 2023
  • Figure 21. The Walt Disney Company (United States) Revenue, Net Income and Gross profit
  • Figure 22. The Walt Disney Company (United States) Revenue: by Geography 2023
  • Figure 23. Smaaash Entertainment Pvt. Ltd. (India) Revenue, Net Income and Gross profit
  • Figure 24. Smaaash Entertainment Pvt. Ltd. (India) Revenue: by Geography 2023
  • Figure 25. Dave & Buster's (United States) Revenue, Net Income and Gross profit
  • Figure 26. Dave & Buster's (United States) Revenue: by Geography 2023
  • Figure 27. Cinergy Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 28. Cinergy Entertainment (United States) Revenue: by Geography 2023
  • Figure 29. KidZania (Mexico) Revenue, Net Income and Gross profit
  • Figure 30. KidZania (Mexico) Revenue: by Geography 2023
  • Figure 31. Scene 75 Entertainment Centers (United States) Revenue, Net Income and Gross profit
  • Figure 32. Scene 75 Entertainment Centers (United States) Revenue: by Geography 2023
  • Figure 33. The Blackstone Group (United States) Revenue, Net Income and Gross profit
  • Figure 34. The Blackstone Group (United States) Revenue: by Geography 2023
  • Figure 35. Global Children Entertainment Centers: by Type USD Million (2025-2030)
  • Figure 36. Global Children Entertainment Centers: by Application USD Million (2025-2030)
  • Figure 37. South America Children Entertainment Centers Share (%), by Country
  • Figure 38. Asia Pacific Children Entertainment Centers Share (%), by Country
  • Figure 39. Europe Children Entertainment Centers Share (%), by Country
  • Figure 40. MEA Children Entertainment Centers Share (%), by Country
  • Figure 41. North America Children Entertainment Centers Share (%), by Country
List of companies from research coverage that are profiled in the study
  • LEGOLAND Discovery Center (United Kingdom)
  • Lucky Strike Entertainment (United States)
  • CEC Entertainment Inc. (United States)
  • The Walt Disney Company (United States)
  • Smaaash Entertainment Pvt. Ltd. (India)
  • Dave & Buster's (United States)
  • Cinergy Entertainment (United States)
  • KidZania (Mexico)
  • Scene 75 Entertainment Centers (United States)
  • The Blackstone Group (United States)
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Jul 2024 209 Pages 87 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as LEGOLAND Discovery Center (United Kingdom), Lucky Strike Entertainment (United States), CEC Entertainment Inc. (United States), The Walt Disney Company (United States), Smaaash Entertainment Pvt. Ltd. (India), Dave & Buster's (United States), Cinergy Entertainment (United States), KidZania (Mexico), Scene 75 Entertainment Centers (United States) and The Blackstone Group (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"High Adoption for the Educational Knowledge-Based Entertainment " is seen as one of major influencing trends for Children Entertainment Centers Market during projected period 2023-2030.
The Children Entertainment Centers market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.
Analysts at AMA estimates Children Entertainment Centers Market to reach USD16220.4 Million by 2030.

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