Physical Collectible Card Market Scope
Individuals have been playing different types of games for a long time and collectible card games (CCG) have been around for quite some time. The collection of cards is basically a precursor in order to have sufficient cards to be able to make a deck and play the game. It quickly becomes very popular around the world. It combines the collection of trading cards with strategic game play and deck building. It commonly features some kind of system for resources that can be used to play different cards. These types of games often consist of cards representing spells, creatures, or other functions. It consists of collectible cards, either digital or physical. A CCG is commonly made up of numerous components such as the cards, rules governing the game, intellectual property and sometimes beads, dice or other secondary stuff.
According to AMA, the Global Physical Collectible Card market is expected to see growth rate of 4.76%
Star City Games, The Pokemon Company, Konami Digital Entertainment Inc, Blizzard Entertainment Inc, WizKids LLC, Bushiroad Inc and White Wolf Entertainment AB are some of the key players that are part of study coverage.
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.
Segmentation Overview
The study have segmented the market of Global Physical Collectible Card market and Region with country level break-up.
On the basis of geography, the market of Physical Collectible Card has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Trend
- Demand For Simple Games with Elegant Mechanics and Impressive Artwork
Market Drivers
- Increasing Popularity of Playing Cards and Board Games
- Rising Preference of Millennial's for Old School Games
Opportunities
- Rising Number Of Board Game Cafes Globally
Restraints
- An inclusive variety of games are accessible online today for millennial to choose from. Role-playing games are moderately popular, which is considering the millennial preference for a modified experience. In the world of online mobile gaming, traditional games seem to be taking a bit of a backseat. However, games like rummy have embraced the winds of change and come out on top and have been quite successful in keeping one of the oldest card games alive.