Virtual Reality in Medicine and Healthcare Comprehensive Study by Application (Medical Training {Medical Realities}, Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management}, Medical Marketing, Disease Awareness, Others), Components (Software, Hardware, Service), VR System (VR Headsets {Full VR, Windows Mixed reality}, VR Ready Computers and Laptops, Sensors and Add Ons), End User (Hospital, Clinic, Medical Research Center, Other) Players and Region - Global Market Outlook to 2026

Virtual Reality in Medicine and Healthcare Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Virtual Reality in Medicine and Healthcare
Virtual reality in medical and healthcare has huge possibilities in the future which are limited only by creativity & ingenuity of creating and applying the technology. It has not just shifted the imagination of science fiction lovers but also clinical researchers and real-life medical practitioners. The virtual reality (VR) provides real life-like visuals for better practice and training to medical professionals and enhanced learning experience. Although, it is quite a new field in medicine and healthcare there are still surging great examples coming up about VR having positive effects on patients' treatment and recovery especially in mental health treatment. It has a wide potential of developing new life-saving techniques and medicines along with helping training the doctors of the future. The market is approximately becoming worth upwards of USD 3.8 billion. The COVID-19 will accelerate the age of virtual medicine and can be expected that it will only help the virtual reality in medicine and healthcare market grow further as the research activities will increase.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Billion)


Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Virtual Reality in Medicine and Healthcare market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

XRHealth (United States), Pear Therapeutics, Inc. (United States), Firsthand Technology Inc. (United States), SYNCTHINK, Inc. (United States), ImmersiveTouch, Inc. (United States), Osso VR Inc. (United States), EchoPixel (United States), FundamentalVR (United Kingdom), SentiAR, Inc. (United States) and Proximie (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Medical Realities Ltd. (United Kingdom) and Virtually Better Inc. (United States).

Segmentation Overview
AMA Research has segmented the market of Global Virtual Reality in Medicine and Healthcare market by , Application (Medical Training {Medical Realities}, Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management}, Medical Marketing, Disease Awareness and Others) and Region.



On the basis of geography, the market of Virtual Reality in Medicine and Healthcare has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. Software will boost the Virtual Reality in Medicine and Healthcare market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by VR System, the sub-segment i.e. VR Headsets {Full VR, Windows Mixed reality} will boost the Virtual Reality in Medicine and Healthcare market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User, the sub-segment i.e. Hospital will boost the Virtual Reality in Medicine and Healthcare market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Virtual Reality in Medicine and Healthcare is also being Used to Help Women get through Labour Pain and The Adoption of Virtual reality in Medical Research for Developing Medicines

Market Growth Drivers:
Demand for Patients Suffering from Gastrointestinal, Cardiac, Neurological and Post-surgical Pain to Distract them from Painful Stimuli and Demand for Medical Training to Professionals for Enhanced Experience

Challenges:
Functionality Issue Involved in Virtual Reality in Medicine and Healthcare as it is Still New and High-Cost Investment in Virtual Reality Technology in Medicine and Healthcare

Restraints:
Health Issues Associated with Using Virtual Reality as it Can be Problematic for the Eyesight if not Used Properly

Opportunities:
The Emerging Research to Combat COVID-19 which will Increase the Popularity of Virtual Reality in Medicine and Healthcare, Increased Fundings for Virtual Reality in Medicine and Healthcare and Significant Improvement and Results of Using Virtual Reality in Medicine and Healthcare in its upcoming Phase

Market Leaders and their expansionary development strategies
On 3rd March 2020, XRHealth Inc announced that they are providing virtual reality (VR) telehealth services to help treat COVID-19 exposed patients quarantined at Sheba Medical Center and to monitor them after they return home. XRHealth is providing VR headsets with the company’s specialized apps and data analysis capabilities. These will also enable patients to take virtual tours of numerous geographical destinations all over the world.
On 7th January 2020, Pear Therapeutics Inc. leader in prescription digital therapeutics (PDT's) announced that they have entered into agreements with multiple technology innovators Firsthand Technology Inc, Winterlight Labs Inc. and NeuroLex Laboratories Inc. These agreements will bolster the Pear's PDT platform by adding to its library biomarkers, machine learning algorithms, and digital therapeutics. They also acquired two clinical-stage digital therapeutics for the treatment of acute and chronic pain form Firsthand Technology. these product candidates employ virtual reality pain relief through a combination of distraction, active physical engagement, mindfulness and biofeedback with wearable sensors. In a clinical trial, the virtual reality treatment demonstrated a reduction in pain of more than 30% from baseline.
"The current thinking“ of the FDA, offers more alternatives than just conducting trials virtually. Taking into consideration quarantines, site closures, travel limitations for patients and health care workers and supply chain interruptions for the candidates being investigated, the agency comes right out and said it’s “aware that protocol modifications may be required, and that there may be unavoidable protocol deviations due to COVID-19."

Key Target Audience
Virtual Reality Technology Providers, Hospitals, Research and Development Institutes, Potential Investors, Regulatory Bodies, Industry Associations and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Medical Training {Medical Realities}
  • Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management}
  • Medical Marketing
  • Disease Awareness
  • Others
By Components
  • Software
  • Hardware
  • Service

By VR System
  • VR Headsets {Full VR, Windows Mixed reality}
  • VR Ready Computers and Laptops
  • Sensors and Add Ons

By End User
  • Hospital
  • Clinic
  • Medical Research Center
  • Other

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Demand for Patients Suffering from Gastrointestinal, Cardiac, Neurological and Post-surgical Pain to Distract them from Painful Stimuli
      • 3.2.2. Demand for Medical Training to Professionals for Enhanced Experience
    • 3.3. Market Challenges
      • 3.3.1. Functionality Issue Involved in Virtual Reality in Medicine and Healthcare as it is Still New
      • 3.3.2. High-Cost Investment in Virtual Reality Technology in Medicine and Healthcare
    • 3.4. Market Trends
      • 3.4.1. Virtual Reality in Medicine and Healthcare is also being Used to Help Women get through Labour Pain
      • 3.4.2. The Adoption of Virtual reality in Medical Research for Developing Medicines
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Reality in Medicine and Healthcare, by Application, Components, VR System, End User and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Virtual Reality in Medicine and Healthcare (Value)
      • 5.2.1. Global Virtual Reality in Medicine and Healthcare by: Application (Value)
        • 5.2.1.1. Medical Training {Medical Realities}
        • 5.2.1.2. Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management}
        • 5.2.1.3. Medical Marketing
        • 5.2.1.4. Disease Awareness
        • 5.2.1.5. Others
      • 5.2.2. Global Virtual Reality in Medicine and Healthcare by: Components (Value)
        • 5.2.2.1. Software
        • 5.2.2.2. Hardware
        • 5.2.2.3. Service
      • 5.2.3. Global Virtual Reality in Medicine and Healthcare by: VR System (Value)
        • 5.2.3.1. VR Headsets {Full VR, Windows Mixed reality}
        • 5.2.3.2. VR Ready Computers and Laptops
        • 5.2.3.3. Sensors and Add Ons
      • 5.2.4. Global Virtual Reality in Medicine and Healthcare by: End User (Value)
        • 5.2.4.1. Hospital
        • 5.2.4.2. Clinic
        • 5.2.4.3. Medical Research Center
        • 5.2.4.4. Other
      • 5.2.5. Global Virtual Reality in Medicine and Healthcare Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Virtual Reality in Medicine and Healthcare: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. XRHealth (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Pear Therapeutics, Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Firsthand Technology Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. SYNCTHINK, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. ImmersiveTouch, Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Osso VR Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. EchoPixel (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. FundamentalVR (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. SentiAR, Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Proximie (United Kingdom)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Reality in Medicine and Healthcare Sale, by Application, Components, VR System, End User and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Virtual Reality in Medicine and Healthcare (Value)
      • 7.2.1. Global Virtual Reality in Medicine and Healthcare by: Application (Value)
        • 7.2.1.1. Medical Training {Medical Realities}
        • 7.2.1.2. Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management}
        • 7.2.1.3. Medical Marketing
        • 7.2.1.4. Disease Awareness
        • 7.2.1.5. Others
      • 7.2.2. Global Virtual Reality in Medicine and Healthcare by: Components (Value)
        • 7.2.2.1. Software
        • 7.2.2.2. Hardware
        • 7.2.2.3. Service
      • 7.2.3. Global Virtual Reality in Medicine and Healthcare by: VR System (Value)
        • 7.2.3.1. VR Headsets {Full VR, Windows Mixed reality}
        • 7.2.3.2. VR Ready Computers and Laptops
        • 7.2.3.3. Sensors and Add Ons
      • 7.2.4. Global Virtual Reality in Medicine and Healthcare by: End User (Value)
        • 7.2.4.1. Hospital
        • 7.2.4.2. Clinic
        • 7.2.4.3. Medical Research Center
        • 7.2.4.4. Other
      • 7.2.5. Global Virtual Reality in Medicine and Healthcare Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Reality in Medicine and Healthcare: by Application(USD Billion)
  • Table 2. Virtual Reality in Medicine and Healthcare Medical Training {Medical Realities} , by Region USD Billion (2016-2021)
  • Table 3. Virtual Reality in Medicine and Healthcare Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management} , by Region USD Billion (2016-2021)
  • Table 4. Virtual Reality in Medicine and Healthcare Medical Marketing , by Region USD Billion (2016-2021)
  • Table 5. Virtual Reality in Medicine and Healthcare Disease Awareness , by Region USD Billion (2016-2021)
  • Table 6. Virtual Reality in Medicine and Healthcare Others , by Region USD Billion (2016-2021)
  • Table 7. Virtual Reality in Medicine and Healthcare: by Components(USD Billion)
  • Table 8. Virtual Reality in Medicine and Healthcare Software , by Region USD Billion (2016-2021)
  • Table 9. Virtual Reality in Medicine and Healthcare Hardware , by Region USD Billion (2016-2021)
  • Table 10. Virtual Reality in Medicine and Healthcare Service , by Region USD Billion (2016-2021)
  • Table 11. Virtual Reality in Medicine and Healthcare: by VR System(USD Billion)
  • Table 12. Virtual Reality in Medicine and Healthcare VR Headsets {Full VR, Windows Mixed reality} , by Region USD Billion (2016-2021)
  • Table 13. Virtual Reality in Medicine and Healthcare VR Ready Computers and Laptops , by Region USD Billion (2016-2021)
  • Table 14. Virtual Reality in Medicine and Healthcare Sensors and Add Ons , by Region USD Billion (2016-2021)
  • Table 15. Virtual Reality in Medicine and Healthcare: by End User(USD Billion)
  • Table 16. Virtual Reality in Medicine and Healthcare Hospital , by Region USD Billion (2016-2021)
  • Table 17. Virtual Reality in Medicine and Healthcare Clinic , by Region USD Billion (2016-2021)
  • Table 18. Virtual Reality in Medicine and Healthcare Medical Research Center , by Region USD Billion (2016-2021)
  • Table 19. Virtual Reality in Medicine and Healthcare Other , by Region USD Billion (2016-2021)
  • Table 20. South America Virtual Reality in Medicine and Healthcare, by Country USD Billion (2016-2021)
  • Table 21. South America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 22. South America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 23. South America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 24. South America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 25. Brazil Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 26. Brazil Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 27. Brazil Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 28. Brazil Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 29. Argentina Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 30. Argentina Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 31. Argentina Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 32. Argentina Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 33. Rest of South America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 34. Rest of South America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 35. Rest of South America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 36. Rest of South America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 37. Asia Pacific Virtual Reality in Medicine and Healthcare, by Country USD Billion (2016-2021)
  • Table 38. Asia Pacific Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 39. Asia Pacific Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 40. Asia Pacific Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 41. Asia Pacific Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 42. China Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 43. China Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 44. China Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 45. China Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 46. Japan Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 47. Japan Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 48. Japan Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 49. Japan Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 50. India Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 51. India Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 52. India Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 53. India Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 54. South Korea Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 55. South Korea Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 56. South Korea Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 57. South Korea Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 58. Taiwan Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 59. Taiwan Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 60. Taiwan Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 61. Taiwan Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 62. Australia Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 63. Australia Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 64. Australia Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 65. Australia Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 66. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 67. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 68. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 69. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 70. Europe Virtual Reality in Medicine and Healthcare, by Country USD Billion (2016-2021)
  • Table 71. Europe Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 72. Europe Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 73. Europe Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 74. Europe Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 75. Germany Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 76. Germany Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 77. Germany Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 78. Germany Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 79. France Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 80. France Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 81. France Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 82. France Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 83. Italy Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 84. Italy Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 85. Italy Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 86. Italy Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 87. United Kingdom Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 88. United Kingdom Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 89. United Kingdom Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 90. United Kingdom Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 91. Netherlands Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 92. Netherlands Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 93. Netherlands Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 94. Netherlands Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 95. Rest of Europe Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 96. Rest of Europe Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 97. Rest of Europe Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 98. Rest of Europe Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 99. MEA Virtual Reality in Medicine and Healthcare, by Country USD Billion (2016-2021)
  • Table 100. MEA Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 101. MEA Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 102. MEA Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 103. MEA Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 104. Middle East Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 105. Middle East Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 106. Middle East Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 107. Middle East Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 108. Africa Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 109. Africa Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 110. Africa Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 111. Africa Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 112. North America Virtual Reality in Medicine and Healthcare, by Country USD Billion (2016-2021)
  • Table 113. North America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 114. North America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 115. North America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 116. North America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 117. United States Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 118. United States Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 119. United States Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 120. United States Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 121. Canada Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 122. Canada Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 123. Canada Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 124. Canada Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 125. Mexico Virtual Reality in Medicine and Healthcare, by Application USD Billion (2016-2021)
  • Table 126. Mexico Virtual Reality in Medicine and Healthcare, by Components USD Billion (2016-2021)
  • Table 127. Mexico Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2016-2021)
  • Table 128. Mexico Virtual Reality in Medicine and Healthcare, by End User USD Billion (2016-2021)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Virtual Reality in Medicine and Healthcare: by Application(USD Billion)
  • Table 140. Virtual Reality in Medicine and Healthcare Medical Training {Medical Realities} , by Region USD Billion (2022-2027)
  • Table 141. Virtual Reality in Medicine and Healthcare Treatment {Patient Treatment, Robotic Surgery, Psychological Therapy, Pain Management} , by Region USD Billion (2022-2027)
  • Table 142. Virtual Reality in Medicine and Healthcare Medical Marketing , by Region USD Billion (2022-2027)
  • Table 143. Virtual Reality in Medicine and Healthcare Disease Awareness , by Region USD Billion (2022-2027)
  • Table 144. Virtual Reality in Medicine and Healthcare Others , by Region USD Billion (2022-2027)
  • Table 145. Virtual Reality in Medicine and Healthcare: by Components(USD Billion)
  • Table 146. Virtual Reality in Medicine and Healthcare Software , by Region USD Billion (2022-2027)
  • Table 147. Virtual Reality in Medicine and Healthcare Hardware , by Region USD Billion (2022-2027)
  • Table 148. Virtual Reality in Medicine and Healthcare Service , by Region USD Billion (2022-2027)
  • Table 149. Virtual Reality in Medicine and Healthcare: by VR System(USD Billion)
  • Table 150. Virtual Reality in Medicine and Healthcare VR Headsets {Full VR, Windows Mixed reality} , by Region USD Billion (2022-2027)
  • Table 151. Virtual Reality in Medicine and Healthcare VR Ready Computers and Laptops , by Region USD Billion (2022-2027)
  • Table 152. Virtual Reality in Medicine and Healthcare Sensors and Add Ons , by Region USD Billion (2022-2027)
  • Table 153. Virtual Reality in Medicine and Healthcare: by End User(USD Billion)
  • Table 154. Virtual Reality in Medicine and Healthcare Hospital , by Region USD Billion (2022-2027)
  • Table 155. Virtual Reality in Medicine and Healthcare Clinic , by Region USD Billion (2022-2027)
  • Table 156. Virtual Reality in Medicine and Healthcare Medical Research Center , by Region USD Billion (2022-2027)
  • Table 157. Virtual Reality in Medicine and Healthcare Other , by Region USD Billion (2022-2027)
  • Table 158. South America Virtual Reality in Medicine and Healthcare, by Country USD Billion (2022-2027)
  • Table 159. South America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 160. South America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 161. South America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 162. South America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 163. Brazil Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 164. Brazil Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 165. Brazil Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 166. Brazil Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 167. Argentina Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 168. Argentina Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 169. Argentina Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 170. Argentina Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 171. Rest of South America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 172. Rest of South America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 173. Rest of South America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 174. Rest of South America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 175. Asia Pacific Virtual Reality in Medicine and Healthcare, by Country USD Billion (2022-2027)
  • Table 176. Asia Pacific Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 177. Asia Pacific Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 178. Asia Pacific Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 179. Asia Pacific Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 180. China Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 181. China Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 182. China Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 183. China Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 184. Japan Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 185. Japan Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 186. Japan Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 187. Japan Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 188. India Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 189. India Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 190. India Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 191. India Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 192. South Korea Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 193. South Korea Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 194. South Korea Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 195. South Korea Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 196. Taiwan Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 197. Taiwan Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 198. Taiwan Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 199. Taiwan Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 200. Australia Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 201. Australia Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 202. Australia Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 203. Australia Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 204. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 205. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 206. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 207. Rest of Asia-Pacific Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 208. Europe Virtual Reality in Medicine and Healthcare, by Country USD Billion (2022-2027)
  • Table 209. Europe Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 210. Europe Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 211. Europe Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 212. Europe Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 213. Germany Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 214. Germany Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 215. Germany Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 216. Germany Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 217. France Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 218. France Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 219. France Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 220. France Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 221. Italy Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 222. Italy Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 223. Italy Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 224. Italy Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 225. United Kingdom Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 226. United Kingdom Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 227. United Kingdom Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 228. United Kingdom Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 229. Netherlands Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 230. Netherlands Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 231. Netherlands Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 232. Netherlands Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 233. Rest of Europe Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 234. Rest of Europe Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 235. Rest of Europe Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 236. Rest of Europe Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 237. MEA Virtual Reality in Medicine and Healthcare, by Country USD Billion (2022-2027)
  • Table 238. MEA Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 239. MEA Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 240. MEA Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 241. MEA Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 242. Middle East Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 243. Middle East Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 244. Middle East Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 245. Middle East Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 246. Africa Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 247. Africa Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 248. Africa Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 249. Africa Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 250. North America Virtual Reality in Medicine and Healthcare, by Country USD Billion (2022-2027)
  • Table 251. North America Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 252. North America Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 253. North America Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 254. North America Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 255. United States Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 256. United States Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 257. United States Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 258. United States Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 259. Canada Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 260. Canada Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 261. Canada Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 262. Canada Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 263. Mexico Virtual Reality in Medicine and Healthcare, by Application USD Billion (2022-2027)
  • Table 264. Mexico Virtual Reality in Medicine and Healthcare, by Components USD Billion (2022-2027)
  • Table 265. Mexico Virtual Reality in Medicine and Healthcare, by VR System USD Billion (2022-2027)
  • Table 266. Mexico Virtual Reality in Medicine and Healthcare, by End User USD Billion (2022-2027)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Reality in Medicine and Healthcare: by Application USD Billion (2016-2021)
  • Figure 5. Global Virtual Reality in Medicine and Healthcare: by Components USD Billion (2016-2021)
  • Figure 6. Global Virtual Reality in Medicine and Healthcare: by VR System USD Billion (2016-2021)
  • Figure 7. Global Virtual Reality in Medicine and Healthcare: by End User USD Billion (2016-2021)
  • Figure 8. South America Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 9. Asia Pacific Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 10. Europe Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 11. MEA Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 12. North America Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 13. Global Virtual Reality in Medicine and Healthcare share by Players 2021 (%)
  • Figure 14. Global Virtual Reality in Medicine and Healthcare share by Players (Top 3) 2021(%)
  • Figure 15. Global Virtual Reality in Medicine and Healthcare share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. XRHealth (United States) Revenue, Net Income and Gross profit
  • Figure 18. XRHealth (United States) Revenue: by Geography 2021
  • Figure 19. Pear Therapeutics, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 20. Pear Therapeutics, Inc. (United States) Revenue: by Geography 2021
  • Figure 21. Firsthand Technology Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Firsthand Technology Inc. (United States) Revenue: by Geography 2021
  • Figure 23. SYNCTHINK, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 24. SYNCTHINK, Inc. (United States) Revenue: by Geography 2021
  • Figure 25. ImmersiveTouch, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. ImmersiveTouch, Inc. (United States) Revenue: by Geography 2021
  • Figure 27. Osso VR Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 28. Osso VR Inc. (United States) Revenue: by Geography 2021
  • Figure 29. EchoPixel (United States) Revenue, Net Income and Gross profit
  • Figure 30. EchoPixel (United States) Revenue: by Geography 2021
  • Figure 31. FundamentalVR (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 32. FundamentalVR (United Kingdom) Revenue: by Geography 2021
  • Figure 33. SentiAR, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 34. SentiAR, Inc. (United States) Revenue: by Geography 2021
  • Figure 35. Proximie (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 36. Proximie (United Kingdom) Revenue: by Geography 2021
  • Figure 37. Global Virtual Reality in Medicine and Healthcare: by Application USD Billion (2022-2027)
  • Figure 38. Global Virtual Reality in Medicine and Healthcare: by Components USD Billion (2022-2027)
  • Figure 39. Global Virtual Reality in Medicine and Healthcare: by VR System USD Billion (2022-2027)
  • Figure 40. Global Virtual Reality in Medicine and Healthcare: by End User USD Billion (2022-2027)
  • Figure 41. South America Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 42. Asia Pacific Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 43. Europe Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 44. MEA Virtual Reality in Medicine and Healthcare Share (%), by Country
  • Figure 45. North America Virtual Reality in Medicine and Healthcare Share (%), by Country
List of companies from research coverage that are profiled in the study
  • XRHealth (United States)
  • Pear Therapeutics, Inc. (United States)
  • Firsthand Technology Inc. (United States)
  • SYNCTHINK, Inc. (United States)
  • ImmersiveTouch, Inc. (United States)
  • Osso VR Inc. (United States)
  • EchoPixel (United States)
  • FundamentalVR (United Kingdom)
  • SentiAR, Inc. (United States)
  • Proximie (United Kingdom)
Additional players considered in the study are as follows:
Medical Realities Ltd. (United Kingdom) , Virtually Better Inc. (United States)
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Key Highlights of Report


Dec 2021 216 Pages 71 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as XRHealth (United States), Pear Therapeutics, Inc. (United States), Firsthand Technology Inc. (United States), SYNCTHINK, Inc. (United States), ImmersiveTouch, Inc. (United States), Osso VR Inc. (United States), EchoPixel (United States), FundamentalVR (United Kingdom), SentiAR, Inc. (United States) and Proximie (United Kingdom) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Virtual Reality in Medicine and Healthcare is also being Used to Help Women get through Labour Pain " is seen as one of major influencing trends for Virtual Reality in Medicine and Healthcare Market during projected period 2021-2027.
The Virtual Reality in Medicine and Healthcare market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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