3D-Motion Capture Comprehensive Study by Type (Hardware (Cameras, Sensors and Accessories), Software, Services), Application (Bio-mechanical Research and Medical, Media and Entertainment, Education, Engineering and Industrial Applications, Others (Ergonomics, Sport and Others)) Players and Region - Global Market Outlook to 2026

3D-Motion Capture Market by XX Submarkets | Forecast Years 2022-2027 | CAGR: 11.8%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
3D-Motion Capture Market Scope
3D motion capture (3D mo-cap) is the process of recording movements of individual or any objects. The recorded motion capture data is then mapped on 3D software where the digitally animated character shows the similar moves as recorded in real time. Motion capture is used in applications such as media & entertainment, education, healthcare and manufacturing among others.

According to AMA, the Global 3D-Motion Capture market is expected to see growth rate of 11.8% and may see market size of USD246.8 Million by 2026.

Research Analyst at AMA estimates that American Players will contribute to the maximum growth of Global 3D-Motion Capture market throughout the predicted period.

Codamotion - Charnwood Dynamics Ltd. (United Kingdom), Motion Analysis Corporation (United States), Noraxon U.S.A., Inc. (United States), Notch Interfaces Inc. (United States), NaturalPoint, Inc. (United States), Phoenix Technologies, Inc. (United States), Xsense Technologies B.V. (Netherlands) and OptiTrack (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Icon Motion Systems Ltd. (United Kingdom), Qualisys AB (Sweden), Codamotion (United States), Phasespace, Inc. (United States) and Synertial Labs Ltd. (United Kingdom).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
The study have segmented the market of Global 3D-Motion Capture market by Type (Hardware (Cameras, Sensors and Accessories), Software and Services), by Application (Bio-mechanical Research and Medical, Media and Entertainment, Education, Engineering and Industrial Applications and Others (Ergonomics, Sport and Others)) and Region with country level break-up.

On the basis of geography, the market of 3D-Motion Capture has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).




Market Trend
  • Increasing Number of Three-dimensional Screens Across the Globe
  • Growing Visual Effects and Animations Based Content from the Entertainment Industry

Market Drivers
  • Increasing Focus on Creating More Realistic Experience through High Quality Content
  • Growing Use of Computer Vision in End-user Industries

Opportunities
  • Growing Adoption of Cloud Based Platform in Motion Capture
  • Increasing Use of Augmented Reality in Healthcare Industry

Restraints
  • High Data Processing Cost Involved in 3D Motion Capture

Challenges
  • Need for High-end Processors for Seamless Capture of Content
  • Low Quality Information Captured by System Limits Their Utility


Analyst View
"3D Motion capture system is being deployed in varieties of application. However, it requires multiple high speed cameras and other expensive hardware which limits its wider use. Advent of versatile mobile motion capture can be a game changer, which offers a lucrative opportunity for market players. Though, mobile motion capture technology does exist but lacks flexibility as in its current form, mobile motion capture technology only records video and processing is done using advanced 3D software."

Key Target Audience
Software Solution/ Service Providers, Original Equipment Manufacturers (OEMs), Market and Research Organizations, Technology Investors, Governments Organizations, Analysts and Strategic Business Planners and Others

Report Objectives / Segmentation Covered

By Type
  • Hardware (Cameras, Sensors and Accessories)
  • Software
  • Services
By Application
  • Bio-mechanical Research and Medical
  • Media and Entertainment
  • Education
  • Engineering and Industrial Applications
  • Others (Ergonomics, Sport and Others)
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Focus on Creating More Realistic Experience through High Quality Content
      • 3.2.2. Growing Use of Computer Vision in End-user Industries
    • 3.3. Market Challenges
      • 3.3.1. Need for High-end Processors for Seamless Capture of Content
      • 3.3.2. Low Quality Information Captured by System Limits Their Utility
    • 3.4. Market Trends
      • 3.4.1. Increasing Number of Three-dimensional Screens Across the Globe
      • 3.4.2. Growing Visual Effects and Animations Based Content from the Entertainment Industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global 3D-Motion Capture, by Type, Application and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global 3D-Motion Capture (Value)
      • 5.2.1. Global 3D-Motion Capture by: Type (Value)
        • 5.2.1.1. Hardware (Cameras, Sensors and Accessories)
        • 5.2.1.2. Software
        • 5.2.1.3. Services
      • 5.2.2. Global 3D-Motion Capture by: Application (Value)
        • 5.2.2.1. Bio-mechanical Research and Medical
        • 5.2.2.2. Media and Entertainment
        • 5.2.2.3. Education
        • 5.2.2.4. Engineering and Industrial Applications
        • 5.2.2.5. Others (Ergonomics, Sport and Others)
      • 5.2.3. Global 3D-Motion Capture Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. 3D-Motion Capture: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Codamotion - Charnwood Dynamics Ltd. (United Kingdom)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Motion Analysis Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Noraxon U.S.A., Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Notch Interfaces Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NaturalPoint, Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Phoenix Technologies, Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Xsense Technologies B.V. (Netherlands)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. OptiTrack (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
  • 7. Global 3D-Motion Capture Sale, by Type, Application and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global 3D-Motion Capture (Value)
      • 7.2.1. Global 3D-Motion Capture by: Type (Value)
        • 7.2.1.1. Hardware (Cameras, Sensors and Accessories)
        • 7.2.1.2. Software
        • 7.2.1.3. Services
      • 7.2.2. Global 3D-Motion Capture by: Application (Value)
        • 7.2.2.1. Bio-mechanical Research and Medical
        • 7.2.2.2. Media and Entertainment
        • 7.2.2.3. Education
        • 7.2.2.4. Engineering and Industrial Applications
        • 7.2.2.5. Others (Ergonomics, Sport and Others)
      • 7.2.3. Global 3D-Motion Capture Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. 3D-Motion Capture: by Type(USD Million)
  • Table 2. 3D-Motion Capture Hardware (Cameras, Sensors and Accessories) , by Region USD Million (2015-2020)
  • Table 3. 3D-Motion Capture Software , by Region USD Million (2015-2020)
  • Table 4. 3D-Motion Capture Services , by Region USD Million (2015-2020)
  • Table 5. 3D-Motion Capture: by Application(USD Million)
  • Table 6. 3D-Motion Capture Bio-mechanical Research and Medical , by Region USD Million (2015-2020)
  • Table 7. 3D-Motion Capture Media and Entertainment , by Region USD Million (2015-2020)
  • Table 8. 3D-Motion Capture Education , by Region USD Million (2015-2020)
  • Table 9. 3D-Motion Capture Engineering and Industrial Applications , by Region USD Million (2015-2020)
  • Table 10. 3D-Motion Capture Others (Ergonomics, Sport and Others) , by Region USD Million (2015-2020)
  • Table 11. South America 3D-Motion Capture, by Country USD Million (2015-2020)
  • Table 12. South America 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 13. South America 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 14. Brazil 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 15. Brazil 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 16. Argentina 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 17. Argentina 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 18. Rest of South America 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 19. Rest of South America 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 20. Asia Pacific 3D-Motion Capture, by Country USD Million (2015-2020)
  • Table 21. Asia Pacific 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 22. Asia Pacific 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 23. China 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 24. China 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 25. Japan 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 26. Japan 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 27. India 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 28. India 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 29. South Korea 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 30. South Korea 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 31. Taiwan 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 32. Taiwan 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 33. Australia 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 34. Australia 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 35. Rest of Asia-Pacific 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 36. Rest of Asia-Pacific 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 37. Europe 3D-Motion Capture, by Country USD Million (2015-2020)
  • Table 38. Europe 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 39. Europe 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 40. Germany 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 41. Germany 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 42. France 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 43. France 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 44. Italy 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 45. Italy 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 46. United Kingdom 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 47. United Kingdom 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 48. Netherlands 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 49. Netherlands 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 50. Rest of Europe 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 51. Rest of Europe 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 52. MEA 3D-Motion Capture, by Country USD Million (2015-2020)
  • Table 53. MEA 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 54. MEA 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 55. Middle East 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 56. Middle East 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 57. Africa 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 58. Africa 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 59. North America 3D-Motion Capture, by Country USD Million (2015-2020)
  • Table 60. North America 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 61. North America 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 62. United States 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 63. United States 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 64. Canada 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 65. Canada 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 66. Mexico 3D-Motion Capture, by Type USD Million (2015-2020)
  • Table 67. Mexico 3D-Motion Capture, by Application USD Million (2015-2020)
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. 3D-Motion Capture: by Type(USD Million)
  • Table 77. 3D-Motion Capture Hardware (Cameras, Sensors and Accessories) , by Region USD Million (2021-2026)
  • Table 78. 3D-Motion Capture Software , by Region USD Million (2021-2026)
  • Table 79. 3D-Motion Capture Services , by Region USD Million (2021-2026)
  • Table 80. 3D-Motion Capture: by Application(USD Million)
  • Table 81. 3D-Motion Capture Bio-mechanical Research and Medical , by Region USD Million (2021-2026)
  • Table 82. 3D-Motion Capture Media and Entertainment , by Region USD Million (2021-2026)
  • Table 83. 3D-Motion Capture Education , by Region USD Million (2021-2026)
  • Table 84. 3D-Motion Capture Engineering and Industrial Applications , by Region USD Million (2021-2026)
  • Table 85. 3D-Motion Capture Others (Ergonomics, Sport and Others) , by Region USD Million (2021-2026)
  • Table 86. South America 3D-Motion Capture, by Country USD Million (2021-2026)
  • Table 87. South America 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 88. South America 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 89. Brazil 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 90. Brazil 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 91. Argentina 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 92. Argentina 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 93. Rest of South America 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 94. Rest of South America 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 95. Asia Pacific 3D-Motion Capture, by Country USD Million (2021-2026)
  • Table 96. Asia Pacific 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 97. Asia Pacific 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 98. China 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 99. China 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 100. Japan 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 101. Japan 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 102. India 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 103. India 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 104. South Korea 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 105. South Korea 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 106. Taiwan 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 107. Taiwan 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 108. Australia 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 109. Australia 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 110. Rest of Asia-Pacific 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 111. Rest of Asia-Pacific 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 112. Europe 3D-Motion Capture, by Country USD Million (2021-2026)
  • Table 113. Europe 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 114. Europe 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 115. Germany 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 116. Germany 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 117. France 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 118. France 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 119. Italy 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 120. Italy 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 121. United Kingdom 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 122. United Kingdom 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 123. Netherlands 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 124. Netherlands 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 125. Rest of Europe 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 126. Rest of Europe 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 127. MEA 3D-Motion Capture, by Country USD Million (2021-2026)
  • Table 128. MEA 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 129. MEA 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 130. Middle East 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 131. Middle East 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 132. Africa 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 133. Africa 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 134. North America 3D-Motion Capture, by Country USD Million (2021-2026)
  • Table 135. North America 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 136. North America 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 137. United States 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 138. United States 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 139. Canada 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 140. Canada 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 141. Mexico 3D-Motion Capture, by Type USD Million (2021-2026)
  • Table 142. Mexico 3D-Motion Capture, by Application USD Million (2021-2026)
  • Table 143. Research Programs/Design for This Report
  • Table 144. Key Data Information from Secondary Sources
  • Table 145. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global 3D-Motion Capture: by Type USD Million (2015-2020)
  • Figure 5. Global 3D-Motion Capture: by Application USD Million (2015-2020)
  • Figure 6. South America 3D-Motion Capture Share (%), by Country
  • Figure 7. Asia Pacific 3D-Motion Capture Share (%), by Country
  • Figure 8. Europe 3D-Motion Capture Share (%), by Country
  • Figure 9. MEA 3D-Motion Capture Share (%), by Country
  • Figure 10. North America 3D-Motion Capture Share (%), by Country
  • Figure 11. Global 3D-Motion Capture share by Players 2020 (%)
  • Figure 12. Global 3D-Motion Capture share by Players (Top 3) 2020(%)
  • Figure 13. Global 3D-Motion Capture share by Players (Top 5) 2020(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Codamotion - Charnwood Dynamics Ltd. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 16. Codamotion - Charnwood Dynamics Ltd. (United Kingdom) Revenue: by Geography 2020
  • Figure 17. Motion Analysis Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 18. Motion Analysis Corporation (United States) Revenue: by Geography 2020
  • Figure 19. Noraxon U.S.A., Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 20. Noraxon U.S.A., Inc. (United States) Revenue: by Geography 2020
  • Figure 21. Notch Interfaces Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Notch Interfaces Inc. (United States) Revenue: by Geography 2020
  • Figure 23. NaturalPoint, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 24. NaturalPoint, Inc. (United States) Revenue: by Geography 2020
  • Figure 25. Phoenix Technologies, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. Phoenix Technologies, Inc. (United States) Revenue: by Geography 2020
  • Figure 27. Xsense Technologies B.V. (Netherlands) Revenue, Net Income and Gross profit
  • Figure 28. Xsense Technologies B.V. (Netherlands) Revenue: by Geography 2020
  • Figure 29. OptiTrack (United States) Revenue, Net Income and Gross profit
  • Figure 30. OptiTrack (United States) Revenue: by Geography 2020
  • Figure 31. Global 3D-Motion Capture: by Type USD Million (2021-2026)
  • Figure 32. Global 3D-Motion Capture: by Application USD Million (2021-2026)
  • Figure 33. South America 3D-Motion Capture Share (%), by Country
  • Figure 34. Asia Pacific 3D-Motion Capture Share (%), by Country
  • Figure 35. Europe 3D-Motion Capture Share (%), by Country
  • Figure 36. MEA 3D-Motion Capture Share (%), by Country
  • Figure 37. North America 3D-Motion Capture Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Codamotion - Charnwood Dynamics Ltd. (United Kingdom)
  • Motion Analysis Corporation (United States)
  • Noraxon U.S.A., Inc. (United States)
  • Notch Interfaces Inc. (United States)
  • NaturalPoint, Inc. (United States)
  • Phoenix Technologies, Inc. (United States)
  • Xsense Technologies B.V. (Netherlands)
  • OptiTrack (United States)
Additional players considered in the study are as follows:
Icon Motion Systems Ltd. (United Kingdom) , Qualisys AB (Sweden) , Codamotion (United States) , Phasespace, Inc. (United States) , Synertial Labs Ltd. (United Kingdom)
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Jul 2021 204 Pages 97 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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The 3D-Motion Capture study can be customized to meet your requirements. The market size breakdown by type [Hardware (Cameras, Sensors and Accessories), Software and Services], by end use application [Bio-mechanical Research and Medical, Media and Entertainment, Education, Engineering and Industrial Applications and Others (Ergonomics, Sport and Others)].
The 3D-Motion Capture Market is gaining popularity and expected to see strong valuation by 2026.
According to AMA, the Global 3D-Motion Capture market is expected to see growth rate of 11.8%.

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