Military Virtual Training Comprehensive Study by Application (Flight Simulation, Battlefield Simulation, Medic Training (battlefield), Vehicle Simulation, Virtual Boot Camp), Training Type (Live, Virtual, Constructive, Gaming Simulation), End User Industries (Defense and Security, Civil Aviation, Others) Players and Region - Global Market Outlook to 2028

Military Virtual Training Market by XX Submarkets | Forecast Years 2023-2028 | CAGR: 4.58%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
Military virtual training is an interactive and immersive training method by the computer-generated atmosphere of interactive devices that receive and send data using gloves, goggles, bodysuits, or headsets. The use of data gloves and head-mounted displays (HMD) facilitates military people to interact with objects within a virtual atmosphere. Military virtual training is a cost-effective technique as compared to conventional training methods. For instance, using flight simulators than actual aircraft for airborne training. It enables them to do practices without the risk of death or serious injury. The key factor driving the military virtual training market is increasing government initiatives to streamline the training process for military and defense operations.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledL-3 Link Simulation and Training (United States), Boeing (United States), CAE Inc. (Canada), Flight Safety International (United States), Thales (France), Lockheed Martin (United States), Cubic Corporation (United States), Rheinmetall Defense (Germany), Raytheon (United States), Rockwell Collins (United States) and Northrop Grumman Corporation (United States)


According to AMA, the market for Military Virtual Training is expected to register a CAGR of 4.58% during the forecast period to 2028. This growth is primarily driven by Growing Adoption of Simulator Training Practices in Developed Economies, Increasing Defense Expenditures in the Developing Economies and Rising Adoption of Virtual Training Owing To Cost-Effectiveness by Defense Ministries.

Globally, a noticeable market trend is evident Emphasizing On Portable Simulation Systems for Providing Tailored Solutions for Virtual Training Major Manufacturers, such as L-3 Link Simulation and Training (United States), Boeing (United States), CAE Inc. (Canada), Flight Safety International (United States), Thales (France), Lockheed Martin (United States), Cubic Corporation (United States), Rheinmetall Defense (Germany), Raytheon (United States), Rockwell Collins (United States) and Northrop Grumman Corporation (United States), etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years. Fragmented nature of market owing to numerous players present in the market. The government of key countries is focusing on a military virtual training program. For instance, the United States Training Environment Cross Functional Team is planning to move its operations from Fort Leavenworth, Kan., army installation to Central Florida Research Park. It will also have 2,200 square feet there for virtual Training & Simulation program.

Key Developments in the Market:

In June 2021, Saab and Varjo Bring collaborate to revolutionize Flight SimThe Finnish company Varjo has developed a human eye resolution mixed reality (XR) technology that will be integrated into all Saab Gripen E/F simulators. In addition to the highest resolution and widest field of view in the industry, the collaboration will also offer numerous new training opportunities at a fraction of the cost.

Influencing Trend:
Emphasizing On Portable Simulation Systems for Providing Tailored Solutions for Virtual Training and The Emergence of Virtual Reality in Flight Simulation, Virtual Boot Camp, Battlefield Simulation, And Others

Market Growth Drivers:
Growing Adoption of Simulator Training Practices in Developed Economies, Increasing Defense Expenditures in the Developing Economies and Rising Adoption of Virtual Training Owing To Cost-Effectiveness by Defense Ministries

Challenges:
Lack of Investment for R&D in Developing Countries

Restraints:
Complexity Involved In Simulator and Military Virtual Training and Resistance to Acceptance towards Military Virtual Training Program

Opportunities:
Increasing R&D Activities in the Field Of Military Virtual Training, Technological Advancements in the Area of Military Virtual Training and Increasing Focus on Training and Safety in Defense Sector

AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Manufacturers landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts but also includes significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints in Military Virtual Training Market
- Analysis about New Entrants in Military Virtual Training Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
- An Unbiased Perspective towards Market Performance & Indicators

Against this Challenging Backdrop, Military Virtual Training Study Sheds Light on
— The Military Virtual Training Market status quo and key characteristics. To end this, Analysts at AMA organize and took surveys of the Military Virtual Training industry Manufacturers. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Military Virtual Training industry is heading and what are the top priorities. Insights are drawn from financial analysis, surveys, and interviews with key executives and industry experts.
— How every company in this diverse set of Manufacturers can best navigate the emerging competition landscape and follow a strategy that helps them position to hold the value they currently claim or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Application
  • Flight Simulation
  • Battlefield Simulation
  • Medic Training (battlefield)
  • Vehicle Simulation
  • Virtual Boot Camp
By Training Type
  • Live
  • Virtual
  • Constructive
  • Gaming Simulation

By End User Industries
  • Defense and Security
  • Civil Aviation
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Adoption of Simulator Training Practices in Developed Economies
      • 3.2.2. Increasing Defense Expenditures in the Developing Economies
      • 3.2.3. Rising Adoption of Virtual Training Owing To Cost-Effectiveness by Defense Ministries
    • 3.3. Market Challenges
      • 3.3.1. Lack of Investment for R&D in Developing Countries
    • 3.4. Market Trends
      • 3.4.1. Emphasizing On Portable Simulation Systems for Providing Tailored Solutions for Virtual Training
      • 3.4.2. The Emergence of Virtual Reality in Flight Simulation, Virtual Boot Camp, Battlefield Simulation, And Others
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Military Virtual Training, by Application, Training Type, End User Industries and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Military Virtual Training (Value)
      • 5.2.1. Global Military Virtual Training by: Application (Value)
        • 5.2.1.1. Flight Simulation
        • 5.2.1.2. Battlefield Simulation
        • 5.2.1.3. Medic Training (battlefield)
        • 5.2.1.4. Vehicle Simulation
        • 5.2.1.5. Virtual Boot Camp
      • 5.2.2. Global Military Virtual Training by: Training Type (Value)
        • 5.2.2.1. Live
        • 5.2.2.2. Virtual
        • 5.2.2.3. Constructive
        • 5.2.2.4. Gaming Simulation
      • 5.2.3. Global Military Virtual Training Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Military Virtual Training: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. L-3 Link Simulation and Training (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Boeing (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. CAE Inc. (Canada)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Flight Safety International (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Thales (France)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Lockheed Martin (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Cubic Corporation (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Rheinmetall Defense (Germany)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Raytheon (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Rockwell Collins (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Northrop Grumman Corporation (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Military Virtual Training Sale, by Application, Training Type, End User Industries and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Military Virtual Training (Value)
      • 7.2.1. Global Military Virtual Training by: Application (Value)
        • 7.2.1.1. Flight Simulation
        • 7.2.1.2. Battlefield Simulation
        • 7.2.1.3. Medic Training (battlefield)
        • 7.2.1.4. Vehicle Simulation
        • 7.2.1.5. Virtual Boot Camp
      • 7.2.2. Global Military Virtual Training by: Training Type (Value)
        • 7.2.2.1. Live
        • 7.2.2.2. Virtual
        • 7.2.2.3. Constructive
        • 7.2.2.4. Gaming Simulation
      • 7.2.3. Global Military Virtual Training Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Military Virtual Training: by Application(USD Million)
  • Table 2. Military Virtual Training Flight Simulation , by Region USD Million (2017-2022)
  • Table 3. Military Virtual Training Battlefield Simulation , by Region USD Million (2017-2022)
  • Table 4. Military Virtual Training Medic Training (battlefield) , by Region USD Million (2017-2022)
  • Table 5. Military Virtual Training Vehicle Simulation , by Region USD Million (2017-2022)
  • Table 6. Military Virtual Training Virtual Boot Camp , by Region USD Million (2017-2022)
  • Table 7. Military Virtual Training: by Training Type(USD Million)
  • Table 8. Military Virtual Training Live , by Region USD Million (2017-2022)
  • Table 9. Military Virtual Training Virtual , by Region USD Million (2017-2022)
  • Table 10. Military Virtual Training Constructive , by Region USD Million (2017-2022)
  • Table 11. Military Virtual Training Gaming Simulation , by Region USD Million (2017-2022)
  • Table 12. South America Military Virtual Training, by Country USD Million (2017-2022)
  • Table 13. South America Military Virtual Training, by Application USD Million (2017-2022)
  • Table 14. South America Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 15. South America Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 16. Brazil Military Virtual Training, by Application USD Million (2017-2022)
  • Table 17. Brazil Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 18. Brazil Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 19. Argentina Military Virtual Training, by Application USD Million (2017-2022)
  • Table 20. Argentina Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 21. Argentina Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 22. Rest of South America Military Virtual Training, by Application USD Million (2017-2022)
  • Table 23. Rest of South America Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 24. Rest of South America Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 25. Asia Pacific Military Virtual Training, by Country USD Million (2017-2022)
  • Table 26. Asia Pacific Military Virtual Training, by Application USD Million (2017-2022)
  • Table 27. Asia Pacific Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 28. Asia Pacific Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 29. China Military Virtual Training, by Application USD Million (2017-2022)
  • Table 30. China Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 31. China Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 32. Japan Military Virtual Training, by Application USD Million (2017-2022)
  • Table 33. Japan Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 34. Japan Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 35. India Military Virtual Training, by Application USD Million (2017-2022)
  • Table 36. India Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 37. India Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 38. South Korea Military Virtual Training, by Application USD Million (2017-2022)
  • Table 39. South Korea Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 40. South Korea Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 41. Taiwan Military Virtual Training, by Application USD Million (2017-2022)
  • Table 42. Taiwan Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 43. Taiwan Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 44. Australia Military Virtual Training, by Application USD Million (2017-2022)
  • Table 45. Australia Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 46. Australia Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 47. Rest of Asia-Pacific Military Virtual Training, by Application USD Million (2017-2022)
  • Table 48. Rest of Asia-Pacific Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 49. Rest of Asia-Pacific Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 50. Europe Military Virtual Training, by Country USD Million (2017-2022)
  • Table 51. Europe Military Virtual Training, by Application USD Million (2017-2022)
  • Table 52. Europe Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 53. Europe Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 54. Germany Military Virtual Training, by Application USD Million (2017-2022)
  • Table 55. Germany Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 56. Germany Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 57. France Military Virtual Training, by Application USD Million (2017-2022)
  • Table 58. France Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 59. France Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 60. Italy Military Virtual Training, by Application USD Million (2017-2022)
  • Table 61. Italy Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 62. Italy Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 63. United Kingdom Military Virtual Training, by Application USD Million (2017-2022)
  • Table 64. United Kingdom Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 65. United Kingdom Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 66. Netherlands Military Virtual Training, by Application USD Million (2017-2022)
  • Table 67. Netherlands Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 68. Netherlands Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 69. Rest of Europe Military Virtual Training, by Application USD Million (2017-2022)
  • Table 70. Rest of Europe Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 71. Rest of Europe Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 72. MEA Military Virtual Training, by Country USD Million (2017-2022)
  • Table 73. MEA Military Virtual Training, by Application USD Million (2017-2022)
  • Table 74. MEA Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 75. MEA Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 76. Middle East Military Virtual Training, by Application USD Million (2017-2022)
  • Table 77. Middle East Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 78. Middle East Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 79. Africa Military Virtual Training, by Application USD Million (2017-2022)
  • Table 80. Africa Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 81. Africa Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 82. North America Military Virtual Training, by Country USD Million (2017-2022)
  • Table 83. North America Military Virtual Training, by Application USD Million (2017-2022)
  • Table 84. North America Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 85. North America Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 86. United States Military Virtual Training, by Application USD Million (2017-2022)
  • Table 87. United States Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 88. United States Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 89. Canada Military Virtual Training, by Application USD Million (2017-2022)
  • Table 90. Canada Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 91. Canada Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 92. Mexico Military Virtual Training, by Application USD Million (2017-2022)
  • Table 93. Mexico Military Virtual Training, by Training Type USD Million (2017-2022)
  • Table 94. Mexico Military Virtual Training, by End User Industries USD Million (2017-2022)
  • Table 95. Company Basic Information, Sales Area and Its Competitors
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Military Virtual Training: by Application(USD Million)
  • Table 107. Military Virtual Training Flight Simulation , by Region USD Million (2023-2028)
  • Table 108. Military Virtual Training Battlefield Simulation , by Region USD Million (2023-2028)
  • Table 109. Military Virtual Training Medic Training (battlefield) , by Region USD Million (2023-2028)
  • Table 110. Military Virtual Training Vehicle Simulation , by Region USD Million (2023-2028)
  • Table 111. Military Virtual Training Virtual Boot Camp , by Region USD Million (2023-2028)
  • Table 112. Military Virtual Training: by Training Type(USD Million)
  • Table 113. Military Virtual Training Live , by Region USD Million (2023-2028)
  • Table 114. Military Virtual Training Virtual , by Region USD Million (2023-2028)
  • Table 115. Military Virtual Training Constructive , by Region USD Million (2023-2028)
  • Table 116. Military Virtual Training Gaming Simulation , by Region USD Million (2023-2028)
  • Table 117. South America Military Virtual Training, by Country USD Million (2023-2028)
  • Table 118. South America Military Virtual Training, by Application USD Million (2023-2028)
  • Table 119. South America Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 120. South America Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 121. Brazil Military Virtual Training, by Application USD Million (2023-2028)
  • Table 122. Brazil Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 123. Brazil Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 124. Argentina Military Virtual Training, by Application USD Million (2023-2028)
  • Table 125. Argentina Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 126. Argentina Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 127. Rest of South America Military Virtual Training, by Application USD Million (2023-2028)
  • Table 128. Rest of South America Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 129. Rest of South America Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 130. Asia Pacific Military Virtual Training, by Country USD Million (2023-2028)
  • Table 131. Asia Pacific Military Virtual Training, by Application USD Million (2023-2028)
  • Table 132. Asia Pacific Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 133. Asia Pacific Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 134. China Military Virtual Training, by Application USD Million (2023-2028)
  • Table 135. China Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 136. China Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 137. Japan Military Virtual Training, by Application USD Million (2023-2028)
  • Table 138. Japan Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 139. Japan Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 140. India Military Virtual Training, by Application USD Million (2023-2028)
  • Table 141. India Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 142. India Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 143. South Korea Military Virtual Training, by Application USD Million (2023-2028)
  • Table 144. South Korea Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 145. South Korea Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 146. Taiwan Military Virtual Training, by Application USD Million (2023-2028)
  • Table 147. Taiwan Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 148. Taiwan Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 149. Australia Military Virtual Training, by Application USD Million (2023-2028)
  • Table 150. Australia Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 151. Australia Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 152. Rest of Asia-Pacific Military Virtual Training, by Application USD Million (2023-2028)
  • Table 153. Rest of Asia-Pacific Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 154. Rest of Asia-Pacific Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 155. Europe Military Virtual Training, by Country USD Million (2023-2028)
  • Table 156. Europe Military Virtual Training, by Application USD Million (2023-2028)
  • Table 157. Europe Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 158. Europe Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 159. Germany Military Virtual Training, by Application USD Million (2023-2028)
  • Table 160. Germany Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 161. Germany Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 162. France Military Virtual Training, by Application USD Million (2023-2028)
  • Table 163. France Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 164. France Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 165. Italy Military Virtual Training, by Application USD Million (2023-2028)
  • Table 166. Italy Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 167. Italy Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 168. United Kingdom Military Virtual Training, by Application USD Million (2023-2028)
  • Table 169. United Kingdom Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 170. United Kingdom Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 171. Netherlands Military Virtual Training, by Application USD Million (2023-2028)
  • Table 172. Netherlands Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 173. Netherlands Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 174. Rest of Europe Military Virtual Training, by Application USD Million (2023-2028)
  • Table 175. Rest of Europe Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 176. Rest of Europe Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 177. MEA Military Virtual Training, by Country USD Million (2023-2028)
  • Table 178. MEA Military Virtual Training, by Application USD Million (2023-2028)
  • Table 179. MEA Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 180. MEA Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 181. Middle East Military Virtual Training, by Application USD Million (2023-2028)
  • Table 182. Middle East Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 183. Middle East Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 184. Africa Military Virtual Training, by Application USD Million (2023-2028)
  • Table 185. Africa Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 186. Africa Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 187. North America Military Virtual Training, by Country USD Million (2023-2028)
  • Table 188. North America Military Virtual Training, by Application USD Million (2023-2028)
  • Table 189. North America Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 190. North America Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 191. United States Military Virtual Training, by Application USD Million (2023-2028)
  • Table 192. United States Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 193. United States Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 194. Canada Military Virtual Training, by Application USD Million (2023-2028)
  • Table 195. Canada Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 196. Canada Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 197. Mexico Military Virtual Training, by Application USD Million (2023-2028)
  • Table 198. Mexico Military Virtual Training, by Training Type USD Million (2023-2028)
  • Table 199. Mexico Military Virtual Training, by End User Industries USD Million (2023-2028)
  • Table 200. Research Programs/Design for This Report
  • Table 201. Key Data Information from Secondary Sources
  • Table 202. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Military Virtual Training: by Application USD Million (2017-2022)
  • Figure 5. Global Military Virtual Training: by Training Type USD Million (2017-2022)
  • Figure 6. South America Military Virtual Training Share (%), by Country
  • Figure 7. Asia Pacific Military Virtual Training Share (%), by Country
  • Figure 8. Europe Military Virtual Training Share (%), by Country
  • Figure 9. MEA Military Virtual Training Share (%), by Country
  • Figure 10. North America Military Virtual Training Share (%), by Country
  • Figure 11. Global Military Virtual Training share by Players 2022 (%)
  • Figure 12. Global Military Virtual Training share by Players (Top 3) 2022(%)
  • Figure 13. Global Military Virtual Training share by Players (Top 5) 2022(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. L-3 Link Simulation and Training (United States) Revenue, Net Income and Gross profit
  • Figure 16. L-3 Link Simulation and Training (United States) Revenue: by Geography 2022
  • Figure 17. Boeing (United States) Revenue, Net Income and Gross profit
  • Figure 18. Boeing (United States) Revenue: by Geography 2022
  • Figure 19. CAE Inc. (Canada) Revenue, Net Income and Gross profit
  • Figure 20. CAE Inc. (Canada) Revenue: by Geography 2022
  • Figure 21. Flight Safety International (United States) Revenue, Net Income and Gross profit
  • Figure 22. Flight Safety International (United States) Revenue: by Geography 2022
  • Figure 23. Thales (France) Revenue, Net Income and Gross profit
  • Figure 24. Thales (France) Revenue: by Geography 2022
  • Figure 25. Lockheed Martin (United States) Revenue, Net Income and Gross profit
  • Figure 26. Lockheed Martin (United States) Revenue: by Geography 2022
  • Figure 27. Cubic Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 28. Cubic Corporation (United States) Revenue: by Geography 2022
  • Figure 29. Rheinmetall Defense (Germany) Revenue, Net Income and Gross profit
  • Figure 30. Rheinmetall Defense (Germany) Revenue: by Geography 2022
  • Figure 31. Raytheon (United States) Revenue, Net Income and Gross profit
  • Figure 32. Raytheon (United States) Revenue: by Geography 2022
  • Figure 33. Rockwell Collins (United States) Revenue, Net Income and Gross profit
  • Figure 34. Rockwell Collins (United States) Revenue: by Geography 2022
  • Figure 35. Northrop Grumman Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 36. Northrop Grumman Corporation (United States) Revenue: by Geography 2022
  • Figure 37. Global Military Virtual Training: by Application USD Million (2023-2028)
  • Figure 38. Global Military Virtual Training: by Training Type USD Million (2023-2028)
  • Figure 39. South America Military Virtual Training Share (%), by Country
  • Figure 40. Asia Pacific Military Virtual Training Share (%), by Country
  • Figure 41. Europe Military Virtual Training Share (%), by Country
  • Figure 42. MEA Military Virtual Training Share (%), by Country
  • Figure 43. North America Military Virtual Training Share (%), by Country
List of companies from research coverage that are profiled in the study
  • L-3 Link Simulation and Training (United States)
  • Boeing (United States)
  • CAE Inc. (Canada)
  • Flight Safety International (United States)
  • Thales (France)
  • Lockheed Martin (United States)
  • Cubic Corporation (United States)
  • Rheinmetall Defense (Germany)
  • Raytheon (United States)
  • Rockwell Collins (United States)
  • Northrop Grumman Corporation (United States)
Additional players considered in the study are as follows:
Meggitt PLC (United Kingdom) , SAAB AB (Sweden) , Elbit Systems (Israel)
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Key Highlights of Report


Mar 2024 229 Pages 55 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Military Virtual Training market are L-3 Link Simulation and Training (United States), Boeing (United States), CAE Inc. (Canada), Flight Safety International (United States), Thales (France), Lockheed Martin (United States), Cubic Corporation (United States), Rheinmetall Defense (Germany), Raytheon (United States), Rockwell Collins (United States) and Northrop Grumman Corporation (United States), to name a few.
"Lack of Investment for R&D in Developing Countries" is seen as one of the major challenges by many Industry Players of Military Virtual Training Market
The Military Virtual Training market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get complete companies available in our research coverage.
The Military Virtual Training market is expected to see a steady growth rate during projected year 2022 to 2028.

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