Global Arcade Game App Market Overview:
Arcade Game App is used to play games online or offline. These games can be played on mobile, desktops or on gaming machines. To attract the customer may of the malls and supermarkets are installing arcade game apps in their shops. Also, increasing demand for online gaming that uses physical stimulation or physical movements in the games has driven the market. In addition, the growing craze of kids, as well as adults for the arcade game, is anticipated to drive the global arcade game app market.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Increasing Demand for Mini Game in Arcade Game App
Market Growth Drivers:
High Scope for Monetization and Arcade Gaming App Becoming Attraction at Malls and Supermarkets
Challenges:
High Maintenance Cost
Restraints:
Changing Consumption Patterns Of Gamer and Technical Issues in Running Apps Frequently
Opportunities:
360-Degree Camera Being Accepted As Next-Generation Technology and Increasing Use of VR/AR in Games
Competitive Landscape:
In the Arcade Game App Market, it has been observed that most of the companies are upgrading or introducing innovative game apps. They rely on strategies such as mergers & acquisitions, product development, technological innovation and sourcing strategies to enhance their market share.
Some of the key players profiled in the report are Atari, Inc. (United States), Apple (United States), TouchArcade (United States), Kuyi Mobile (Philippines), BANDAI NAMCO Entertainment (Japan), FarSight Studios (United States), Taito Corporation (Japan), SYBO Games (Denmark), Supercell (Finland), Google Inc. (United States), Aaryavarta Technologies (India) and Backbone Entertainment (United States). Additionally, following companies can also be profiled that are part of our coverage like Rovio Entertainment (Finland), Halfbrick Studios (Australia), Hardlight (United Kingdom), Color Switch Phoenix LLC (United States), Mediocre Studios (Scandinavia), Capcom Co., Ltd. (Japan), Sega Games Co., Ltd. (Japan), Taito Corporation (Japan), Andamiro Entertainment (South Korea) and Barron Games International (United States). Analyst at AMA Research see North America and Europe Players to retain maximum share of Global Arcade Game App market by 2028. Considering Market by App Type , the sub-segment i.e. Interactive App will boost the Arcade Game App market. Considering Market by Operating System, the sub-segment i.e. Android System will boost the Arcade Game App market. Considering Market by App Execution, the sub-segment i.e. Online will boost the Arcade Game App market.
Latest Market Insights:
In May 2023, Apple launched 20 new titles on Apple Arcade offers unlimited access to over 200 incredibly fun games. These include WHAT THE CAR? TMNT Splintered Fate, Disney SpellStruck, and Cityscapes: Sim Builder, all of which are only available on Apple Arcade. This launch helped apple in arcade game app market
In September 2019, Atari entered into the partnership with the revolutionary retro gaming platform Antstream Arcade. This partnership brings an enhanced and exclusive “Atari Edition” of Antstream’s game streaming service to the upcoming Atari VCS™ home gaming and entertainment system.
What Can be Explored with the Arcade Game App Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Arcade Game App Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Arcade Game App
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Arcade Game App market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Arcade Game App market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Professional Gamers, Game Developing Companies, Investors and Game Publishers.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.