About Playing Cards and Board Games
Playing Cards and Board Games a game in which one or more decks of playing cards are used for entertainment, gambling, or both. Playing cards and board games make use of the fact that each card can be uniquely identified from only one side, allowing each player to be aware of only the cards he is currently holding. Table top games that incorporate elements of table, card, role-playing, and miniatures games are known as playing cards and board games. In board games, pieces are typically moved or placed on a pre-marked board (playing surface). In a Game of Cards and Board Games a playing card is a specially prepared piece of card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic with a design on it. To facilitate handling, the front (face) and back of each card are frequently finished. Table, card, role-playing, and miniatures games are commonly used. The majority of them involve a competition between two or more players. Playing Cards and Board Games come in a variety of styles. Rules can be as simple as Snakes and Ladders or as complex as Advanced Squad Leader. In addition to traditional cards and dice, custom figures or shaped counters, as well as distinctively shaped player pieces known as meeples, are now commonly used in games.
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2020 |
Unit | Value (USD Million) |
In the Global Market the large number of companies present which provide the playing card and board game to the consumer so due to this the less competition are I global market. The companies launching new games and new technology. And the sometime merge with each other’s for earning more number of consumer and gained the company’s revenue. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Playing Cards and Board Games market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Asmodee Editions (France), Goliath B.V (Netherland), Grand Prix International (United States), Hasbro (United States), Ravensburger (Germany), Alderac Entertainment Group (AEG) (United States), Arcane Wonders (United States), Asmodee (France), Days of Wonder (United States) and Kenzer& Company (United States) are some of the key players that are part of study coverage. Additionally, the Vendors which are also part of the research coverage are Blue Orange Game (United States) and Decipher,Inc. (United States).
Segmentation Overview
AMA Research has segmented the market of Global Playing Cards and Board Games market by Type (Area control, Deck builder, Deck construction, Dexterity, Drafting, Dungeon-crawler and Others) and Region.
On the basis of geography, the market of Playing Cards and Board Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End Users, the sub-segment i.e. Family will boost the Playing Cards and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Game Components, the sub-segment i.e. Goals will boost the Playing Cards and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Distribution Channel, the sub-segment i.e. Online will boost the Playing Cards and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Material, the sub-segment i.e. Die-cut cardboard will boost the Playing Cards and Board Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Leaders and their expansionary development strategies
On 8 June 2022 Fanskool Acquire the Asmodee Editions. MRF’s Funskool India Ltd. has acquired rights from international company Asmodee to manufacture and distribute its popular board game Abalone in India. As India is an important market for Asmodee, we look forward to this collaboration and envision Abalone becoming a sought-after game in India through this partnership, as it is in many other parts of the world.
On 12 April 2022 Asmodee launches Unbox Now, a collection of its best board Game. Asmodee has announced the formation of a new label called Unbox Now. This is a collection of the company's best board games, and it will include 11 games at launch. When purchasing an Unbox Now game, players will also gain access to the game on Board Game Arena.rd games The 11 Unbox Now games include Catan, Rivals of Catan, Pandemic, Ticket to Ride, 7 Wonders, and Splendor. According to Asmodee, the Unbox Now branding also assures users that the game is easy to play and has rules that are easy to understand
Playing cards is a physical sport, rules Supreme Court. If you thought playing cards was an idle person's game, you were wrong. The Supreme Court Friday on ruled that it is, in fact, a physical sport. When you play cards, you use your hands," said a bench led by Chief Justice HL Dattu, rejecting the Centre's request to classify playing cards as articles of amusement or a parlour game. It can be a physically demanding sport. Why not the bench asked Attorney General Mukul Rohatgi, who argued that playing cards constituted gambling.
Market Drivers
- The Growing Significance Of Traditional Table Top Games In Developing Team Spirit
- Increasing Youth Preference For Playing Cards And Board Games At Social Gatherings
- Celebrity Endorsements Increase Customer Attraction
Opportunities
- Increasing Popularity Of Playing Cards And Board Games For Refreshment
- The Rise In The Number Of Playing Cards And Board Games In Café, Restaurant And Hotels
Restraints
- Some People Things The Card And Board Game Are For Kids
- Sometime Game Causing Addiction
Challenges
- Only Few People Are Playing The Cards And Board Games.
- Some Time People Become Over Competitive And Start Fighting
Key Target Audience
Playing Cards and Board Games manufacturer, Playing Cards and Board Games provider, New Entrance, Government, Corporate, Hotel Industry and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand companys positioning regarding market value, volume and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.