What is Unified Communication (UC) & Business Headsets Market?
According to the secondary research, the number of Unified Communication (UC) headsets that were purchased for office use is anticipated to grow at a CAGR of approximately 13.1% from 2020 to 2025. At present, more than half of the businesses in the United States and Europe deploy video conferencing, 47% of them use web conferencing, and around 44% use stand-alone audio conferencing. Nowadays, about 39% of the IT managers report deploying headsets for their employees, and UC headset sales represent 26.5% of total Contact Center & Office (CC&O) headset revenue. They are hereby expected to continue to grow at a CAGR of around 23.1% in terms of unit shipments and 20.4% in terms of revenue over the upcoming years. The global electronics devices market including the consumer electronics as well as the industrial electronics devices are hereby expected to be impacted considerably by COVID-19 as China is one of the main suppliers for the raw materials that are used for manufacturing devices as well as for the finished products. The industry is on therefore on the brink of facing a decrease in production, interference in supply, as well as some price fluctuations. Although this can vastly encourage the local manufacturers to step up and thereby address the growing demand, however, the scarcity of raw material would still pose to be a huge challenge to this industry. The sales of the prominent electronic companies are thereby expected to be affected in the near future.
The market study is being classified by Type (Wired and Wireless [Wi-Fi, Bluetooth, NFC, ANC]), by Application (Video Conferencing, Web Conferencing, Audio Conferencing, Cloud Conferencing and Others) and major geographies with country level break-up.
Microsoft Corporation (United States), Apple Inc. (United States), Audio-Technica (Japan), Plantronics, Inc. (United States), Boat (India), Beyerdynamic GmbH & Co. KG (Germany), Shure (United States), Sennheiser (Germany), Beats Electronics LLC (United States), JBL (United States), Sony (Japan), Philips (Netherlands), Nokia (Finland) and ClearOne Communications Inc. (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are QKZ (United States), Intex (India), VXI Global Solutions, LLC (United States), Logitech (Switzerland) and Jabra (Denmark).
The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products, and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Unified Communication (UC) & Business Headsets market throughout the predicted period.
Segment Analysis
Analyst at AMA have segmented the market study of Global Unified Communication (UC) & Business Headsets market by Type, Application and Region.
On the basis of geography, the market of Unified Communication (UC) & Business Headsets has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Drivers
- Record and Reproduce Realistic Background Noise and Ensure Undisturbed Communication
- Growing Awareness of Technology
- Increasing Disposable Income of the People in Developing Countries Such As China and India
Market Trend
- High Investment in R&D for Business Headsets By the Top Market Players
- Growing Preference for Hands-Free Operation Products
- Increasing demand for Products With High Quality and Effective Sound
Restraints
- Overuse of Wireless Headset Can Lead to Health Hazard
- Fluctuations in the Raw Material Prices
Opportunities
- Technological Advancements and Enhancements in Unified Communication (UC) & Business Headsets
- Growing Consumer Electronics Industry Worldwide
Challenges
- Availability of Substitute Products in Cheaper Rates
- Strong Competition from Major Players in the Market
Key Target Audience
Providers of Unified Communication (UC) & Business Headsets, End-Users, Potential Investors, Market Research Firms and Others