Global Connected Living Room Market Overview:
Connected living room integrates various devices together as per requirement which includes Television system, home theatre system, multimedia devices, gaming consoles, set up box, computers and smartphones and other electronic goods in a living room. Its efficient performance, as well as operational efficiencies, drives the market for connected living room. Some of the players profiled in the study are Apple Inc. (United States), Google Inc. (United States), General Electric (United States), Toshiba Corporation (Japan), Siemens AG (Germany), Samsung Electronics Co., Ltd. (South Korea), Hitachi, Ltd (Japan), Microsoft Corporation (United States), Emerson Electric Co (Unites States), Comcast Corporation (United States), Sony Corporation (Japan), Rockwell Automation Inc. (United States), Schneider Electric SE (France), Eaton Corporation (Ireland) and LG Electronics Inc. (South Korea). According to Market Analyst at AMA, the Global Connected Living Room market may see a growth rate of 7.1% and would reach the market size of USD984.17 Billion by 2026.
On the basis of geography, the market of Connected Living Room has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Component, the sub-segment i.e. Sensors will boost the Connected Living Room market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Growth Drivers
- Emergence of Technologies for Connectivity Amongst Home Devices
Influencing Trend
- Innovation and Development towards Superior Products
Restraints
- High Installation Cost and Low Awareness Regarding the Benefits
- Compatibility Issues
Opportunities
- Rise in Demand for Smart Homes, Intelligent & Connected Homes
Challenges
- High Technology Fragmentation
The companies are exploring the market in new regions by expansion, mergers & acquisitions, investments, new solution launches and collaborations as their strategies. Key players are exploring various new strategies such as product launches, partnerships, and agreements to maintain and enhance their market share in the market. The developed regions are expected to provide lucrative opportunities for the industry participants to explore its untapped market growth potential.
Target Audience:
Raw Material & Manufacturing Equipment Suppliers, Pay TV/Broadband and Cable Operators, Advertising Agencies, Semiconductor Component Vendors, Content Developers, Original Device Manufacturers (Odms), Original Equipment Manufacturers (Oems), ODM and OEM Technology Solution Providers, Distributors and Retailers and Research Organizations
Major Objectives Focused through this Study
To define, describe, and forecast the Global Connected Living Room market on the basis of product [Consumer Computing Devices, TV Systems, Set-top Boxes, Gaming Consoles, Security Systems, Smart Plugs, Wireless Speakers and Others] , application [Residential and Commercial], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Connected Living Room market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Connected Living Room industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Vendors which are also part of the research are Littlefuse Inc. (United States), Roku Inc. (United States), Nintendo Co. Ltd. (Japan), BenQ Corporation (Taiwan), Pioneer Corporation (Japan) and JVC Kenwood (Japan).
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Connected Living Room market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.