Strategy Games Comprehensive Study by Type (Client, Webgame), Application (Mobile, PC, Tablet, Others) Players and Region - Global Market Outlook to 2030

Strategy Games Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 20.3%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Strategy Games Market Overview:
Strategy games refer to the game in which players build up their decision-making skills having a high significance in determining the outcome. According to a study carried in July 2018, “over 18 million individuals are enjoying mobile platforms for gaming which accounts for approximately 3 billion Euros of revenue from the industry.” The game helps the user to improve problem-solving and critical thinking. The global strategy games market is expected to witness high growth owing to advancements in the technology of gaming and the rising penetration of mobile devices worldwide. As per latest study released by AMA Research, the Global Strategy Games market is expected to see growth rate of 20.3%

AttributesDetails
Study Period2018-2030
Base Year2023
Forecast Period2024-2030
Historical Period2018-2023
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Adoption of Strategy Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development

Market Growth Drivers:
Increased Need for User Engagement across Enterprise and Consumer Brands and Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market

Challenges:
Growing Number of Freely Available Customization Games May Pose a Challenge to the Market

Restraints:
Improper Game Design Could Hinder the Market and Lack of Awareness about Strategy Games

Opportunities:
Explosion of the Digital World and Growing Number of Social Game Player May Further Augment the Market

Competitive Landscape:
The global gram flour market is fragmented due to the presence of several manufacturers at the global and regional levels. The level of competition among the companies in the gram flour market is intense. Companies offer a wide range of gram flour on distribution channels such as online and offline.
Some of the key players profiled in the report are Blizzard (United States), Paradox Interactive (Sweden), Wargaming Seattle (United States), TaleWorlds (Turkey), Games Workshop Group (United Kingdom), Relic (Canada), Ensemble Studios (United States), NGD Studios (Argentina), Big Huge Games (United States) and Creative Assembly (United Kingdom). Additionally, following companies can also be profiled that are part of our coverage like Chucklefish (United Kingdom), Subset Games (China) and Firaxis Games (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Strategy Games market by 2030.

Latest Market Insights:
On June 2023, Ubisoft announces a partnership with Tencent to co-develop a mobile game based on the Tom Clancy's Ghost Recon franchise

On February 2023, Electronic Arts announces a new studio, "Black Frost," focused on creating "narrative-driven single-player games," which could potentially include strategy titles.

The FTC’s COPPA Rule requires, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13. On 31st August 2018, the Chinese government has issued a legal statement related to recent regulations across the gaming industry in China. The Chinese government has sent recommendations to 8 different regulatory bodies, the government is gathering an intensive effort with the aim to reduce myopia rates in children by limiting screen time and usage of electronic devices. In addition to this, the regulatory body ‘National Radio and Television Administration’ which is accountable for granting and approving media lic.

What Can be Explored with the Strategy Games Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Strategy Games Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Strategy Games
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Strategy Games market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Strategy Games market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Gaming Application Providers, Game-Based Learning Companies, Potential Technology Investors, Internet Service Providers, Gaming Platform Developers, Operating System Developers, Regulatory & Government Bodies, Research Firm and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Type
  • Client
  • Webgame
By Application
  • Mobile
  • PC
  • Tablet
  • Others
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increased Need for User Engagement across Enterprise and Consumer Brands
      • 3.2.2. Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
    • 3.3. Market Challenges
      • 3.3.1. Growing Number of Freely Available Customization Games May Pose a Challenge to the Market
    • 3.4. Market Trends
      • 3.4.1. Adoption of Strategy Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Strategy Games, by Type, Application and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Strategy Games (Value)
      • 5.2.1. Global Strategy Games by: Type (Value)
        • 5.2.1.1. Client
        • 5.2.1.2. Webgame
      • 5.2.2. Global Strategy Games by: Application (Value)
        • 5.2.2.1. Mobile
        • 5.2.2.2. PC
        • 5.2.2.3. Tablet
        • 5.2.2.4. Others
      • 5.2.3. Global Strategy Games Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Strategy Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Blizzard (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Paradox Interactive (Sweden)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Wargaming Seattle (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. TaleWorlds (Turkey)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Games Workshop Group (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Relic (Canada)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Ensemble Studios (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. NGD Studios (Argentina)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Big Huge Games (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Creative Assembly (United Kingdom)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Strategy Games Sale, by Type, Application and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Strategy Games (Value)
      • 7.2.1. Global Strategy Games by: Type (Value)
        • 7.2.1.1. Client
        • 7.2.1.2. Webgame
      • 7.2.2. Global Strategy Games by: Application (Value)
        • 7.2.2.1. Mobile
        • 7.2.2.2. PC
        • 7.2.2.3. Tablet
        • 7.2.2.4. Others
      • 7.2.3. Global Strategy Games Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Strategy Games: by Type(USD Million)
  • Table 2. Strategy Games Client , by Region USD Million (2018-2023)
  • Table 3. Strategy Games Webgame , by Region USD Million (2018-2023)
  • Table 4. Strategy Games: by Application(USD Million)
  • Table 5. Strategy Games Mobile , by Region USD Million (2018-2023)
  • Table 6. Strategy Games PC , by Region USD Million (2018-2023)
  • Table 7. Strategy Games Tablet , by Region USD Million (2018-2023)
  • Table 8. Strategy Games Others , by Region USD Million (2018-2023)
  • Table 9. South America Strategy Games, by Country USD Million (2018-2023)
  • Table 10. South America Strategy Games, by Type USD Million (2018-2023)
  • Table 11. South America Strategy Games, by Application USD Million (2018-2023)
  • Table 12. Brazil Strategy Games, by Type USD Million (2018-2023)
  • Table 13. Brazil Strategy Games, by Application USD Million (2018-2023)
  • Table 14. Argentina Strategy Games, by Type USD Million (2018-2023)
  • Table 15. Argentina Strategy Games, by Application USD Million (2018-2023)
  • Table 16. Rest of South America Strategy Games, by Type USD Million (2018-2023)
  • Table 17. Rest of South America Strategy Games, by Application USD Million (2018-2023)
  • Table 18. Asia Pacific Strategy Games, by Country USD Million (2018-2023)
  • Table 19. Asia Pacific Strategy Games, by Type USD Million (2018-2023)
  • Table 20. Asia Pacific Strategy Games, by Application USD Million (2018-2023)
  • Table 21. China Strategy Games, by Type USD Million (2018-2023)
  • Table 22. China Strategy Games, by Application USD Million (2018-2023)
  • Table 23. Japan Strategy Games, by Type USD Million (2018-2023)
  • Table 24. Japan Strategy Games, by Application USD Million (2018-2023)
  • Table 25. India Strategy Games, by Type USD Million (2018-2023)
  • Table 26. India Strategy Games, by Application USD Million (2018-2023)
  • Table 27. South Korea Strategy Games, by Type USD Million (2018-2023)
  • Table 28. South Korea Strategy Games, by Application USD Million (2018-2023)
  • Table 29. Taiwan Strategy Games, by Type USD Million (2018-2023)
  • Table 30. Taiwan Strategy Games, by Application USD Million (2018-2023)
  • Table 31. Australia Strategy Games, by Type USD Million (2018-2023)
  • Table 32. Australia Strategy Games, by Application USD Million (2018-2023)
  • Table 33. Rest of Asia-Pacific Strategy Games, by Type USD Million (2018-2023)
  • Table 34. Rest of Asia-Pacific Strategy Games, by Application USD Million (2018-2023)
  • Table 35. Europe Strategy Games, by Country USD Million (2018-2023)
  • Table 36. Europe Strategy Games, by Type USD Million (2018-2023)
  • Table 37. Europe Strategy Games, by Application USD Million (2018-2023)
  • Table 38. Germany Strategy Games, by Type USD Million (2018-2023)
  • Table 39. Germany Strategy Games, by Application USD Million (2018-2023)
  • Table 40. France Strategy Games, by Type USD Million (2018-2023)
  • Table 41. France Strategy Games, by Application USD Million (2018-2023)
  • Table 42. Italy Strategy Games, by Type USD Million (2018-2023)
  • Table 43. Italy Strategy Games, by Application USD Million (2018-2023)
  • Table 44. United Kingdom Strategy Games, by Type USD Million (2018-2023)
  • Table 45. United Kingdom Strategy Games, by Application USD Million (2018-2023)
  • Table 46. Netherlands Strategy Games, by Type USD Million (2018-2023)
  • Table 47. Netherlands Strategy Games, by Application USD Million (2018-2023)
  • Table 48. Rest of Europe Strategy Games, by Type USD Million (2018-2023)
  • Table 49. Rest of Europe Strategy Games, by Application USD Million (2018-2023)
  • Table 50. MEA Strategy Games, by Country USD Million (2018-2023)
  • Table 51. MEA Strategy Games, by Type USD Million (2018-2023)
  • Table 52. MEA Strategy Games, by Application USD Million (2018-2023)
  • Table 53. Middle East Strategy Games, by Type USD Million (2018-2023)
  • Table 54. Middle East Strategy Games, by Application USD Million (2018-2023)
  • Table 55. Africa Strategy Games, by Type USD Million (2018-2023)
  • Table 56. Africa Strategy Games, by Application USD Million (2018-2023)
  • Table 57. North America Strategy Games, by Country USD Million (2018-2023)
  • Table 58. North America Strategy Games, by Type USD Million (2018-2023)
  • Table 59. North America Strategy Games, by Application USD Million (2018-2023)
  • Table 60. United States Strategy Games, by Type USD Million (2018-2023)
  • Table 61. United States Strategy Games, by Application USD Million (2018-2023)
  • Table 62. Canada Strategy Games, by Type USD Million (2018-2023)
  • Table 63. Canada Strategy Games, by Application USD Million (2018-2023)
  • Table 64. Mexico Strategy Games, by Type USD Million (2018-2023)
  • Table 65. Mexico Strategy Games, by Application USD Million (2018-2023)
  • Table 66. Company Basic Information, Sales Area and Its Competitors
  • Table 67. Company Basic Information, Sales Area and Its Competitors
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Strategy Games: by Type(USD Million)
  • Table 77. Strategy Games Client , by Region USD Million (2025-2030)
  • Table 78. Strategy Games Webgame , by Region USD Million (2025-2030)
  • Table 79. Strategy Games: by Application(USD Million)
  • Table 80. Strategy Games Mobile , by Region USD Million (2025-2030)
  • Table 81. Strategy Games PC , by Region USD Million (2025-2030)
  • Table 82. Strategy Games Tablet , by Region USD Million (2025-2030)
  • Table 83. Strategy Games Others , by Region USD Million (2025-2030)
  • Table 84. South America Strategy Games, by Country USD Million (2025-2030)
  • Table 85. South America Strategy Games, by Type USD Million (2025-2030)
  • Table 86. South America Strategy Games, by Application USD Million (2025-2030)
  • Table 87. Brazil Strategy Games, by Type USD Million (2025-2030)
  • Table 88. Brazil Strategy Games, by Application USD Million (2025-2030)
  • Table 89. Argentina Strategy Games, by Type USD Million (2025-2030)
  • Table 90. Argentina Strategy Games, by Application USD Million (2025-2030)
  • Table 91. Rest of South America Strategy Games, by Type USD Million (2025-2030)
  • Table 92. Rest of South America Strategy Games, by Application USD Million (2025-2030)
  • Table 93. Asia Pacific Strategy Games, by Country USD Million (2025-2030)
  • Table 94. Asia Pacific Strategy Games, by Type USD Million (2025-2030)
  • Table 95. Asia Pacific Strategy Games, by Application USD Million (2025-2030)
  • Table 96. China Strategy Games, by Type USD Million (2025-2030)
  • Table 97. China Strategy Games, by Application USD Million (2025-2030)
  • Table 98. Japan Strategy Games, by Type USD Million (2025-2030)
  • Table 99. Japan Strategy Games, by Application USD Million (2025-2030)
  • Table 100. India Strategy Games, by Type USD Million (2025-2030)
  • Table 101. India Strategy Games, by Application USD Million (2025-2030)
  • Table 102. South Korea Strategy Games, by Type USD Million (2025-2030)
  • Table 103. South Korea Strategy Games, by Application USD Million (2025-2030)
  • Table 104. Taiwan Strategy Games, by Type USD Million (2025-2030)
  • Table 105. Taiwan Strategy Games, by Application USD Million (2025-2030)
  • Table 106. Australia Strategy Games, by Type USD Million (2025-2030)
  • Table 107. Australia Strategy Games, by Application USD Million (2025-2030)
  • Table 108. Rest of Asia-Pacific Strategy Games, by Type USD Million (2025-2030)
  • Table 109. Rest of Asia-Pacific Strategy Games, by Application USD Million (2025-2030)
  • Table 110. Europe Strategy Games, by Country USD Million (2025-2030)
  • Table 111. Europe Strategy Games, by Type USD Million (2025-2030)
  • Table 112. Europe Strategy Games, by Application USD Million (2025-2030)
  • Table 113. Germany Strategy Games, by Type USD Million (2025-2030)
  • Table 114. Germany Strategy Games, by Application USD Million (2025-2030)
  • Table 115. France Strategy Games, by Type USD Million (2025-2030)
  • Table 116. France Strategy Games, by Application USD Million (2025-2030)
  • Table 117. Italy Strategy Games, by Type USD Million (2025-2030)
  • Table 118. Italy Strategy Games, by Application USD Million (2025-2030)
  • Table 119. United Kingdom Strategy Games, by Type USD Million (2025-2030)
  • Table 120. United Kingdom Strategy Games, by Application USD Million (2025-2030)
  • Table 121. Netherlands Strategy Games, by Type USD Million (2025-2030)
  • Table 122. Netherlands Strategy Games, by Application USD Million (2025-2030)
  • Table 123. Rest of Europe Strategy Games, by Type USD Million (2025-2030)
  • Table 124. Rest of Europe Strategy Games, by Application USD Million (2025-2030)
  • Table 125. MEA Strategy Games, by Country USD Million (2025-2030)
  • Table 126. MEA Strategy Games, by Type USD Million (2025-2030)
  • Table 127. MEA Strategy Games, by Application USD Million (2025-2030)
  • Table 128. Middle East Strategy Games, by Type USD Million (2025-2030)
  • Table 129. Middle East Strategy Games, by Application USD Million (2025-2030)
  • Table 130. Africa Strategy Games, by Type USD Million (2025-2030)
  • Table 131. Africa Strategy Games, by Application USD Million (2025-2030)
  • Table 132. North America Strategy Games, by Country USD Million (2025-2030)
  • Table 133. North America Strategy Games, by Type USD Million (2025-2030)
  • Table 134. North America Strategy Games, by Application USD Million (2025-2030)
  • Table 135. United States Strategy Games, by Type USD Million (2025-2030)
  • Table 136. United States Strategy Games, by Application USD Million (2025-2030)
  • Table 137. Canada Strategy Games, by Type USD Million (2025-2030)
  • Table 138. Canada Strategy Games, by Application USD Million (2025-2030)
  • Table 139. Mexico Strategy Games, by Type USD Million (2025-2030)
  • Table 140. Mexico Strategy Games, by Application USD Million (2025-2030)
  • Table 141. Research Programs/Design for This Report
  • Table 142. Key Data Information from Secondary Sources
  • Table 143. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Strategy Games: by Type USD Million (2018-2023)
  • Figure 5. Global Strategy Games: by Application USD Million (2018-2023)
  • Figure 6. South America Strategy Games Share (%), by Country
  • Figure 7. Asia Pacific Strategy Games Share (%), by Country
  • Figure 8. Europe Strategy Games Share (%), by Country
  • Figure 9. MEA Strategy Games Share (%), by Country
  • Figure 10. North America Strategy Games Share (%), by Country
  • Figure 11. Global Strategy Games share by Players 2023 (%)
  • Figure 12. Global Strategy Games share by Players (Top 3) 2023(%)
  • Figure 13. Global Strategy Games share by Players (Top 5) 2023(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Blizzard (United States) Revenue, Net Income and Gross profit
  • Figure 16. Blizzard (United States) Revenue: by Geography 2023
  • Figure 17. Paradox Interactive (Sweden) Revenue, Net Income and Gross profit
  • Figure 18. Paradox Interactive (Sweden) Revenue: by Geography 2023
  • Figure 19. Wargaming Seattle (United States) Revenue, Net Income and Gross profit
  • Figure 20. Wargaming Seattle (United States) Revenue: by Geography 2023
  • Figure 21. TaleWorlds (Turkey) Revenue, Net Income and Gross profit
  • Figure 22. TaleWorlds (Turkey) Revenue: by Geography 2023
  • Figure 23. Games Workshop Group (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. Games Workshop Group (United Kingdom) Revenue: by Geography 2023
  • Figure 25. Relic (Canada) Revenue, Net Income and Gross profit
  • Figure 26. Relic (Canada) Revenue: by Geography 2023
  • Figure 27. Ensemble Studios (United States) Revenue, Net Income and Gross profit
  • Figure 28. Ensemble Studios (United States) Revenue: by Geography 2023
  • Figure 29. NGD Studios (Argentina) Revenue, Net Income and Gross profit
  • Figure 30. NGD Studios (Argentina) Revenue: by Geography 2023
  • Figure 31. Big Huge Games (United States) Revenue, Net Income and Gross profit
  • Figure 32. Big Huge Games (United States) Revenue: by Geography 2023
  • Figure 33. Creative Assembly (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 34. Creative Assembly (United Kingdom) Revenue: by Geography 2023
  • Figure 35. Global Strategy Games: by Type USD Million (2025-2030)
  • Figure 36. Global Strategy Games: by Application USD Million (2025-2030)
  • Figure 37. South America Strategy Games Share (%), by Country
  • Figure 38. Asia Pacific Strategy Games Share (%), by Country
  • Figure 39. Europe Strategy Games Share (%), by Country
  • Figure 40. MEA Strategy Games Share (%), by Country
  • Figure 41. North America Strategy Games Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Blizzard (United States)
  • Paradox Interactive (Sweden)
  • Wargaming Seattle (United States)
  • TaleWorlds (Turkey)
  • Games Workshop Group (United Kingdom)
  • Relic (Canada)
  • Ensemble Studios (United States)
  • NGD Studios (Argentina)
  • Big Huge Games (United States)
  • Creative Assembly (United Kingdom)
Additional players considered in the study are as follows:
Chucklefish (United Kingdom) , Subset Games (China) , Firaxis Games (United States)
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Mar 2024 249 Pages 53 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Strategy Games market are Blizzard (United States), Paradox Interactive (Sweden), Wargaming Seattle (United States), TaleWorlds (Turkey), Games Workshop Group (United Kingdom), Relic (Canada), Ensemble Studios (United States), NGD Studios (Argentina), Big Huge Games (United States) and Creative Assembly (United Kingdom), to name a few.
"Adoption of Strategy Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development" is seen as one of major influencing trends for Strategy Games Market during projected period 2023-2030.
Client segment in Global market to hold robust market share owing to "Increased Need for User Engagement across Enterprise and Consumer Brands ".

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