Global Strategy Games Market Overview:
Strategy games refer to the game in which players build up their decision-making skills having a high significance in determining the outcome. According to a study carried in July 2018, “over 18 million individuals are enjoying mobile platforms for gaming which accounts for approximately 3 billion Euros of revenue from the industry.” The game helps the user to improve problem-solving and critical thinking. The global strategy games market is expected to witness high growth owing to advancements in the technology of gaming and the rising penetration of mobile devices worldwide.
As per latest study released by AMA Research, the Global Strategy Games market is expected to see growth rate of 20.3%Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Forecast Period | 2024-2030 |
Historical Period | 2018-2023 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Adoption of Strategy Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
Market Growth Drivers:
Increased Need for User Engagement across Enterprise and Consumer Brands and Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
Challenges:
Growing Number of Freely Available Customization Games May Pose a Challenge to the Market
Restraints:
Improper Game Design Could Hinder the Market and Lack of Awareness about Strategy Games
Opportunities:
Explosion of the Digital World and Growing Number of Social Game Player May Further Augment the Market
Competitive Landscape:
The global gram flour market is fragmented due to the presence of several manufacturers at the global and regional levels. The level of competition among the companies in the gram flour market is intense. Companies offer a wide range of gram flour on distribution channels such as online and offline.
Some of the key players profiled in the report are Blizzard (United States), Paradox Interactive (Sweden), Wargaming Seattle (United States), TaleWorlds (Turkey), Games Workshop Group (United Kingdom), Relic (Canada), Ensemble Studios (United States), NGD Studios (Argentina), Big Huge Games (United States) and Creative Assembly (United Kingdom). Additionally, following companies can also be profiled that are part of our coverage like Chucklefish (United Kingdom), Subset Games (China) and Firaxis Games (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Strategy Games market by 2030.
Latest Market Insights:
On June 2023, Ubisoft announces a partnership with Tencent to co-develop a mobile game based on the Tom Clancy's Ghost Recon franchise
On February 2023, Electronic Arts announces a new studio, "Black Frost," focused on creating "narrative-driven single-player games," which could potentially include strategy titles.
The FTC’s COPPA Rule requires, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13. On 31st August 2018, the Chinese government has issued a legal statement related to recent regulations across the gaming industry in China. The Chinese government has sent recommendations to 8 different regulatory bodies, the government is gathering an intensive effort with the aim to reduce myopia rates in children by limiting screen time and usage of electronic devices. In addition to this, the regulatory body ‘National Radio and Television Administration’ which is accountable for granting and approving media lic.
What Can be Explored with the Strategy Games Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Strategy Games Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Strategy Games
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Strategy Games market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Strategy Games market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Gaming Application Providers, Game-Based Learning Companies, Potential Technology Investors, Internet Service Providers, Gaming Platform Developers, Operating System Developers, Regulatory & Government Bodies, Research Firm and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.