The article cited AMA's Global Mobile Games Market Study explored substantial growth with CAGR of 6.39%. According the report, Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials is one of the primary growth factors for the market. High Proliferation of Smartphones in both Developing and Developed Nations
is also expected to contribute significantly to the Mobile Games market. Overall, applications of Mobile Games, and the growing awareness of them, is what makes this segment of the industry important to its overall growth. The presence of players such as KRAFTON Inc. (South Korea), Epic Games (United States), Blizzard Entertainment (United States), Riot Games (United States), EA Mobile Inc. (United States), Team Alto (United Kingdom), Team17 Group plc (United Kingdom), Sega Games Co. Ltd. (United States), Madfinger Games (Czechia), Futureplay (Finland) and Vector Unit (United States) may see astonishing sales in this Market and certainly improve revenue growth.
The Technology, such as Augmented Reality, is boosting the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The Revenue Model , such as Advertisement Based, is boosting the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The Operating System, such as Android, is boosting the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The Genre, such as Puzzle, is boosting the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
AMAs Analyst on the Global Mobile Games market identified that the demand is rising in many different parts of the world as "Increasing Adoption of Augmented Reality (AR) Games". Furthermore, some recent industry insights like "In June 2023, Netflix has introduced around twenty games through its mobile app on both iOS and Android devices. Let's take a look at the top five games that have been added to Netflix's gaming service this year. For a complete list of Netflix games, you can refer to our comprehensive list available here, and we also provide updates on upcoming titles separately on this page." is constantly making the industry dynamic. One of the challenges that industry facing is "Strict Regulatory Policies Globally"
The report provides an in-depth analysis and forecast about the industry covering the following key features:
Detailed Overview of Mobile Games market will help deliver clients and businesses making strategies. Influencing factors that thriving demand and latest trend running in the market What is the market concentration? Is it fragmented or highly concentrated? What trends, challenges and barriers will impact the development and sizing of Mobile Games market SWOT Analysis of profiled players and Porter's five forces & PEST Analysis for deep insights. What growth momentum or downgrade market may carry during the forecast period? Which region may tap highest market share in coming era? What focused approach and constraints are holding the Mobile Games market tight? Which application/end-user category or Product Type [Casual games, Mid-core Games and Hardcore Games] may seek incremental growth prospects? What would be the market share of key countries like Germany, USA, France, China etc.?
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Mobile Games market and other related sub-markets covered in the study.
o Key & emerging players in the Mobile Games market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Mobile Games market size is calculated using market estimation process, the Mobile Games market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Mobile Games market size has been validated using both top-down and bottom-up approaches.