The article cited AMA's Global Card and Board Games Market Study explored substantial growth with CAGR of %. According the report, Introduction to Game Cafes has Upsurged the Demand for Card and Board Games
is one of the primary growth factors for the market. Increasing Popularity of European Board Games across the Global Populations
is also expected to contribute significantly to the Card and Board Games market. Overall, applications of Card and Board Games, and the growing awareness of them, is what makes this segment of the industry important to its overall growth. The presence of players such as 3Asmodee Editions (France), Goliath B.V. (Netherlands), Grand Prix International (Thailand), Hasbro, Inc. (United States), Ravensburger AG (Germany), Games Workshop Group PLC (United Kingdom), WizKids/NECA, LLC (United States), IELLO USA LLC. (United States), Grey Fox Games LLC (United States), The Walt Disney Company (United States) and CMON Limited (Singapore) may see astonishing sales in this Market and certainly improve revenue growth.
The Distribution Channel, such as Offline Retail, is boosting the Card and Board Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The Theme, such as Strategy & War Games, is boosting the Card and Board Games market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
AMAs Analyst on the Global Card and Board Games market identified that the demand is rising in many different parts of the world as "Increasing Awareness about the Board Games across the Global Populations
". Furthermore, some recent industry insights like "In April 2024, Mattel is to launch a new version of Scrabble which is designed to be more collaborative and accessible for those who find word games intimidating. The new double-sided Scrabble board will still feature the original game for those who want to play the traditional version. But the new game on the flip side will include helper cards, use a simpler scoring system and be quicker to play." is constantly making the industry dynamic. One of the challenges that industry facing is "Highly Competitive Environment Due to the Presence of Local as well as International Players and Increasing Raw Material Prices and Continuously Changing Consumer Preferences"
The report provides an in-depth analysis and forecast about the industry covering the following key features:
Detailed Overview of Card and Board Games market will help deliver clients and businesses making strategies. Influencing factors that thriving demand and latest trend running in the market What is the market concentration? Is it fragmented or highly concentrated? What trends, challenges and barriers will impact the development and sizing of Card and Board Games market SWOT Analysis of profiled players and Porter's five forces & PEST Analysis for deep insights. What growth momentum or downgrade market may carry during the forecast period? Which region may tap highest market share in coming era? What focused approach and constraints are holding the Card and Board Games market tight? Which application/end-user category or Product Type [Card and Dice Games, Collectible Card Games, Miniature Games and RPGs] may seek incremental growth prospects? What would be the market share of key countries like Germany, USA, France, China etc.?
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Card and Board Games market and other related sub-markets covered in the study.
o Key & emerging players in the Card and Board Games market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Card and Board Games market size is calculated using market estimation process, the Card and Board Games market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Card and Board Games market size has been validated using both top-down and bottom-up approaches.