On 31st August 2018, Chinese government has issued a legal statement related to recent regulations across the gaming industry in China. Chinese government has sent recommendations to 8 different regulatory bodies, the government is gathering an intensive effort with the aim to reduce myopia rates in children by limiting screen time and usage of electronic devices. In addition to this, the regulatory body ‘National Radio and Television Administration’ which is accountable for granting and approving media lic
According the report, Adoption of VR/AR in Multiplayer Online Gaming
is one of the primary growth factors for the market. Increasing Digitalization and Awareness about Online Gaming
is also expected to contribute significantly to the Massive Multiplayer Online Games market. Overall, Amateur Gamers
applications of Massive Multiplayer Online Games, and the growing awareness of them, is what makes this segment of the industry important to its overall growth.
AMAs Analyst on the Global Massive Multiplayer Online Games market identified that the demand is rising in many different parts of the world as "Establishment of new MMO Gaming Brand
" Furthermore, some recent industry insights like "On December 4th, 2018, Electronic Arts Inc. has launched ‘Command & Conquer: Rivals’ game officially. It is a fast-paced, real-time strategy (RTS) action game for Android and iOS devices. The game is built from the ground up specifically for mobile, which also offers innovative player versus player (PVP) gameplay, with intuitive controls that enable players to focus their efforts on strategy and skill as they face off in intense 1v1 battles." is constantly making the industry dynamic.
The report provides an in-depth analysis and forecast about the industry covering the following key features: o Industry outlook including current and future market trends, drivers, restraints, and emerging technologies o Analyses the Global Massive Multiplayer Online Games market by Type, Application, and regions o Analyzes the top 10 players in terms of market reach, business strategy, and business focus o Provides stakeholders insights and key drivers & trends of the market
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Massive Multiplayer Online Games market and other related sub-markets covered in the study.
o Key & emerging players in the Massive Multiplayer Online Games market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Massive Multiplayer Online Games market size is calculated using market estimation process, the Massive Multiplayer Online Games market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Massive Multiplayer Online Games market size has been validated using both top-down and bottom-up approaches.