Market Highlights: Smartphone gaming market is expected to grow across the globe. For instance, the smartphone gaming market accounted for the over 42% of the global gaming market. Which include 32% for smartphone and 10% for tablets. According to a study carried in July 2018, “over 18 million individuals are enjoying mobile platform for gaming which accounts for approximately 3 billion Euro of revenue from the industry. Other European countries are also following a similar suit, which provides a bright perspective for stakeholders to expand their market presence across the continent.” A growing inclination of gamers to a smartphone from consoles and computer games and the emergence of games which enables one or more players to participate in the game through smartphone propelling the smartphone gaming market. The market study is being classified by Type (Massively multi-layer online (MMO) games, Casual, Social and Others) and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Key Players: The prominent players in the Smart Phone Games are Tencent Holdings Limited (China), Gameloft SE (France), Glu Mobile, Inc. (United States), Kabam Inc. (United States), Cyberagent Inc. (Japan), Gamevil (United States), Electronic Arts Inc. (United States), Activision Blizzard Inc. (United States), Nintendo Co., Ltd (Japan), Ubisoft Entertainment SA (France) and Other.
Key Questions Answered in the Report What will the Smart Phone Games Market size and the growth rate be in Future? What are the key factors driving the Smart Phone Games Market? What are the key market trends and macro-economic impacting the growth of the Smart Phone Games Market? What are the challenges to market growth? Who are the key vendors in the Smart Phone Games Market? What are the market opportunities and threats faced by the vendors in the Smart Phone Games Market? Trending factors influencing the market shares of the Players. What are the key outcomes of the five forces analysis of the Smart Phone Games Market?
Research Methodology: The top-down and bottom-up approaches are used to estimate and validate the size of the Global Smart Phone Games market. In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Smart Phone Games market. In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc. Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Mobile Game Developer, Application Developers, Smartphone Dealer, Industry Associations, Research Organizations and Consulting Companies, Organizations, Associations and Alliances, Government Bodies Such As Regulating Authorities and Policy Makers., Market Research and Consulting Firms and Others. This helps us to gather the data for the players revenue, operating cycle and expense, profit along with product or service growth etc. Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, Annual reports, press releases etc.