The article cited AMA's Global Games and Puzzles Market Study explored substantial growth with CAGR of 17.3%. According the report, Introduction of Novelty Consisting of a Completely New Range Of Products is one of the primary growth factors for the market. Rising Adoption of Jigsaw Puzzle and Games as it Increases knowledge and Innovativeness
is also expected to contribute significantly to the Games and Puzzles market. Overall, E-commerce
applications of Games and Puzzles, and the growing awareness of them, is what makes this segment of the industry important to its overall growth. The presence of players such as Springbok Puzzles (United States), Schmidt Spiele (Germany), Royal Jumbo BV (Netherlands), Cobble Hill (Outset Media) (Canada), Piatnik (Austria), Educa Borras (Spain), Ravensburger (Germany), Artifact Puzzles (United States), Tenyo (Japan) and White Mountain Puzzles (United States) may see astonishing sales in this Market and certainly improve revenue growth.
The Distribution Channel, such as Online, is boosting the Games and Puzzles market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The End User, such as Adult, is boosting the Games and Puzzles market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
AMAs Analyst on the Global Games and Puzzles market identified that the demand is rising in many different parts of the world as "The Online Revolution of Slate Games and Traditional Puzzles". Furthermore, some recent industry insights like "In September 2023, Goliath Games releases Dobble Harry Potter, a new twist on the classic card game." is constantly making the industry dynamic. One of the challenges that industry facing is "Availability of Other Brain Games"
The report provides an in-depth analysis and forecast about the industry covering the following key features:
Detailed Overview of Games and Puzzles market will help deliver clients and businesses making strategies. Influencing factors that thriving demand and latest trend running in the market What is the market concentration? Is it fragmented or highly concentrated? What trends, challenges and barriers will impact the development and sizing of Games and Puzzles market SWOT Analysis of profiled players and Porter's five forces & PEST Analysis for deep insights. What growth momentum or downgrade market may carry during the forecast period? Which region may tap highest market share in coming era? What focused approach and constraints are holding the Games and Puzzles market tight? Which application/end-user category or Product Type [Games and Puzzles] may seek incremental growth prospects? What would be the market share of key countries like Germany, USA, France, China etc.?
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Games and Puzzles market and other related sub-markets covered in the study.
o Key & emerging players in the Games and Puzzles market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Games and Puzzles market size is calculated using market estimation process, the Games and Puzzles market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Games and Puzzles market size has been validated using both top-down and bottom-up approaches.