AdvanceMarketAnalytics, a global market research and consulting organization, have released a new study titled "Visual Computing market - Global outlook to 2026". Industries constant focus on reducing the operational cost and increased attention on core business, and need to improve scalability are expected to shape the Global Visual Computing market to grow at a CAGR of 21.0%.
The Component Type, such as Software, is boosting the Visual Computing market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
According to Analyst at AMA Research, the Global Visual Computing market will experience significant growth during the forecast period due to potential opportunities lying in the market such as . Some of the important driving forces are Demand from the Industries Such As Gaming, Animation, and Healthcare, Increasing Demand for Simulation Products and Virtual Reality World Widely, Accumulative Demand for Improved Graphics and Sounds in Computer Games and Increasing Use of Smart Whiteboards in Educational Institutions.
Visual Computing is a visual aspect or interactions of computing certain things related to computer visions and computer science. This visual computing is widely used in image processing, visualization, computer graphics, video processing, augmented and virtual reality. GPU (Graphics Processing Unit) is the basic need for modern visual computing technology and hence propelling the computer graphics towards various application areas such as gaming, media & entertainment, healthcare, and automotive among others. Increasing Demand for Simulation Products and Virtual Reality and significant growth in an application such as scientific research and e-learning will drive the visual computing market in the forecasting period.
The report provides an in-depth analysis and forecast about the industry covering the following key features: o Industry outlook including current and future market trends, drivers, restraints, and emerging technologies o Analyses the Global Visual Computing market by Type (Interactive Whiteboard, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitor and Others), by Application (Gaming, Media and Entertainment, Healthcare, Automotive, Manufacturing, Defense and Intelligence and Others) and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). o Analyzes the top 10 players in terms of market reach, business strategy, and business focus o Provides stakeholders insights and key trends (current and future) of the market