The article cited AMA's Global GameFi Market Study explored substantial growth with CAGR of 27.13%. According the report, Increased Focus on Innovation and Development of Online Games by Using AI-Assisted Technology is one of the primary growth factors for the market. Growing Popularity of GameFi or Blockchain-based Games Among the Traditional Pay-to-Win Video Game Players
is also expected to contribute significantly to the GameFi market. Overall, applications of GameFi, and the growing awareness of them, is what makes this segment of the industry important to its overall growth. The presence of players such as Sky Mavis (Vietnam), Riveted Games LLC (Scotland), PIXOWL INC. (United States), Binemon (Germany), Asobo Studio (France), double jump.tokyo (Japan), Animoca Brands (Hong Kong), Codebit Labs (Australia), Third Kind Games (United Kingdom) and Dapper Labs (Canada) may see astonishing sales in this Market and certainly improve revenue growth.
The Game Type, such as Shooter, is boosting the GameFi market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The End-user, such as Player, is boosting the GameFi market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
The Operating System, such as Android, is boosting the GameFi market. Additionally, the rising demand from SMEs and various industry verticals, macro-economic growth are the prime factors driving the growth of the market.
AMAs Analyst on the Global GameFi market identified that the demand is rising in many different parts of the world as "Evolution of Metaverse and Rapid Growth of NFT Across the Globe Will Create Significant Opportunities". Furthermore, some recent industry insights like "In November 2021, Fold has announced a collaboration with the Pokemon Go developer Niantic for the development of an AR video game that allows earning bitcoins. Fold AR is part of the metaverse and will be a kind of Pokémon GO that allows users to earn rewards every 10 minutes." is constantly making the industry dynamic. One of the challenges that industry facing is "Increasing Frauds and Privacy Concern Due to High Growth Cyberattackers or Hackers"
The report provides an in-depth analysis and forecast about the industry covering the following key features:
Detailed Overview of GameFi market will help deliver clients and businesses making strategies. Influencing factors that thriving demand and latest trend running in the market What is the market concentration? Is it fragmented or highly concentrated? What trends, challenges and barriers will impact the development and sizing of GameFi market SWOT Analysis of profiled players and Porter's five forces & PEST Analysis for deep insights. What growth momentum or downgrade market may carry during the forecast period? Which region may tap highest market share in coming era? What focused approach and constraints are holding the GameFi market tight? Which application/end-user category or Product Type [NFT Games and Crypto Games] may seek incremental growth prospects? What would be the market share of key countries like Germany, USA, France, China etc.?
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the GameFi market and other related sub-markets covered in the study.
o Key & emerging players in the GameFi market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall GameFi market size is calculated using market estimation process, the GameFi market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global GameFi market size has been validated using both top-down and bottom-up approaches.