According the report, Rising Complex Visual Effects in the Games and Entertainment Applications
is one of the primary growth factors for the market. Increasing Demand for Graphic Games, Augmented Reality (AR) & Virtual Reality (VR) Gaining Traction
is also expected to contribute significantly to the Graphic Cards market. Overall, Computer-Aided Design
applications of Graphic Cards, and the growing awareness of them, is what makes this segment of the industry important to its overall growth.
AMAs Analyst on the Global Graphic Cards market identified that the demand is rising in many different parts of the world as "Upsurging Demand due to Electronics & Wearables and Internet of Things (IoT) Market
". Furthermore, some recent industry insights like "On 1st September 2019, AMD has unveiled AMD Radeon VII, the world’s first 7nm gaming graphics card. It was designed to deliver exceptional performance and amazing experiences for the latest AAA, esports and Virtual Reality (VR) titles, and video editing applications, and next-generation compute workloads and demanding 3D rendering." is constantly making the industry dynamic.
The report provides an in-depth analysis and forecast about the industry covering the following key features: o Industry outlook including current and future market trends, drivers, restraints, and emerging technologies o Analyses the Global Graphic Cards market according to Type, Application, and regions o Analyzes the top 10 players in terms of market reach, business strategy, and business focus o Provides stakeholders insights and key drivers & trends of the market
Market Size Estimation In market engineering method, both top-down and bottom-up approaches have been used, along with various data triangulation process, to predict and validate the market size of the Graphic Cards market and other related sub-markets covered in the study.
o Key & emerging players in the Graphic Cards market have been observed through secondary research. o The industrys supply chain and overall market size, in terms of value, have been derived through primary and secondary research processes. o All percentage shares, splits, and breakdowns have been determined using secondary sources and verified through primary sources.
Data Triangulation The overall Graphic Cards market size is calculated using market estimation process, the Graphic Cards market was further split into various segments and sub-segments. To complete the overall market engineering and arriving at the exact statistics for all segments and sub-segments, the market breakdown and data triangulation procedures have been utilized, wherever applicable. The data have been triangulated by studying various influencing factors and trends identified from both demand and supply sides of various applications involved in the study. Along with this, the Global Graphic Cards market size has been validated using both top-down and bottom-up approaches.