Market Highlights: The simulation game is described as a subcategory of the videogame. It is generally designed to closely simulate real-world activities. Simulation game attempt to replicate various activities from real life in the form of a game for various purpose that includes analysis, training or prediction. This allows the player to experience situation and realities which are often removed from real life. It inspires creativity throughout the scenario they present, they fail to capture the nuance of the situation, which makes the player think about the reality of the situation they work to recreate. The market study is being classified by Type (Online and Offline) and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Key Players: The prominent players in the Simulation Game are Electronic Arts (United States), Colossal Order (Finland), SCS Software (Czechia), Nintendo Entertainment Analysis & Development (Japan), Acclaim Entertainment (United States), Babaroga (United States), CCP Games (Iceland) and Atari (United States).
Recently, Gamelearn, which develops video games to deliver corporate training, has scored 5 million USD in Series A funding. Participating in the new financing round is previous backer Kibo Ventures, along with Oak3Capital, All Iron Ventures, UL Invest, and Inveready. The transaction is expected to develop video games for corporate training.
Key Questions Answered in the Report What will the Simulation Game Market size and the growth rate be in Future? What are the key factors driving the Simulation Game Market? What are the key market trends and macro-economic impacting the growth of the Simulation Game Market? What are the challenges to market growth? Who are the key vendors in the Simulation Game Market? What are the market opportunities and threats faced by the vendors in the Simulation Game Market? Trending factors influencing the market shares of the Players. What are the key outcomes of the five forces analysis of the Simulation Game Market?
Research Methodology: The top-down and bottom-up approaches are used to estimate and validate the size of the Global Simulation Game market. In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Simulation Game market. In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc. Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Simulation Game Manufacturers, Suppliers and Distributors, Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners, Government Regulatory and Research Organizations and End-Use Industries. This helps us to gather the data for the players revenue, operating cycle and expense, profit along with product or service growth etc. Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, Annual reports, press releases etc.