Serious Games Market by Key
Segments | Forecast Years:
2022-
2027
{reportSlug=global-serious-games-market, reportId=42622, mktKeyword=Serious Games, cagr=0.00, publishDate=Nov 2022, priceOption2=6800, reportTitle=Serious Games Comprehensive Study by Application (Healthcare, Retail, Aerospace & Defense, Government, Education, Media & Entertainment, Automotive, Corporate, Energy, Others), Platform (Mobile-based, PC-based, Web-based), Age Group (Preschool and below, Elementary school, Middle school and high school, College, adult, and senior), Element of Serious Game (Story., Gamification, Immediate and individualized feedback, Simulation), End User (Enterprises, Consumers) Players and Region - Global Market Outlook to 2027, baseYr=2021, totalTableFig=200, priceOption1=3750, forecastYr=2027, noOfPages=227, reportKey=42316, breadcrum=Global Serious Games}
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Key Highlights of Report
Nov 2022
227 Pages
96 Tables
Base Year: 2021Coverage: 15+ Companies; 18
Countries